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altText1祖安怒兽 is in the a tier of champions

祖安怒兽 with 离群之刺

altText2祖安怒兽 is in the a tier of champions
FighterTank
Assassin

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numAnalyzed
胜率
48.2 %
kda
2.07
受欢迎度
6.1 %

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Our servers download the stats from from millions of League matches straight from Riot Games each and every week. 祖安怒兽 has fought alongside 离群之刺 in 10149 recently played, competitive matches. By accumulating so much relevant data from the hosts of LoL, we are confident that we can present to you robust, insightful builds to help 祖安怒兽 play with 离群之刺. It is somewhat uncommon for 祖安怒兽 to play alongside 离群之刺 as teammates. This pairing has only happened in about 6.1% of matches with 祖安怒兽.

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Unfortunately, 祖安怒兽 has done a dismal job of synergizing with 离群之刺. Typically, he wins a dismal 48.2% of games the champions fight together on the same side. If you want to do better as 祖安怒兽 when fighting on the same team as 离群之刺 by learning how to better synergize your strategy with her, then look into the complete build (with items, runes, summoner spells, and skills) below!

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物品

第一项

期望时间
踏苔蜥幼苗生命药水

下一个项目

5分钟
掘道钻头提亚马特

Core 祖安怒兽 Items

22分钟
斯特拉克的挑战护手海克斯注力刚壁巨型九头蛇

可选项目

界弓冰脉护手振奋盔甲智慧末刃

Summoner Spells

summonerhaste summoner spell D
summonersmite summoner spell F

技能顺序

为祖安怒兽提升等级的第一个技能w
>
为祖安怒兽提供的第二种能力,以提高水平q
>
祖安怒兽 最大化的最后一项技能e

符文

精密强攻凯旋传说:欢欣坚毅不倒
巫术迅捷水上行走
Attack SpeedAdaptive ForceTenacity and Slow Resist
祖安怒兽's passive ability p
祖安怒兽's q ability q
祖安怒兽's w ability w
祖安怒兽's e ability e
祖安怒兽's ultimate ability r
1
Q
2
W
3
E
4
W
5
W
6
R
7
W
8
Q
9
W
10
Q
11
R
12
Q
13
Q
14
E
15
E
16
R

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- 沃里克的终极技能的施放距离可以从任何移动速度加成中获益,包括友方的增益效果和召唤师技能。

- 跟随你的【W鲜血追猎】的血迹就能找到那些生命值较低的敌方英雄。

- 【Q野兽之口】会跟随敌人。在你按住这个技能键时,即使敌人用了奔跑、突进或传送技能,沃里克也会跟随他们出现在相应位置。

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- 阿卡丽善于击杀脆皮英雄。让你的团队发起先手,然后你从敌人后方发起攻击。

- 【W我流奥义!霞阵】即使在最危险的情境下,都可为她提供保护。利用那段持续时间来积蓄能量值然后发起一记快速袭击。

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祖安怒兽 Image
winRate
48.2 %
VS
winRate
51.8 %
离群之刺 Image
6.9
< kills >
7.3
6.8
< deaths >
6.9
7.2
< assists >
6.9
1.62
< killingSprees >
1.7
50
< cs >
53
1.44
< dragons >
1.34
0.38
< inhibitors >
0.39
7,462
< physicalDamage >
7,595
8,654
< magicDamage >
8,971
832
< trueDamage >
824
16,949
< damageDealt >
17,391
40,229
< damageTaken >
39,970
11,469
< goldEarned >
11,570
1.36
< towers >
1.37
0.29
< barons >
0.28
22,094
< heal >
21,569
13,227
< xp >
13,215
19
< visionScore >
19
6
< wardsPlaced >
6
291
< ccTime >
288

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The 祖安怒兽 离群之刺 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 离群之刺, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.

Overall, 祖安怒兽 sees a very large drop in his KDA (ratio of kills and assists to deaths) when paired with 离群之刺. His KDA fell from NaN to NaN. This decrease shows that 离群之刺 helps 祖安怒兽 perform not as well in ranked League rounds. Yet, the small difference shows that this performance change is not very impactful.

When 祖安怒兽 plays on the same team as 离群之刺, he gets a little decrease in his complete damage output. This change may demonstrate that 离群之刺 does not help protection for him to deal more damage or that her allyship also helps increase the game's duration. Similarly, when 祖安怒兽 is played together with 离群之刺 on the same side, he usually scores many fewer killing sprees compared to when he plays alone. This is contrasting evidence that he is worse when playing alongside 离群之刺.

Additionally, when 祖安怒兽 plays with 离群之刺 on the same team, he on average receives a little more damage than when he fights alone. Receiving more damage could mean that 离群之刺 does a poor job of protecting 祖安怒兽 in teamfights.

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伤害数据

祖安怒兽
离群之刺
物理伤害
魔法伤害
真实伤害

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祖安怒兽
离群之刺

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There is no universally accepted best ally for 祖安怒兽 that will 100% of the time be his best teammate. However, 离群之刺 is a relatively poor companion for 祖安怒兽. By being on the same team as 祖安怒兽, she decreases their win rate by -1.1% to 48.2%. This shows that there is a harmful bond between 祖安怒兽 and 离群之刺 that results in them performing not as well together than without each other.

离群之刺 has a much greater difficulty compared to 祖安怒兽. That means 祖安怒兽 players need to be cautious when lining up 离群之刺 allies to go into battle on the same side as, as they will have to have a much higher level of skill to be able to play well with you.

When playing cooperatively, you will likely witness an overall large increase in your team’s capacity to deal physical damage. Together, these champions can provide a great amount of sustained physical damage.

Although, by grouping 祖安怒兽 and 离群之刺 together, you will not be granting your other allies a lot of support. Make sure to bring other champions on your team that fills this relative disparity in this pairing's potential.

Regardless of the skill of your 离群之刺 teammate, you need to focus on maximizing your income, warding to avoid ambushes, and taking down objectives. If you follow these simple suggestions, you should do well, regardless.

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If you would like to learn all of the intricacies of 祖安怒兽 to work well with 离群之刺 during both the early game and mid / late game phases of League of Legends games, you should continue reading to gather a few extra tricks and insights into this champion pairing. If you listen to the build and stats displayed above, you will increase your win rate significantly.

The top finished items to build first in your 祖安怒兽 and 离群之刺 synergy build consist of 斯特拉克的挑战护手, 海克斯注力刚壁, and 巨型九头蛇. When 祖安怒兽 combined at least these three finished items in his build, he performed significantly better when paired up with 离群之刺 than with many other common builds. In fact, 祖安怒兽 boasted an average winrate of 48.2% when synergizing his build and playstyle to 离群之刺 with this build.

To have the greatest likelihood of beating your oponents, 祖安怒兽 players should take the 强攻, 凯旋, 传说:欢欣, 坚毅不倒, 迅捷, and 水上行走 runes from the 精密 and 巫术 rune sets. Of all the rune sets players picked for 祖安怒兽 and 离群之刺 pairings, this blending of runes yielded the top win rate. Moreover, these runes provided a 48.2% winrate overall.

If you would like to view 祖安怒兽 with 离群之刺 collaboration tips and builds for a a specific division, feel free to choose one from the selection menu provided above. By default, the statistics and build suggestions given are calculated using every match completed with both champs.