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altText1牧魂人 is in the b tier of champions

牧魂人 with 傲之追猎者

altText2牧魂人 is in the s tier of champions
FighterTank
AssassinFighter

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numAnalyzed
胜率
47.1 %
kda
1.47
受欢迎度
2.8 %

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We pull the stats from from millions of League of Legends matches directly from Riot Games each week. 牧魂人 has fought alongside 傲之追猎者 in 2523 recent, competitive games. By amassing so much complete data directly from the publishers of League of Legends, we are totally sure that we can provide you with high quality, accurate builds to help 牧魂人 play with 傲之追猎者. It is relatively rare for 牧魂人 to play alongside 傲之追猎者 as allies. This pairing has only happened in approx. 2.8% of games with 牧魂人.

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Unfortunately, 牧魂人 has done a poor job of teaming up with 傲之追猎者. Normally, he wins a poor 47.1% of games the champions try and work together in. If you want to win more matches as 牧魂人 when playing with 傲之追猎者 by figuring out how to better synergize your playstyle with him, then check out the full build (with items, runes, summoner spells, and skills) below!

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物品

第一项

期望时间
多兰之盾生命药水

下一个项目

5分钟
鞋子耀光

Core 牧魂人 Items

22分钟
赛瑞尔达的怨恨亵渎九头蛇禁忌时机

可选项目

收集者夜之锋刃斯特拉克的挑战护手朔极之矛

Summoner Spells

summonerteleport summoner spell D
summonerdot summoner spell F

技能顺序

为牧魂人提升等级的第一个技能q
>
为牧魂人提供的第二种能力,以提高水平e
>
牧魂人 最大化的最后一项技能w

符文

坚决不灭之握爆破骸骨镀层过度生长
精密气定神闲传说:血统
Attack SpeedAdaptive ForceHealth Scaling
牧魂人's passive ability p
牧魂人's q ability q
牧魂人's w ability w
牧魂人's e ability e
牧魂人's ultimate ability r
1
Q
2
E
3
W
4
Q
5
Q
6
R
7
Q
8
E
9
Q
10
E
11
R
12
E
13
E
14
W
15
W
16
R

guide.title

guide.playingAs

- 你不需要施放【唤醒】来重新获得施放【临终仪式】的能力。

- 你可以让室女去单带一路,但要慎重,因为她是你战斗力的重要组成部分。

- 室女将会协助你进行战斗,所以要明智地选择你的目标。

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- 在追杀对方时,要多穿越草丛,来发挥雷恩加尔被动技能的优势。

- 在团战和遭遇战里,用雷恩加尔的终极技能来找到并刺杀高优先级的敌方英雄。

- 雷恩加尔的大部分威力来自他在恰当时机所使用的强化技能,请明智地作出选择!

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牧魂人 Image
winRate
47.1 %
VS
winRate
52.9 %
傲之追猎者 Image
4.1
< kills >
4.3
5.5
< deaths >
5.4
4
< assists >
4.2
0.91
< killingSprees >
1
197
< cs >
190
0.11
< dragons >
0.15
0.75
< inhibitors >
0.82
13,759
< physicalDamage >
14,015
7,393
< magicDamage >
7,323
512
< trueDamage >
483
21,665
< damageDealt >
21,822
27,144
< damageTaken >
27,632
12,396
< goldEarned >
12,455
3.46
< towers >
3.61
0.05
< barons >
0.06
6,690
< heal >
7,097
15,698
< xp >
15,567
16
< visionScore >
16
8
< wardsPlaced >
8
201
< ccTime >
204

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The 牧魂人 傲之追猎者 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 傲之追猎者, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.

Overall, 牧魂人 sees a large worsening in his KDA (ratio of kills and assists to deaths) when paired with 傲之追猎者. His KDA worsened from NaN to NaN. This drop shows that 傲之追猎者 helps 牧魂人 perform poorer in competitive League of Legends rounds. Yet, the small difference demonstrates that this performance change is not very impactful.

When 牧魂人 plays on the same team as 傲之追猎者, he gets a little decrease in his total damage dealt. This could signal that 傲之追猎者 does not support by providing cover for him to dish out more damage or that his presence on the team also helps increase the round's duration. Similarly, when 牧魂人 is played alongside 傲之追猎者 on the same side, he usually scores many fewer killing sprees than when he plays on his own. This is contrasting evidence that he is worse when playing synergisticly with 傲之追猎者.

Moreover, when 牧魂人 plays with 傲之追猎者 on the same side, he usually takes a little less damage than when he plays alone. Receiving not as much damage may indicate that 傲之追猎者 does a decent job of protecting 牧魂人 during teamfights.

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伤害数据

牧魂人
傲之追猎者
物理伤害
魔法伤害
真实伤害

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牧魂人
傲之追猎者

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There is no top ally for 牧魂人 that will no matter what be his ideal teammate. Yet, overall, 傲之追猎者 is a very bad ally for 牧魂人. By playing on the same team as 牧魂人, he lowers their win rate by -3.2% to 47.1%. This shows that there is a terrible strategic relationship between 牧魂人 and 傲之追猎者 that allows them to perform not as well together than alone.

傲之追猎者 has a greater difficulty than 牧魂人. That means you need to be careful when arranging 傲之追猎者 teammates to go into battle on the same side as, as they will require a greater level of skill to be able to do well with you.

Working alongside, you should see an overall large increase in your team’s capacity to dish out massive AD. Together, these champs can tear through the other team with a lot of physcial damage.

In contrast, by grouping 牧魂人 and 傲之追猎者 together, you may not be providing your side very much utility. Plan to include other champs on your team that offsets this disparity in their playstyle.

Regardless of your 傲之追猎者 ally's skill level, you should focus on maximizing your gold income, warding to avoid ambushes, and clearing objectives. If you heed this simple advice, you will do well, regardless.

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If you would like to learn all of the intricacies of 牧魂人 in order to pair well with 傲之追猎者 during both the early game and mid / late game phases of League games, you should continue reading to learn a few extra tips and tricks for this champion pairing. If you listen to the build and tips presented here, you should increase your win rate significantly.

The most important finished items to build first in your 牧魂人 and 傲之追猎者 synergy build consist of 赛瑞尔达的怨恨, 亵渎九头蛇, and 禁忌时机. When 牧魂人 included at least these three items in his build, he performed significantly better when fighting alongside 傲之追猎者 than with many other commonly used builds. In fact, 牧魂人 had an average win rate of 47.1% when synergizing his build and playstyle to 傲之追猎者 with these items in his kit.

To have the best likelihood of annihilating your oponents, you should take the 不灭之握, 爆破, 骸骨镀层, 过度生长, 传说:血统, and 气定神闲 runes from the 坚决 and 精密 rune sets. Out of all the runes players chose for this champion pairing, this combination of runes resulted in the best win rate. Notably, these runes provided a 47.1% win rate overall.

If you would like to get 牧魂人 with 傲之追猎者 collaboration tips and builds for a a particular player tier, feel free to choose one from the selection menu provided above. If viewing for the first time, the statistics and build suggestions displayed are computed using every round finished with these champions.