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altText1不灭狂雷 is in the b tier of champions

不灭狂雷 with 沙漠皇帝

altText2不灭狂雷 is in the s tier of champions
FighterTank
MageMarksman

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numAnalyzed
胜率
47.2 %
kda
1.64
受欢迎度
1.5 %

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Our servers take in the results of from millions of League of Legends rounds straight from Riot Games each week. 不灭狂雷 has gone into battle with 沙漠皇帝 in 1179 recent, ranked matches. By gathering so much accurate data from the developers of LoL, we feel confident that we can give you high quality, accurate builds to help 不灭狂雷 play with 沙漠皇帝. It is very rare for 不灭狂雷 to play with 沙漠皇帝 as teammates. This has only happened in approx. 1.5% of games with 不灭狂雷.

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Unfortunately, 不灭狂雷 does a poor job of fighting on the same side as 沙漠皇帝. On average, he wins a lowly 47.2% of rounds the champs try and work together in. If you want to do better as 不灭狂雷 when playing alongside 沙漠皇帝 by figuring out how to better synergize your gameplay with him, then dig into the complete build (with items, runes, summoner spells, and skills) below!

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物品

第一项

期望时间
多兰之戒生命药水

下一个项目

5分钟
鞋子长剑

Core 不灭狂雷 Items

22分钟
纳什之牙破舰者裂隙制造者

可选项目

三相之力冰霜之心巨型九头蛇振奋盔甲

Summoner Spells

summonerflash summoner spell D
summonersmite summoner spell F

技能顺序

为不灭狂雷提升等级的第一个技能w
>
为不灭狂雷提供的第二种能力,以提高水平q
>
不灭狂雷 最大化的最后一项技能e

符文

精密强攻凯旋传说:韧性坚毅不倒
巫术迅捷水上行走
Attack SpeedAdaptive ForceArmor
不灭狂雷's passive ability p
不灭狂雷's q ability q
不灭狂雷's w ability w
不灭狂雷's e ability e
不灭狂雷's ultimate ability r
1
E
2
Q
3
W
4
W
5
W
6
R
7
W
8
Q
9
W
10
Q
11
R
12
Q
13
Q
14
E
15
E
16
R

guide.title

guide.playingAgainst

- 带你超神带你飞!

- 在对线时,尽量把你的士兵放在敌方小兵和敌方英雄之间。这样一来,你就可以用它们来补刀,并对你的对手施加压力。

- 要牢记的是,除非你准备一波拼死敌人,否则不要把【W沙兵现身】的两个黄沙士兵都放出去。最好时刻把一个黄沙士兵留在手中,你可以用它来穿墙逃生,也可以在远离另一个士兵时放出来追加伤害。

- 首先要把【R禁军之墙】看成一个防御型技能。你可以用它来阻止敌人追击你的队友。切记,你的队友可以走过【R禁军之墙】,因此你可以在敌方近战英雄想要开战时用它来创造优势。

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不灭狂雷 Image
winRate
47.2 %
VS
winRate
52.8 %
沙漠皇帝 Image
5.3
< kills >
5.5
6.6
< deaths >
6.6
5.5
< assists >
5.6
1.2
< killingSprees >
1.25
132
< cs >
130
0.47
< dragons >
0.51
0.5
< inhibitors >
0.52
10,793
< physicalDamage >
10,829
8,231
< magicDamage >
8,228
651
< trueDamage >
673
19,676
< damageDealt >
19,732
33,274
< damageTaken >
33,093
11,489
< goldEarned >
11,573
2.45
< towers >
2.5
0.11
< barons >
0.11
8,401
< heal >
8,449
14,208
< xp >
14,216
18
< visionScore >
18
8
< wardsPlaced >
8
586
< ccTime >
548

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The 不灭狂雷 沙漠皇帝 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 沙漠皇帝, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.

Overall, 不灭狂雷 sees a large worsening in his KDA (ratio of kills and assists to deaths) when paired with 沙漠皇帝. His KDA went down from NaN to NaN. This negative change shows that 沙漠皇帝 helps 不灭狂雷 perform worse in ranked League of Legends rounds. Yet, the small difference indicates that this performance change is only marginal.

When 不灭狂雷 is paired with 沙漠皇帝, he sees a barely noticable drop in his complete damage output. This difference may indicate that 沙漠皇帝 doesn't help cover for him to deal more damage or that his presence also helps extend the match's duration. Similarly, when 不灭狂雷 is played with 沙漠皇帝 on the same side, he usually scores many fewer killing sprees than when he plays on his own. This is contrasting evidence that he is worse when playing synergisticly with 沙漠皇帝.

Additionally, when 不灭狂雷 plays with 沙漠皇帝 on the same side, he typically receives a little more damage than when he plays alone. Receiving more damage may indicate that 沙漠皇帝 does a poor job of protecting 不灭狂雷 in teamfights.

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伤害数据

不灭狂雷
沙漠皇帝
物理伤害
魔法伤害
真实伤害

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不灭狂雷
沙漠皇帝

championDifferences.whoIsBetter

There is no top companion for 不灭狂雷 that will always be his #1 teammate. Yet, 沙漠皇帝 is a very typical companion for 不灭狂雷. By playing on the same side as 不灭狂雷, he drops their win rate by -0.8% to 47.2%. This signals that there is a weak strategic relationship between 不灭狂雷 and 沙漠皇帝 that allows them to perform worse together than without each other.

沙漠皇帝 has a much greater difficulty compared to 不灭狂雷. That means 不灭狂雷 players should be careful when lining up 沙漠皇帝 comrades to play with, as they will need a much higher level of skill to be able to play well with you.

Playing cooperatively, 不灭狂雷 players should witness an overall large increase in your team’s ability to destroy wih physical damage. When paired, these champions can provide a great amount of sustained physical damage.

Conversely, by pairing 不灭狂雷 and 沙漠皇帝 together, you will not be providing your other teammates a great deal of crowd control. Make sure to have other champions on your team that offsets this disparity in this pairing's abilities.

Regardless of the skill of your 沙漠皇帝 teammate, you should focus on maximizing your gold income, outlasting your enemies, and taking down objectives. If you follow these simple suggestions, you should do well, regardless.

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If you would like to learn all of the intricacies of 不灭狂雷 to pair well with 沙漠皇帝 during both the early game and mid / late game phases of League rounds, you should keep reading to learn a few extra tricks and insights into this champion pairing. If you pay attention to the build and tips presented here, you should increase your win rate significantly.

The top finished items to get in your 不灭狂雷 and 沙漠皇帝 synergy build include 纳什之牙, 破舰者, and 裂隙制造者. When 不灭狂雷 bought at least these three pieces in his build, he performed significantly better as an ally of 沙漠皇帝 than with many other common builds. In fact, 不灭狂雷 boasted an average win rate of 47.2% helping carry 沙漠皇帝 with this build.

To have the best probability of defeating your oponents, you should take the 强攻, 凯旋, 传说:韧性, 坚毅不倒, 迅捷, and 水上行走 runes from the 精密 and 巫术 rune sets. Out of all the rune builds players chose for 不灭狂雷 and 沙漠皇帝 pairings, this combination of runes yielded the highest win rate. Notably, these runes averaged a 47.2% win rate overall.

If you would like to see 不灭狂雷 and 沙漠皇帝 synergy tips and builds for a a specific player tier, feel free to choose one from the selection menu displayed above. If viewing for the first time, the stats and tips and suggestions given are calculated using every match finished with both champions.