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altText1影流之主 is in the b tier of champions

影流之主 with 复仇之矛

altText2影流之主 is in the b tier of champions
Assassin
Marksman

subTitle

numAnalyzed
胜率
42.7 %
kda
2.08
受欢迎度
0.8 %

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We pull the stats from from millions of League rounds straight from Riot Games each week. 影流之主 has fought alongside 复仇之矛 in 1136 recently played, competitive matches. By pooling so much accurate data from the makers of LoL, we are sure that we can produce robust, accurate builds to help 影流之主 synergize with 复仇之矛. It is very rare for 影流之主 to play alongside 复仇之矛 as teammates. This has only occurred in approx. 0.8% of rounds with 影流之主.

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Unfortunately, 影流之主 does a pathetic job of playing alongside 复仇之矛. Typically, he wins a poor 42.7% of matches the champions try and synergize their gameplay. If you want to play better as 影流之主 when playing alongside 复仇之矛 by learning how to better synergize your strategy with her, then review the complete build (with items, runes, summoner spells, and skills) below!

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物品

第一项

期望时间
长剑复用型药水

下一个项目

5分钟
鞋子吉尔菲艾斯碎片

Core 影流之主 Items

22分钟
夜之锋刃公理圆弧感电三轮刃

可选项目

赛瑞尔达的怨恨幽梦之灵亵渎九头蛇禁忌时机

Summoner Spells

summonerflash summoner spell D
summonerdot summoner spell F

技能顺序

为影流之主提升等级的第一个技能q
>
为影流之主提供的第二种能力,以提高水平e
>
影流之主 最大化的最后一项技能w

符文

主宰电刑血之滋味眼球收集器终极猎人
巫术超然焦灼
Adaptive ForceAdaptive ForceMagic Resist
影流之主's passive ability p
影流之主's q ability q
影流之主's w ability w
影流之主's e ability e
影流之主's ultimate ability r
1
Q
2
E
3
W
4
Q
5
Q
6
R
7
Q
8
E
9
Q
10
E
11
R
12
E
13
E
14
W
15
W
16
R

guide.title

guide.playingAs

- 在使用死亡印记前使用一次【W影奥义!分身】,能够让劫安全地从战斗中逃脱。

- 在你使用终极技能之前,要攒好能量和技能冷却,以最大化【R禁奥义!瞬狱影杀阵】的伤害输出。

- 快速双击【W影奥义!分身】,将会让劫立刻传送到影分身的位置,从而快速逃生。

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- 撕裂是一个有用的补刀手段,因为它会在击杀一个单位后重置冷却时间。

- 进行一个触发了武术姿态的移动指令时,将不会清除掉卡莉丝塔的普攻目标。

- 由于她的被动技能,卡莉丝塔的移动速度会通过攻击速度而得到显著提升。

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影流之主 Image
winRate
42.7 %
VS
winRate
57.3 %
复仇之矛 Image
8.1
< kills >
8.8
6.3
< deaths >
6.6
5
< assists >
5.4
1.9
< killingSprees >
2.03
154
< cs >
158
0.19
< dragons >
0.22
0.3
< inhibitors >
0.36
20,436
< physicalDamage >
22,111
1,143
< magicDamage >
1,248
1,175
< trueDamage >
1,233
22,754
< damageDealt >
24,592
22,093
< damageTaken >
23,255
11,971
< goldEarned >
12,571
1.48
< towers >
1.59
0.04
< barons >
0.04
3,638
< heal >
3,774
14,219
< xp >
14,857
16
< visionScore >
18
7
< wardsPlaced >
7
144
< ccTime >
149

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The 影流之主 复仇之矛 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 复仇之矛, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.

Overall, 影流之主 sees a very large drop in his KDA (ratio of kills and assists to deaths) when paired with 复仇之矛. His KDA went down from NaN to NaN. This worsening shows that 复仇之矛 helps 影流之主 perform not as well in ranked LoL matches. Yet, the small difference indicates that this performance change is only marginal.

When 影流之主 tries to synergize with 复仇之矛, he sees a moderate decrease in his total damage dealt. This could indicate that 复仇之矛 does not support by providing protection for him to deal more damage or that her support also helps extend the game's duration. Similarly, when 影流之主 is played alongside 复仇之矛 on the same side, he usually scores many fewer killing sprees than when he plays on his own. This is contrasting evidence that he is worse when playing with 复仇之矛.

Moreover, when 影流之主 plays with 复仇之矛 on the same team, he on average takes a little less damage than when he fights alone. Getting dealt not as much damage may indicate that 复仇之矛 does a decent job of protecting 影流之主 in teamfights.

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伤害数据

影流之主
复仇之矛
物理伤害
魔法伤害
真实伤害

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影流之主
复仇之矛

championDifferences.whoIsBetter

There is no perfect synergy for 影流之主 that will 100% of the time be his ideal teammate. However, overall, 复仇之矛 is a very bad ally for 影流之主. By locking into the same team as 影流之主, she decreases their win rate by -5.7% to 42.7%. This clearly indicates that there is a very bad synergy between 影流之主 and 复仇之矛 that results in them performing worse together than alone.

复仇之矛 has a lower difficulty than 影流之主. That means 影流之主 players don't need to be very careful when lining up 复仇之矛 comrades to play with, as they will require a relatively low level of skill to play well with you.

When playing cooperatively, 影流之主 players will likely witness an overall large increase in your team’s capacity to dish out massive AD. Together, these champions can tear through the other team with a lot of physcial damage.

In contrast, by bringing 影流之主 and 复仇之矛 together, you may not be providing your team a great deal of crowd control. We recommend you pick other champs on your team that neutralizes this relative gap in their abilities.

Regardless of the ability of your 复仇之矛 teammate, you should focus on maximizing your gold income, outlasting your enemies, and clearing objectives. If you heed this simple advice, you should do well, regardless.

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additionalInformation.resources

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If you would like to truly master 影流之主 in order to synergize with 复仇之矛 during both the laning and mid / late game phases of League of Legends, you should continue reading to pick up a few extra lessons on this champion pairing. If you pay attention to the build and suggestions shown here, you will grow your win rate by a lot.

The most important finished items to get in your 影流之主 and 复仇之矛 synergy build include 夜之锋刃, 公理圆弧, and 感电三轮刃. When 影流之主 bought at least these three great items in his build, he performed significantly better when paired up with 复仇之矛 than with most other common item sets. In fact, 影流之主 boasted an average winrate of 42.7% when synergizing his build and playstyle to 复仇之矛 with these items in his kit.

To have the best chance of annihilating your oponents, you should use the 电刑, 血之滋味, 眼球收集器, 终极猎人, 焦灼, and 超然 runes from the 主宰 and 巫术 rune sets. Out of all the runes that we analyzed for this champion pairing, this mix of runes resulted in the top win rate. Moreover, these runes gave a 42.7% winrate overall.

If you would like to see 影流之主 and 复仇之矛 synergy tips and stats for a an individual rank, feel free to select one from the selection menu above. If viewing for the first time, the statistics and guides shown are computed using all rounds with data with these champs.