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altText1牧魂人 is in the b tier of champions

牧魂人 with 战争之影

altText2牧魂人 is in the a tier of champions
FighterTank
FighterTank

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numAnalyzed
胜率
48.3 %
kda
1.57
受欢迎度
2.1 %

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Our servers take in data from from millions of League of Legends games directly from Riot Games each and every week. 牧魂人 has been on the same team as 战争之影 in 1852 recent, ranked games. By gathering so much great data directly from the publishers of League of Legends, we are confident that we can produce high-quality, accurate builds to help 牧魂人 synergize with 战争之影. It is relatively rare for 牧魂人 to play alongside 战争之影 on the same side. This pairing has only taken place in approximately 2.1% of matches with 牧魂人.

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Unfortunately, 牧魂人 does a poor job of playing alongside 战争之影. Typically, he wins a dismal 48.3% of games the champs try and work together in. If you want to win more matches as 牧魂人 when playing alongside 战争之影 by figuring out how to better synergize your gameplay with him, then dig into the full build (with items, runes, summoner spells, and skills) below!

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物品

第一项

期望时间
多兰之盾生命药水

下一个项目

5分钟
长剑短剑

Core 牧魂人 Items

22分钟
夜之锋刃赛瑞尔达的怨恨亵渎九头蛇

可选项目

斯特拉克的挑战护手千变者贾修黑色切割者破舰者

Summoner Spells

summonerflash summoner spell D
summonerteleport summoner spell F

技能顺序

为牧魂人提升等级的第一个技能q
>
为牧魂人提供的第二种能力,以提高水平e
>
牧魂人 最大化的最后一项技能w

符文

坚决不灭之握爆破骸骨镀层过度生长
精密气定神闲传说:血统
Attack SpeedAdaptive ForceArmor
牧魂人's passive ability p
牧魂人's q ability q
牧魂人's w ability w
牧魂人's e ability e
牧魂人's ultimate ability r
1
Q
2
E
3
W
4
Q
5
Q
6
R
7
Q
8
E
9
Q
10
E
11
R
12
E
13
E
14
W
15
W
16
R

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guide.playingAs

- 你不需要施放【唤醒】来重新获得施放【临终仪式】的能力。

- 你可以让室女去单带一路,但要慎重,因为她是你战斗力的重要组成部分。

- 室女将会协助你进行战斗,所以要明智地选择你的目标。

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- 【E毁灭冲锋】会根据移动的距离来输出更多的伤害。试着使用【R暗影冲击】或者诸如【幽灵疾步】或【闪现】等召唤师技能来最大化此技能的伤害。

- 【W恐惧之灵】会在周围敌人受到伤害时恢复赫卡里姆的生命值,即使这些伤害是赫卡里姆的队友造成的。在大型团战中施放这个技能,可以最大化地提升赫卡里姆的生存能力。

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牧魂人 Image
winRate
48.3 %
VS
winRate
51.7 %
战争之影 Image
4.4
< kills >
4.3
5.4
< deaths >
5.4
4.1
< assists >
4.2
1.01
< killingSprees >
1
193
< cs >
190
0.09
< dragons >
0.15
0.82
< inhibitors >
0.82
13,986
< physicalDamage >
14,015
7,410
< magicDamage >
7,323
481
< trueDamage >
483
21,878
< damageDealt >
21,822
26,934
< damageTaken >
27,632
12,344
< goldEarned >
12,455
3.61
< towers >
3.61
0.04
< barons >
0.06
6,613
< heal >
7,097
15,334
< xp >
15,567
16
< visionScore >
16
8
< wardsPlaced >
8
198
< ccTime >
204

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The 牧魂人 战争之影 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 战争之影, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.

Overall, 牧魂人 sees a very large drop in his KDA (ratio of kills and assists to deaths) when paired with 战争之影. His KDA decreased from NaN to NaN. This decrease shows that 战争之影 helps 牧魂人 perform worse in competitive League rounds. Yet, the small difference proves that this performance change is not very impactful.

When 牧魂人 plays on the same team as 战争之影, he observes a marginal improvement in his complete damage output. This change could demonstrate that 战争之影 provides cover for him to dish out more damage or that his support also helps extend the round's duration. Similarly, when 牧魂人 is played together with 战争之影 on the same team, he usually scores many fewer killing sprees than when he plays without 战争之影. This is contrasting evidence that he is worse when playing alongside 战争之影.

Moreover, when 牧魂人 plays with 战争之影 on the same team, he typically takes a little less damage than when he plays alone. Taking not as much damage could indicate that 战争之影 does a decent job of protecting 牧魂人 in team fights.

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伤害数据

牧魂人
战争之影
物理伤害
魔法伤害
真实伤害

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牧魂人
战争之影

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There is no universally accepted best synergy for 牧魂人 that will no matter what be his best ally. Yet, 战争之影 is a relatively poor teammate for 牧魂人. By locking into the same team as 牧魂人, he decreases their win rate by -2.0% to 48.3%. This signals that there is a negative strategic relationship between 牧魂人 and 战争之影 that results in them performing not as well together than alone.

战争之影 has a lower difficulty than 牧魂人. That means 牧魂人 players don't need to be very careful when lining up 战争之影 allies to go into battle on the same side as, as they will have to have a relatively low level of skill to work well with you.

Playing on the same side, you will likely see an overall large increase in your team’s capacity to deal physical damage. Combined, these champs can tear through the other team with a lot of physcial damage.

In contrast, by aligning 牧魂人 and 战争之影 together, you probably will not be granting your side a great deal of utility. We recommend you pick other champs on your team that helps cover this hole in this pairing's kit.

Regardless of the ability of your 战争之影 teammate, you should focus on maximizing your income, warding to avoid ambushes, and clearing objectives. If you follow these simple suggestions, you should do well, regardless.

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To learn all of the intricacies of 牧魂人 in order to synergize with 战争之影 during both the lane and mid / late game phases of LoL matches, you should continue reading to master additional lessons on this champion pairing. If you pay attention to the build and tips presented above, you should grow your win rate by a lot.

The best items to have in your 牧魂人 and 战争之影 synergy build consist of 夜之锋刃, 赛瑞尔达的怨恨, and 亵渎九头蛇. When 牧魂人 combined at least these three items in his build, he did significantly better when paired up with 战争之影 than with many other commonly used item sets. In fact, 牧魂人 had an average win rate of 48.3% when synergizing his build and playstyle to 战争之影 with these items in his kit.

To have the greatest probability of coming out on top against your oponents, 牧魂人 players should use the 不灭之握, 爆破, 骸骨镀层, 过度生长, 传说:血统, and 气定神闲 runes from the 坚决 and 精密 rune sets. Of all the rune combinations players picked for this champion pairing, this mixture of runes yielded the best win rate. Moreover, these runes averaged a 48.3% win rate overall.

If you want to see 牧魂人 with 战争之影 cooperations tips and stats for a a distinct division rank, please select one from the selection menu displayed above. If viewing for the first time, the stats and tips and suggestions given are calculated using all rounds completed with both champs.