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altText1生化魔人 is in the s tier of champions

生化魔人 with 不屈之枪

altText2生化魔人 is in the b tier of champions
TankFighter
FighterAssassin

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numAnalyzed
胜率
50.4 %
kda
3.49
受欢迎度
4 %

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Our servers download data from from millions of LoL matches directly from Riot Games each and every week. 生化魔人 has gone into battle with 不屈之枪 in 3465 recent, ranked matches. By gathering so much great data directly from the publishers of League of Legends, we are sure that we can present to you robust, accurate builds to help 生化魔人 synergize with 不屈之枪. It is somewhat uncommon for 生化魔人 to play alongside 不屈之枪 on the same side. This pairing has only happened in about 4.0% of matches with 生化魔人.

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生化魔人 does a ok job of fighting on the same side as 不屈之枪. Usually, he wins an acceptable 50.4% of games the champions fight together on the same side. If you want to maximize your potential as 生化魔人 when fighting on the same team as 不屈之枪 by figuring out how to better synergize your playstyle with him, then review the full build (with items, runes, summoner spells, and skills) below!

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物品

第一项

期望时间
生命药水云游图鉴

下一个项目

5分钟
黑暗封印斑比的熔渣

Core 生化魔人 Items

22分钟
振奋盔甲荆棘之甲千变者贾修

可选项目

无终恨意星界据守兰德里的折磨冰脉护手

Summoner Spells

summonerflash summoner spell D
summonerdot summoner spell F

技能顺序

为生化魔人提升等级的第一个技能e
>
为生化魔人提供的第二种能力,以提高水平w
>
生化魔人 最大化的最后一项技能q

符文

坚决余震生命源泉调节复苏
精密凯旋传说:韧性
Ability HasteAdaptive ForceHealth Scaling
生化魔人's passive ability p
生化魔人's q ability q
生化魔人's w ability w
生化魔人's e ability e
生化魔人's ultimate ability r
1
W
2
Q
3
E
4
E
5
E
6
R
7
E
8
W
9
E
10
W
11
R
12
W
13
W
14
Q
15
Q
16
R

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guide.playingAs

- 如果你想要维持血量的话,要特别注重粘液的拾取。

- 当细胞分裂准备就绪时,尽量死在敌人难以击杀你的细胞组织的地方。

- 尽量在敌人的视野外进行橡筋弹弓的充能,好让敌人更难对它做出反应。

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【矢志不退】会在5次技能或普攻后激活——提前做好计划,可使你在战斗中激活一次以上的【矢志不退】。

先用【Q贯星长枪】消耗敌人,然后再跳过去将其处决。

如果一名敌人即将走出你的【E神佑枪阵】的范围,你可以再次施放这个技能来立刻用圣盾进行猛击。

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生化魔人 Image
winRate
50.4 %
VS
winRate
49.6 %
不屈之枪 Image
4.6
< kills >
4.7
4.7
< deaths >
4.8
11.8
< assists >
11
1.07
< killingSprees >
1.08
55
< cs >
61
1.13
< dragons >
1.01
0.44
< inhibitors >
0.43
1,387
< physicalDamage >
1,433
15,083
< magicDamage >
14,911
1,131
< trueDamage >
1,122
17,603
< damageDealt >
17,467
41,450
< damageTaken >
41,114
10,921
< goldEarned >
10,816
1.54
< towers >
1.53
0.28
< barons >
0.25
44,659
< heal >
43,090
13,340
< xp >
13,201
22
< visionScore >
23
7
< wardsPlaced >
8
458
< ccTime >
445

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The 生化魔人 不屈之枪 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 不屈之枪, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.

Overall, 生化魔人 sees a large worsening in his KDA (ratio of kills and assists to deaths) when paired with 不屈之枪. His KDA worsened from NaN to NaN. This negative change shows that 不屈之枪 helps 生化魔人 perform worse in competitive League of Legends rounds. Yet, the small difference proves that this performance change is only marginal.

When 生化魔人 tries to synergize with 不屈之枪, he sees a small increase in his complete damage output. This difference could signal that 不屈之枪 supports by providing protection for him to dish out more damage or that his presence also helps increase the match's duration. Similarly, when 生化魔人 is played alongside 不屈之枪 on the same team, he usually scores many fewer killing sprees compared to when he plays without 不屈之枪. This is contrasting evidence that he is worse when playing synergisticly with 不屈之枪.

Additionally, when 生化魔人 plays with 不屈之枪 on the same side, he typically receives a little more damage than when he fights alone. Taking more damage may indicate that 不屈之枪 does a poor job of covering 生化魔人 during teamfights.

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伤害数据

生化魔人
不屈之枪
物理伤害
魔法伤害
真实伤害

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生化魔人
不屈之枪

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There is no top companion for 生化魔人 that will always be his top teammate. Yet, overall, 不屈之枪 is a not very good ally for 生化魔人. By being on the same team as 生化魔人, he lowers their win rate by -1.4% to 50.4%. This clearly indicates that there is a harmful bond between 生化魔人 and 不屈之枪 that results in them performing not as well together than without each other.

不屈之枪 has a much lower diffuclty than 生化魔人. That means 生化魔人 players don't need to be very careful when arranging 不屈之枪 comrades to go into battle on the same side as, as they will have to have a much lower level of skill to be able to play well with you.

Working cooperatively, 生化魔人 players should expect to witness an overall large increase in your team’s ability to dish out massive AD. When paired, these champions can tear through the other team with a lot of physcial damage.

Conversely, by bringing 生化魔人 and 不屈之枪 together, you will not be providing your team very much crowd control. Make sure to include other champs on your team that helps cover this hole in their potential.

Regardless of your 不屈之枪 ally's ability, you need to focus on maximizing your gold income, outlasting your enemies, and clearing objectives. If you follow these simple suggestions, you will do well, regardless.

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To truly master 生化魔人 in order to synergize with 不屈之枪 during both the lane and mid / late game phases of League of Legends games, you should keep reading to learn additional lessons on this champion pairing. If you listen to the build and stats presented above, you should grow your win rate by a lot.

The ideal finished items to build first in your 生化魔人 and 不屈之枪 synergy build consist of 振奋盔甲, 荆棘之甲, and 千变者贾修. When 生化魔人 combined at least these three finished items in his build, he performed much better as an ally of 不屈之枪 than with most other commonly used builds. In fact, 生化魔人 had an average win rate of 50.4% when synergizing his build and playstyle to 不屈之枪 with these items in his kit.

To have the greatest likelihood of beating your oponents, you should equip the 余震, 生命源泉, 调节, 复苏, 凯旋, and 传说:韧性 runes from the 坚决 and 精密 rune sets. Of all the rune builds that we analyzed for this team composition, this mixture of runes yielded the greatest win rate. Notably, these runes averaged a 50.4% win rate overall.

If you need to get 生化魔人 and 不屈之枪 cooperations tips and stats for a an individual rank, please select one from the selection menu provided above. By default, the stats and strategies shown are calculated using all matches completed with both champs.