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altText1疾风剑豪 is in the s tier of champions

疾风剑豪 with 远古巫灵

altText2疾风剑豪 is in the a tier of champions
FighterAssassin
Mage

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numAnalyzed
胜率
51.7 %
kda
1.67
受欢迎度
2.9 %

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At MOBA Champion, we take in the results of from millions of League rounds straight from Riot Games each week. 疾风剑豪 has gone into battle with 远古巫灵 in 7594 recently played, ranked games. By accumulating so much relevant data straight from the creators of League, we are completely sure that we can present to you high-quality, usable builds to help 疾风剑豪 synergize with 远古巫灵. It is relatively rare for 疾风剑豪 to play alongside 远古巫灵 on the same side. This pairing has only taken place in approximately 2.9% of rounds with 疾风剑豪.

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疾风剑豪 does a decent job of teaming up with 远古巫灵. Usually, he wins an acceptable 51.7% of matches the champions fight alongside one another. If you want to maximize your potential as 疾风剑豪 when playing alongside 远古巫灵 by learning how to better synergize your playstyle with him, then look into the complete build (with items, runes, summoner spells, and skills) below!

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物品

第一项

期望时间
多兰之刃生命药水

下一个项目

5分钟
反曲之弓狂战士胫甲

Core 疾风剑豪 Items

22分钟
无尽之刃饮血剑海妖杀手

可选项目

守护天使不朽盾弓界弓死亡之舞

Summoner Spells

summonerflash summoner spell D
summonerdot summoner spell F

技能顺序

为疾风剑豪提升等级的第一个技能q
>
为疾风剑豪提供的第二种能力,以提高水平e
>
疾风剑豪 最大化的最后一项技能w

符文

精密致命节奏凯旋传说:欢欣坚毅不倒
坚决复苏之风过度生长
Attack SpeedAdaptive ForceMagic Resist
疾风剑豪's passive ability p
疾风剑豪's q ability q
疾风剑豪's w ability w
疾风剑豪's e ability e
疾风剑豪's ultimate ability r
1
Q
2
E
3
W
4
Q
5
Q
6
R
7
Q
8
E
9
Q
10
E
11
R
12
E
13
E
14
W
15
W
16
R

guide.title

guide.playingAs

- 狂风绝息斩可以对着任何浮空的目标施放,即使这个击飞效果是你的友军造成的。

- 你可以将敌方小兵作为踏前斩的跳板,来追杀本已逃掉的敌人;你也可以直接突进到对方英雄身上,并将敌方小兵作为撤退时的跳板。

- 在18级时,亚索的斩钢闪只需要从装备中获取 55% 攻击速度,即可到达攻击速度上限。

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-一旦你用【E冲击法球】命中了一名敌方英雄,就必定可以用【W毁灭之眼】的中心区域来命中敌人。

-在敌人奔向或逃离你时施放【Q奥能脉冲】,命中率会比在敌人贴住你时高。

-【W毁灭之眼】能让目标减速,有助于【Q奥能脉冲】的命中。

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疾风剑豪 Image
winRate
51.7 %
VS
winRate
48.3 %
远古巫灵 Image
6.8
< kills >
7
7.2
< deaths >
7
5.2
< assists >
5.4
1.59
< killingSprees >
1.61
187
< cs >
184
0.2
< dragons >
0.19
0.53
< inhibitors >
0.51
18,312
< physicalDamage >
18,508
1,810
< magicDamage >
1,888
969
< trueDamage >
966
21,092
< damageDealt >
21,362
25,027
< damageTaken >
24,560
12,686
< goldEarned >
12,546
2.34
< towers >
2.32
0.05
< barons >
0.05
5,822
< heal >
5,666
14,760
< xp >
14,409
18
< visionScore >
17
9
< wardsPlaced >
8
211
< ccTime >
209

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The 疾风剑豪 远古巫灵 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 远古巫灵, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.

Overall, 疾风剑豪 sees a very large drop in his KDA (ratio of kills and assists to deaths) when paired with 远古巫灵. His KDA decreased from NaN to NaN. This decrease shows that 远古巫灵 helps 疾风剑豪 perform poorer in ranked League of Legends games. Yet, the small difference proves that this performance change is not very impactful.

When 疾风剑豪 is paired with 远古巫灵, he observes a barely noticable drop in his total damage dealt. This change may signal that 远古巫灵 does not support by providing cover for him to deal more damage or that his presence also helps extend the round's duration. Similarly, when 疾风剑豪 is played together with 远古巫灵 on the same side, he usually scores many fewer killing sprees than when he plays without 远古巫灵. This is contrasting evidence that he is worse when playing synergisticly with 远古巫灵.

Additionally, when 疾风剑豪 plays with 远古巫灵 on the same team, he on average takes a little more damage than when he plays alone. Receiving more damage may indicate that 远古巫灵 does a poor job of protecting 疾风剑豪 during team fights.

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伤害数据

疾风剑豪
远古巫灵
物理伤害
魔法伤害
真实伤害

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疾风剑豪
远古巫灵

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There is no perfect champion pairing for 疾风剑豪 that will always be his top synergy. However, 远古巫灵 is a pretty good ally for 疾风剑豪. By playing on the same side as 疾风剑豪, he raises their win rate by 1.1% to 51.7%. This shows that there is a good strategic relationship between 疾风剑豪 and 远古巫灵 that results in them performing at the top of their game together than without each other.

远古巫灵 has a lower difficulty than 疾风剑豪. That means you don't need to be cautious when enlisting 远古巫灵 allies to fight alongside, as they will need a relatively low level of skill to fight well with you.

When playing together, 疾风剑豪 players will likely see an overall large increase in your team’s capacity to deal magical damage. Together, these champs can deal quite a lot of AP type damage.

Although, by grouping 疾风剑豪 and 远古巫灵 together, you may not be granting your other teammates a lot of engage potential. Plan to pick other champs on your team that offsets this relative disparity in their kit.

Regardless of your 远古巫灵 ally's skill level, you should focus on maximizing your gold income, outlasting your enemies, and taking down objectives. If you follow these simple suggestions, you will do well, regardless.

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To truly master 疾风剑豪 in order to work well with 远古巫灵 during both the laning and mid / late game phases of League games, you should continue reading to pick up additional tricks and insights into this champion pairing. If you listen to the build and tips displayed here, you will grow your win rate significantly.

The most crucial finished items to focus on in your 疾风剑豪 and 远古巫灵 synergy build include 无尽之刃, 饮血剑, and 海妖杀手. When 疾风剑豪 incorporated at least these three great items in his build, he did much better when fighting alongside 远古巫灵 than with most other common builds. In fact, 疾风剑豪 boasted an average win rate of 51.7% when playing alongside 远古巫灵 with these items in his kit.

To have the highest likelihood of crushing your oponents, you should take the 致命节奏, 凯旋, 传说:欢欣, 坚毅不倒, 复苏之风, and 过度生长 runes from the 精密 and 坚决 rune sets. Out of all the rune combinations players chose for this team composition, this combination of runes resulted in the best win rate. Notably, these runes gave a 51.7% win rate overall.

If you would like to get 疾风剑豪 and 远古巫灵 cooperations tips and stats for a a distinct division rank, please choose one from the selection menu shown above. At first, the statistics and tips and suggestions displayed are computed using every game with data with both champions.