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altText1牧魂人 is in the b tier of champions

牧魂人 with 不祥之刃

altText2牧魂人 is in the a tier of champions
FighterTank
AssassinMage

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numAnalyzed
胜率
48.4 %
kda
1.57
受欢迎度
3.2 %

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We download the stats from from millions of LoL rounds straight from Riot Games each and every week. 牧魂人 has gone into battle with 不祥之刃 in 2841 recent, competitive matches. By accumulating so much relevant data straight from the creators of League, we feel confident that we can showcase robust, usable builds to help 牧魂人 synergize with 不祥之刃. It is relatively rare for 牧魂人 to play alongside 不祥之刃 on the same side. This has only occurred in approximately 3.2% of rounds with 牧魂人.

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Unfortunately, 牧魂人 does a below average job of playing alongside 不祥之刃. Usually, he wins a dismal 48.4% of games the champs try and synergize their gameplay. If you want to maximize your potential as 牧魂人 when playing with 不祥之刃 by learning how to better synergize your tactics with her, then review the complete build (with items, runes, summoner spells, and skills) below!

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物品

第一项

期望时间
多兰之盾生命药水

下一个项目

5分钟
长剑掘道钻头

Core 牧魂人 Items

22分钟
夜之锋刃赛瑞尔达的怨恨亵渎九头蛇

可选项目

朔极之矛禁忌时机巨型九头蛇黑色切割者

Summoner Spells

summonerteleport summoner spell D
summonerdot summoner spell F

技能顺序

为牧魂人提升等级的第一个技能q
>
为牧魂人提供的第二种能力,以提高水平e
>
牧魂人 最大化的最后一项技能w

符文

精密征服者凯旋传说:血统坚毅不倒
坚决爆破骸骨镀层
Attack SpeedAdaptive ForceHealth Scaling
牧魂人's passive ability p
牧魂人's q ability q
牧魂人's w ability w
牧魂人's e ability e
牧魂人's ultimate ability r
1
Q
2
E
3
W
4
Q
5
Q
6
R
7
Q
8
E
9
Q
10
E
11
R
12
E
13
E
14
W
15
W
16
R

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guide.playingAs

- 你不需要施放【唤醒】来重新获得施放【临终仪式】的能力。

- 你可以让室女去单带一路,但要慎重,因为她是你战斗力的重要组成部分。

- 室女将会协助你进行战斗,所以要明智地选择你的目标。

guide.playingAgainst

- 拾取匕首会显著降低【E瞬步】的冷却时间。

- 等到敌方正与我方缠斗之际,用【E瞬步】加入战局,并释放一朵毁灭性的【R死亡莲华】。

- 对友军英雄、匕首或小兵使用瞬步是个很好的逃跑手段。

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牧魂人 Image
winRate
48.4 %
VS
winRate
51.6 %
不祥之刃 Image
4
< kills >
4.3
5.3
< deaths >
5.4
4.3
< assists >
4.2
0.92
< killingSprees >
1
187
< cs >
190
0.15
< dragons >
0.15
0.77
< inhibitors >
0.82
13,650
< physicalDamage >
14,015
7,094
< magicDamage >
7,323
444
< trueDamage >
483
21,189
< damageDealt >
21,822
27,187
< damageTaken >
27,632
12,225
< goldEarned >
12,455
3.52
< towers >
3.61
0.07
< barons >
0.06
7,100
< heal >
7,097
15,355
< xp >
15,567
16
< visionScore >
16
8
< wardsPlaced >
8
204
< ccTime >
204

summary.titleContinued

The 牧魂人 不祥之刃 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 不祥之刃, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.

Overall, 牧魂人 sees a large worsening in his KDA (ratio of kills and assists to deaths) when paired with 不祥之刃. His KDA went down from NaN to NaN. This decrease shows that 不祥之刃 helps 牧魂人 perform worse in competitive League of Legends matches. Yet, the small difference proves that this performance change is not very impactful.

When 牧魂人 plays on the same team as 不祥之刃, he sees a barely noticable drop in his full damage dealt. This could demonstrate that 不祥之刃 doesn't help protection for him to deal more damage or that her participation also helps extend the round's duration. Similarly, when 牧魂人 is played together with 不祥之刃 on the same side, he usually scores many fewer killing sprees compared to when he plays alone. This is contrasting evidence that he is worse when playing synergisticly with 不祥之刃.

Additionally, when 牧魂人 plays with 不祥之刃 on the same team, he usually takes a little less damage than when he fights alone. Getting dealt not as much damage may mean that 不祥之刃 does a decent job of protecting 牧魂人 during teamfights.

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伤害数据

牧魂人
不祥之刃
物理伤害
魔法伤害
真实伤害

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牧魂人
不祥之刃

championDifferences.whoIsBetter

There is no universally accepted best synergy for 牧魂人 that will 100% of the time be his ideal synergy. Yet, 不祥之刃 is a not very good ally for 牧魂人. By playing on the same team as 牧魂人, she drops their win rate by -1.9% to 48.4%. This demonstrates that there is a harmful bond between 牧魂人 and 不祥之刃 that allows them to perform not as well together than alone.

不祥之刃 has a greater difficulty than 牧魂人. That means you should be very careful when arranging 不祥之刃 teammates to go into battle on the same side as, as they will have to have a greater level of skill to be able to fight well with you.

Working alongside, 牧魂人 players will likely observe an overall large increase in your team’s ability to to do a lot of AP damage. When paired, these champs can deal quite a lot of AP type damage.

In contrast, by pairing 牧魂人 and 不祥之刃 together, you will not be giving your team very much support. Make sure to pick other champs on your team that neutralizes this relative gap in their abilities.

Regardless of the skill of your 不祥之刃 ally, you should focus on increasing your gold income, outlasting your enemies, and taking down objectives. If you heed this simple advice, you should do well, regardless.

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If you would like to truly master 牧魂人 in order to synergize with 不祥之刃 during both the laning and mid / late game phases of LoL, you should keep reading to pick up some more tricks and insights into this champion pairing. If you use the build and suggestions shown here, you will increase your win rate significantly.

The ideal finished items to have in your 牧魂人 and 不祥之刃 synergy build consist of 夜之锋刃, 赛瑞尔达的怨恨, and 亵渎九头蛇. When 牧魂人 included at least these three great items in his build, he did much better when fighting alongside 不祥之刃 than with most other typical item sets. In fact, 牧魂人 boasted an average win rate of 48.4% when synergizing his build and playstyle to 不祥之刃 with this build.

To have the best likelihood of annihilating your oponents, 牧魂人 players should take the 征服者, 凯旋, 传说:血统, 坚毅不倒, 骸骨镀层, and 爆破 runes from the 精密 and 坚决 rune sets. Out of all the rune combinations players picked for 牧魂人 and 不祥之刃 pairings, this blending of runes yielded the greatest win rate. In fact, these runes gave a 48.4% winrate overall.

If you need to get 牧魂人 and 不祥之刃 synergy tips and builds for a an individual skill level, feel free to select one from the selection menu displayed above. If viewing for the first time, the statistics and build suggestions displayed are calculated using all rounds finished with both champs.