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altText1猩红收割者 is in the s tier of champions

猩红收割者 with 荒漠屠夫

altText2猩红收割者 is in the b tier of champions
Mage
FighterTank

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numAnalyzed
胜率
46.7 %
kda
2.37
受欢迎度
1.4 %

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Our servers download the stats from from millions of League rounds directly from Riot Games each and every week. 猩红收割者 has fought alongside 荒漠屠夫 in 1579 recent, competitive games. By pooling so much relevant data directly from the publishers of LoL, we are totally sure that we can showcase high-quality, insightful builds to help 猩红收割者 synergize with 荒漠屠夫. It is very rare for 猩红收割者 to play alongside 荒漠屠夫 on the same side. This pairing has only taken place in approx. 1.4% of matches with 猩红收割者.

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Unfortunately, 猩红收割者 has done a terrible job of synergizing with 荒漠屠夫. Typically, he wins a poor 46.7% of matches the champs fight alongside one another. If you want to maximize your potential as 猩红收割者 when fighting on the same team as 荒漠屠夫 by figuring out how to better synergize your playstyle with him, then dig into the complete build (with items, runes, summoner spells, and skills) below!

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物品

第一项

期望时间
多兰之戒生命药水

下一个项目

5分钟
鞋子恶魔法典

Core 猩红收割者 Items

22分钟
灭世者的死亡之帽海克斯科技火箭腰带星界驱驰

可选项目

中娅沙漏兰德里的折磨影焰裂隙制造者

Summoner Spells

summonerflash summoner spell D
summonerhaste summoner spell F

技能顺序

为猩红收割者提升等级的第一个技能q
>
为猩红收割者提供的第二种能力,以提高水平e
>
猩红收割者 最大化的最后一项技能w

符文

巫术相位猛冲灵光披风超然风暴聚集
启迪神奇之鞋星界洞悉
Ability HasteAdaptive ForceHealth Scaling
猩红收割者's passive ability p
猩红收割者's q ability q
猩红收割者's w ability w
猩红收割者's e ability e
猩红收割者's ultimate ability r
1
Q
2
E
3
W
4
Q
5
Q
6
R
7
Q
8
E
9
Q
10
E
11
R
12
E
13
E
14
W
15
W
16
R

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guide.playingAs

- 鲜血转换会在治疗弗拉基米尔之前立即对敌人造成伤害,令它成为游戏中最好的最后一击方法之一。

- 在能攻击到最多单位的地方施放血之瘟疫。

- 血红之池能躲避飞来的法术,它可以用来避开控制技能。

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- 狂怒状态下巨鳄狂袭可以汲取额外的生命值,你可以借此让敌人错误的低估你。

- 横冲直撞非常适合骚扰。先释放技能突入,触发后使用直撞返回安全的位置。

- 冷却缩减对雷克顿来说是不错的属性,可以迅速获得并使用怒气。

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猩红收割者 Image
winRate
46.7 %
VS
winRate
53.3 %
荒漠屠夫 Image
6.5
< kills >
6.3
5.2
< deaths >
5.3
5.8
< assists >
5.9
1.46
< killingSprees >
1.42
181
< cs >
184
0.07
< dragons >
0.07
0.41
< inhibitors >
0.43
968
< physicalDamage >
993
23,367
< magicDamage >
22,922
364
< trueDamage >
371
24,700
< damageDealt >
24,287
32,882
< damageTaken >
33,179
11,616
< goldEarned >
11,730
1.85
< towers >
1.95
0.04
< barons >
0.03
27,676
< heal >
28,099
14,527
< xp >
14,839
15
< visionScore >
16
8
< wardsPlaced >
8
118
< ccTime >
120

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The 猩红收割者 荒漠屠夫 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 荒漠屠夫, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.

Overall, 猩红收割者 sees a large worsening in his KDA (ratio of kills and assists to deaths) when paired with 荒漠屠夫. His KDA decreased from NaN to NaN. This negative change shows that 荒漠屠夫 helps 猩红收割者 perform not as well in competitive League of Legends rounds. Yet, the small difference proves that this performance change is only marginal.

When 猩红收割者 plays on the same team as 荒漠屠夫, he gets a little increase in his complete damage output. This change could demonstrate that 荒漠屠夫 supports by providing protection for him to dish out more damage or that his presence also helps extend the match's duration. Similarly, when 猩红收割者 is played together with 荒漠屠夫 on the same side, he usually scores many fewer killing sprees than when he plays alone. This is contrasting evidence that he is worse when playing alongside 荒漠屠夫.

Additionally, when 猩红收割者 plays with 荒漠屠夫 on the same team, he typically receives a little less damage than when he fights alone. Getting dealt not as much damage may mean that 荒漠屠夫 does a decent job of protecting 猩红收割者 in teamfights.

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伤害数据

猩红收割者
荒漠屠夫
物理伤害
魔法伤害
真实伤害

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猩红收割者
荒漠屠夫

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There is no perfect ally for 猩红收割者 that will 100% of the time be his best synergy. Yet, overall, 荒漠屠夫 is a very bad ally for 猩红收割者. By locking into the same team as 猩红收割者, he decreases their win rate by -3.3% to 46.7%. This signals that there is a very bad synergy between 猩红收割者 and 荒漠屠夫 that allows them to perform worse together than alone.

荒漠屠夫 has a much lower diffuclty than 猩红收割者. That means you don't need to be cautious when lining up 荒漠屠夫 allies to play with, as they will have to have a much lower level of skill to be able to play well with you.

Playing on the same side, 猩红收割者 players should expect to see an overall large increase in your team’s capability to to cover for your other teammates. Combined, these two will be able to tank for the rest of their team.

Conversely, by aligning 猩红收割者 and 荒漠屠夫 together, you will not be granting your other allies enough support. We recommend you pick other champions on your team that offsets this relative disparity in their potential.

Regardless of your 荒漠屠夫 ally's ability, you should focus on increasing your gold income, warding to avoid ambushes, and taking down objectives. If you follow these simple suggestions, you should do well anyway.

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To learn all of the intricacies of 猩红收割者 in order to work well with 荒漠屠夫 during both the early game and mid / late game phases of League of Legends, you should keep reading to pick up additional lessons on this champion pairing. If you mind the build and stats shown here, you should grow your win rate significantly.

The most crucial finished items to have in your 猩红收割者 and 荒漠屠夫 synergy build include 灭世者的死亡之帽, 海克斯科技火箭腰带, and 星界驱驰. When 猩红收割者 incorporated at least these three items in his build, he performed significantly better when paired up with 荒漠屠夫 than with many other typical item sets. In fact, 猩红收割者 boasted an average win rate of 46.7% when synergizing his build and playstyle to 荒漠屠夫 with these items in his kit.

To have the greatest probability of vanquishing your oponents, 猩红收割者 players should use the 相位猛冲, 灵光披风, 超然, 风暴聚集, 星界洞悉, and 神奇之鞋 runes from the 巫术 and 启迪 rune sets. Of all the rune builds we have analyed for this champion pairing, this composite of runes resulted in the best win rate. In fact, these runes averaged a 46.7% winrate overall.

If you want to get 猩红收割者 with 荒漠屠夫 collaboration tips and stats for a a specific player tier, feel free to choose one from the selection menu shown above. By default, the stats and build suggestions shown are calculated using every match finished with both champions.