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altText1影流之主 is in the b tier of champions

影流之主 with 戏命师

altText2影流之主 is in the s tier of champions
Assassin
MarksmanMage

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numAnalyzed
胜率
49 %
kda
2.19
受欢迎度
10.4 %

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At MOBA Champion, we download the results of from millions of LoL matches directly from Riot Games each and every week. 影流之主 has fought alongside 戏命师 in 14360 recent, ranked matches. By gathering so much great data straight from the creators of LoL, we are totally sure that we can provide you with high quality, accurate builds to help 影流之主 synergize with 戏命师. It is very common for 影流之主 to play alongside 戏命师 as allies. This has taken place in approximately 10.4% of rounds with 影流之主.

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Unfortunately, 影流之主 does a dismal job of synergizing with 戏命师. Typically, he wins an acceptable 49.0% of the time the champs fight alongside one another. If you want to play better as 影流之主 when playing with 戏命师 by learning how to better synergize your playstyle with him, then check out the complete build (with items, runes, summoner spells, and skills) below!

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物品

第一项

期望时间
长剑复用型药水

下一个项目

5分钟
吉尔菲艾斯碎片残暴之力

Core 影流之主 Items

22分钟
幽梦之灵夜之锋刃公理圆弧

可选项目

守护天使星蚀赛瑞尔达的怨恨收集者

Summoner Spells

summonerflash summoner spell D
summonersmite summoner spell F

技能顺序

为影流之主提升等级的第一个技能q
>
为影流之主提供的第二种能力,以提高水平e
>
影流之主 最大化的最后一项技能w

符文

主宰电刑猛然冲击眼球收集器终极猎人
巫术超然焦灼
Attack SpeedAdaptive ForceArmor
影流之主's passive ability p
影流之主's q ability q
影流之主's w ability w
影流之主's e ability e
影流之主's ultimate ability r
1
Q
2
W
3
E
4
Q
5
Q
6
R
7
Q
8
E
9
Q
10
E
11
R
12
E
13
E
14
W
15
W
16
R

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guide.playingAs

- 在使用死亡印记前使用一次【W影奥义!分身】,能够让劫安全地从战斗中逃脱。

- 在你使用终极技能之前,要攒好能量和技能冷却,以最大化【R禁奥义!瞬狱影杀阵】的伤害输出。

- 快速双击【W影奥义!分身】,将会让劫立刻传送到影分身的位置,从而快速逃生。

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- 对方的生命值越高,你的终极技能造成的伤害值越低。好好观察局势,找机会送那些残血的敌人上路。

- 【W致命华彩】有着难以置信的超远射程。在加入一场战斗之前,先观察下前方是否有能被你禁锢的敌人。

- 你在装弹时仍然可以施放技能。利用技能来撑过装弹时的脆弱期。

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影流之主 Image
winRate
49 %
VS
winRate
51 %
戏命师 Image
8.9
< kills >
8.8
6.7
< deaths >
6.6
5.8
< assists >
5.4
2.08
< killingSprees >
2.03
159
< cs >
158
0.24
< dragons >
0.22
0.36
< inhibitors >
0.36
22,631
< physicalDamage >
22,111
1,272
< magicDamage >
1,248
1,261
< trueDamage >
1,233
25,165
< damageDealt >
24,592
23,769
< damageTaken >
23,255
12,712
< goldEarned >
12,571
1.63
< towers >
1.59
0.05
< barons >
0.04
3,937
< heal >
3,774
15,050
< xp >
14,857
18
< visionScore >
18
7
< wardsPlaced >
7
151
< ccTime >
149

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The 影流之主 戏命师 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 戏命师, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.

Overall, 影流之主 sees a large worsening in his KDA (ratio of kills and assists to deaths) when paired with 戏命师. His KDA went down from NaN to NaN. This fall shows that 戏命师 helps 影流之主 perform not as well in competitive League of Legends rounds. Yet, the small difference demonstrates that this performance change is only marginal.

When 影流之主 is paired with 戏命师, he gets a marginal improvement in his full damage output. This could demonstrate that 戏命师 provides cover for him to deal more damage or that his presence also helps extend the game's duration. Similarly, when 影流之主 is played together with 戏命师 on the same team, he usually scores many fewer killing sprees compared to when he plays without 戏命师. This is contrasting evidence that he is worse when playing with 戏命师.

Additionally, when 影流之主 plays with 戏命师 on the same side, he on average takes a little more damage than when he plays alone. Receiving more damage could indicate that 戏命师 does a poor job of protecting 影流之主 during teamfights.

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伤害数据

影流之主
戏命师
物理伤害
魔法伤害
真实伤害

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影流之主
戏命师

championDifferences.whoIsBetter

There is no universally accepted best champion pairing for 影流之主 that will always be his ideal teammate. However, overall, 戏命师 is a very typical ally for 影流之主. By locking into the same side as 影流之主, he increases their win rate by 0.6% to 49.0%. This clearly indicates that there is a weak bond between 影流之主 and 戏命师 that allows them to perform stronger together than alone.

戏命师 has a lower difficulty than 影流之主. That means 影流之主 players don't need to be cautious when arranging 戏命师 comrades to play with, as they will have to have a relatively low level of skill to be able to cooperate well with you.

Working alongside, you will likely observe an overall large increase in your team’s capacity to destroy wih physical damage. Together, these champs should be able to take down targets with auto-attacks and other AD damage abilities.

Conversely, by aligning 影流之主 and 戏命师 together, you will not be granting your other allies a great deal of protection for burst damage. We recommend you bring other champs on your team that offsets this relative gap in this pairing's potential.

Regardless of your 戏命师 ally's skill level, you should focus on maximizing your income, staying alive by avoiding foolish fights, and taking down objectives. If you do this, you will do well, regardless.

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To truly master 影流之主 to synergize with 戏命师 during both the laning and mid / late game phases of LoL matches, you should continue reading to master some more tips and tricks for this champion pairing. If you listen to the build and tips displayed here, you should increase your win rate by a lot.

The top finished items to have in your 影流之主 and 戏命师 synergy build include 幽梦之灵, 夜之锋刃, and 公理圆弧. When 影流之主 included at least these three great items in his build, he did much better as an ally of 戏命师 than with many other commonly used builds. In fact, 影流之主 had an average win rate of 49.0% when synergizing his build and playstyle to 戏命师 with these items in his kit.

To have the highest chance of vanquishing your oponents, 影流之主 players should take the 电刑, 猛然冲击, 眼球收集器, 终极猎人, 焦灼, and 超然 runes from the 主宰 and 巫术 rune sets. Of all the rune builds we have analyed for this champion pairing, this combination of runes yielded the greatest win rate. Moreover, these runes averaged a 49.0% winrate overall.

If you would like to get 影流之主 and 戏命师 collaboration tips and builds for a a particular division, feel free to select one from the selection menu above. By default, the stats and build suggestions shown are calculated using all matches completed with these champs.