- 沃里克的终极技能的施放距离可以从任何移动速度加成中获益,包括友方的增益效果和召唤师技能。
- 跟随你的【W鲜血追猎】的血迹就能找到那些生命值较低的敌方英雄。
- 【Q野兽之口】会跟随敌人。在你按住这个技能键时,即使敌人用了奔跑、突进或传送技能,沃里克也会跟随他们出现在相应位置。
- 【R时空断裂】是一个有效的逃生手段,但它在用来进攻时也会非常给力。
- 如果你能够在一名敌方英雄身上触发【Z型驱动共振】,那么即使要承担一定风险也非常值得一试。它所提供的移速加成会让你轻松脱身。
- 【E相位俯冲】的位移是个非常好的起手技能,能让你轻松连上艾克的其它技能。用它来让【Q时间卷曲器】完成双次命中,或者达到【W时光交错】的引爆范围。
The 祖安怒兽 时间刺客 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 时间刺客, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.
Overall, 祖安怒兽 sees a large worsening in his KDA (ratio of kills and assists to deaths) when paired with 时间刺客. His KDA went down from NaN to NaN. This drop shows that 时间刺客 helps 祖安怒兽 perform not as well in competitive League of Legends matches. Yet, the small difference proves that this performance change is only marginal.
When 祖安怒兽 is an ally to 时间刺客, he observes a marginal improvement in his total damage dealt. This could demonstrate that 时间刺客 provides cover for him to dish out more damage or that his support also helps extend the round's duration. Similarly, when 祖安怒兽 is played with 时间刺客 on the same side, he usually scores many fewer killing sprees than when he plays alone. This is contrasting evidence that he is worse when playing alongside 时间刺客.
Additionally, when 祖安怒兽 plays with 时间刺客 on the same team, he usually receives a little less damage than when he fights alone. Getting dealt not as much damage may indicate that 时间刺客 does a decent job of covering 祖安怒兽 in team fights.
There is no universally accepted best synergy for 祖安怒兽 that will always be his best synergy. Yet, 时间刺客 is a very typical teammate for 祖安怒兽. By playing on the same team as 祖安怒兽, he raises their win rate by 0.9% to 50.2%. This proves that there is not really a strong strategic relationship between 祖安怒兽 and 时间刺客 that results in them performing at the top of their game together than without each other.
时间刺客 has a much greater difficulty compared to 祖安怒兽. That means you need to be very careful when arranging 时间刺客 comrades to fight alongside, as they will have to have a much higher level of skill to be able to cooperate well with you.
When playing on the same side, you should expect to see an overall large increase in your team’s ability to dish out massive AD. When paired, these champs should be able to take down targets with auto-attacks and other AD damage abilities.
Conversely, by aligning 祖安怒兽 and 时间刺客 together, you will not be providing your other allies very much tankyness. Make sure to include other champs on your team that neutralizes this gap in their playstyle.
Regardless of the ability of your 时间刺客 ally, you should focus on increasing your gold income, outlasting your enemies, and taking down objectives. If you heed this simple advice, you should do well, regardless.
To truly master 祖安怒兽 in order to work well with 时间刺客 during both the laning and mid / late game phases of League matches, you should continue reading to learn some more tips and tricks for this champion pairing. If you listen to the build and suggestions presented here, you will grow your win rate significantly.
The most crucial items to use in your 祖安怒兽 and 时间刺客 synergy build include 海克斯注力刚壁, 三相之力, and 焚天. When 祖安怒兽 included at least these three pieces in his build, he performed significantly better when fighting alongside 时间刺客 than with many other typical item sets. In fact, 祖安怒兽 had an average winrate of 50.2% when playing alongside 时间刺客 with these items in his kit.
To have the greatest chance of coming out on top against your oponents, you should use the 致命节奏, 气定神闲, 传说:欢欣, 坚毅不倒, 复苏, and 复苏之风 runes from the 精密 and 坚决 rune sets. Of all the rune sets we have analyed for this team composition, this sequence of runes yielded the best win rate. Notably, these runes provided a 50.2% winrate overall.
If you want to view 祖安怒兽 with 时间刺客 synergy tips and builds for a a particular skill level, feel free to choose one from the selection menu shown above. If viewing for the first time, the stats and guides displayed are calculated using every match run with these champs.