- 在使用死亡印记前使用一次【W影奥义!分身】,能够让劫安全地从战斗中逃脱。
- 在你使用终极技能之前,要攒好能量和技能冷却,以最大化【R禁奥义!瞬狱影杀阵】的伤害输出。
- 快速双击【W影奥义!分身】,将会让劫立刻传送到影分身的位置,从而快速逃生。
- 你可以用【Q奥义!千鸟】向对手发起第一段的【忍法!雷缚印】效果,然后再释放【W奥义!电刃】。
- 【E奥义!雷铠】可以用来切入战场,因为击中敌人所带来的能量回复可以使他稍后使用其他技能。
- 你可以叠加3枚【忍法!雷缚印】来晕眩你的对手。
The 影流之主 狂暴之心 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 狂暴之心, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.
Overall, 影流之主 sees a large worsening in his KDA (ratio of kills and assists to deaths) when paired with 狂暴之心. His KDA worsened from NaN to NaN. This negative change shows that 狂暴之心 helps 影流之主 perform not as well in competitive League of Legends matches. Yet, the small difference shows that this performance change is only marginal.
When 影流之主 is an ally to 狂暴之心, he gets a small increase in his total damage dealt. This difference could signal that 狂暴之心 supports by providing protection for him to deal more damage or that his support also helps extend the round's duration. Similarly, when 影流之主 is played alongside 狂暴之心 on the same team, he usually scores many fewer killing sprees compared to when he plays without 狂暴之心. This is contrasting evidence that he is worse when playing synergisticly with 狂暴之心.
Moreover, when 影流之主 plays with 狂暴之心 on the same side, he often receives a little less damage than when he fights alone. Taking not as much damage could mean that 狂暴之心 does a decent job of protecting 影流之主 during team fights.
There is no perfect champion pairing for 影流之主 that will 100% of the time be his #1 ally. However, 狂暴之心 is a terrible companion for 影流之主. By playing on the same side as 影流之主, he drops their win rate by -3.5% to 44.9%. This proves that there is an easy to overcome and exploit bond between 影流之主 and 狂暴之心 that allows them to perform not as well together than without each other.
狂暴之心 has a much lower diffuclty than 影流之主. That means 影流之主 players don't need to be very careful when arranging 狂暴之心 teammates to go into battle on the same side as, as they will require a much lower level of skill to do well with you.
Playing on the same side, 影流之主 players should expect to see an overall large increase in your team’s capability to destroy wih physical damage. Together, these champions can tear through the other team with a lot of physcial damage.
Conversely, by bringing 影流之主 and 狂暴之心 together, you will not be providing your other allies very much engage potential. Make sure to include other champs on your team that fills this disparity in their kit.
Regardless of your 狂暴之心 ally's skill level, you should focus on maximizing your income, outlasting your enemies, and clearing objectives. If you heed this simple advice, you should do well, regardless.
To learn all of the intricacies of 影流之主 in order to work well with 狂暴之心 during both the laning and mid / late game phases of League of Legends games, you should continue reading to gather a few extra tricks and insights into this champion pairing. If you pay attention to the build and suggestions presented here, you should grow your win rate by a lot.
The top finished items to focus on in your 影流之主 and 狂暴之心 synergy build include 夜之锋刃, 亵渎九头蛇, and 感电三轮刃. When 影流之主 included at least these three finished items in his build, he performed significantly better as an ally of 狂暴之心 than with most other typical item sets. In fact, 影流之主 boasted an average winrate of 44.9% when synergizing his build and playstyle to 狂暴之心 with these items in his kit.
To have the greatest probability of beating your oponents, 影流之主 players should equip the 电刑, 血之滋味, 眼球收集器, 终极猎人, 超然, and 焦灼 runes from the 主宰 and 巫术 rune sets. Out of all the rune builds that we analyzed for this champion pairing, this mixture of runes resulted in the best win rate. In fact, these runes provided a 44.9% win rate overall.
If you want to see 影流之主 and 狂暴之心 cooperations tips and stats for a a specific skill level, please select one from the selection menu shown above. At first, the statistics and tips and suggestions displayed are calculated using all rounds run with both champs.