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altText1惩戒之箭 is in the b tier of champions

惩戒之箭 with 巨魔之王

altText2惩戒之箭 is in the s tier of champions
MarksmanMage
FighterTank

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numAnalyzed
胜率
51.3 %
kda
2.14
受欢迎度
5.9 %

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We pull the results of from millions of LoL rounds straight from Riot Games each and every week. 惩戒之箭 has fought alongside 巨魔之王 in 9130 recently played, competitive games. By pooling so much complete data from the makers of League, we are completely sure that we can showcase robust, usable builds to help 惩戒之箭 synergize with 巨魔之王. It is somewhat uncommon for 惩戒之箭 to play alongside 巨魔之王 as teammates. This pairing has only occurred in approximately 5.9% of rounds with 惩戒之箭.

summary.title

惩戒之箭 does a decent job of synergizing with 巨魔之王. Typically, he wins an acceptable 51.3% of games the champions fight alongside one another. If you want to do better as 惩戒之箭 when playing alongside 巨魔之王 by learning how to better synergize your playstyle with him, then dig into the full build (with items, runes, summoner spells, and skills) below!

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物品

第一项

期望时间
多兰之刃生命药水

下一个项目

5分钟
十字镐反曲之弓

Core 惩戒之箭 Items

22分钟
鬼索的狂暴之刃界弓海妖杀手

可选项目

魔宗守护天使夜之锋刃千变者贾修

Summoner Spells

summonerflash summoner spell D
summonerhaste summoner spell F

技能顺序

为惩戒之箭提升等级的第一个技能q
>
为惩戒之箭提供的第二种能力,以提高水平w
>
惩戒之箭 最大化的最后一项技能e

符文

巫术奥术彗星法力流系带超然焦灼
启迪神奇之鞋饼干配送
Attack SpeedAdaptive ForceHealth Scaling
惩戒之箭's passive ability p
惩戒之箭's q ability q
惩戒之箭's w ability w
惩戒之箭's e ability e
惩戒之箭's ultimate ability r
1
E
2
W
3
Q
4
Q
5
Q
6
R
7
Q
8
W
9
Q
10
W
11
R
12
W
13
W
14
E
15
E
16
R

guide.title

guide.playingAs

- 试着利用穿刺之箭的超长射程来在开战前获取优势,或者在敌人逃跑时进行狙杀。

- 尽早点出枯萎箭袋,有助于压制敌方英雄,以及补刀。

- 在近距离的战斗中,快速地放出穿刺之箭有时会更好一些,而不需要每次都把它蓄满之后再放。

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- 用强权至上来削弱强大的敌方坦克或以此让你的队伍集中火力。

- 特朗德尔擅长在冰封领域内战斗。试着把敌人引到此区域内。

- 利齿撕咬能够很好地降低敌人的物理伤害,试着将此技能用于敌方的物理输出英雄。

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惩戒之箭 Image
winRate
51.3 %
VS
winRate
48.7 %
巨魔之王 Image
7
< kills >
7.2
6.3
< deaths >
6.4
6.5
< assists >
6.9
1.64
< killingSprees >
1.7
169
< cs >
176
0.2
< dragons >
0.2
0.46
< inhibitors >
0.49
13,903
< physicalDamage >
14,720
6,213
< magicDamage >
6,490
338
< trueDamage >
371
20,455
< damageDealt >
21,582
19,370
< damageTaken >
19,833
12,012
< goldEarned >
12,312
2.13
< towers >
2.29
0.05
< barons >
0.06
4,570
< heal >
4,643
12,471
< xp >
12,858
17
< visionScore >
18
9
< wardsPlaced >
9
252
< ccTime >
257

summary.titleContinued

The 惩戒之箭 巨魔之王 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 巨魔之王, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.

Overall, 惩戒之箭 sees a very large drop in his KDA (ratio of kills and assists to deaths) when paired with 巨魔之王. His KDA worsened from NaN to NaN. This negative change shows that 巨魔之王 helps 惩戒之箭 perform not as well in ranked League of Legends games. Yet, the small difference proves that this performance change is only marginal.

When 惩戒之箭 is paired with 巨魔之王, he sees a little drop in his complete damage dealt. This change may demonstrate that 巨魔之王 does not support by providing protection for him to dish out more damage or that his allyship also helps extend the game's duration. Similarly, when 惩戒之箭 is played alongside 巨魔之王 on the same side, he usually scores many fewer killing sprees compared to when he plays alone. This is contrasting evidence that he is worse when playing alongside 巨魔之王.

Additionally, when 惩戒之箭 plays with 巨魔之王 on the same team, he on average receives a little less damage than when he fights alone. Receiving not as much damage may indicate that 巨魔之王 does a decent job of covering 惩戒之箭 during team fights.

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伤害数据

惩戒之箭
巨魔之王
物理伤害
魔法伤害
真实伤害

championDifferences.playStyle.title

惩戒之箭
巨魔之王

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There is no one best synergy for 惩戒之箭 that will always be his best teammate. Yet, overall, 巨魔之王 is a pretty good ally for 惩戒之箭. By being on the same team as 惩戒之箭, he raises their win rate by 2.9% to 51.3%. This signals that there is pretty good bond between 惩戒之箭 and 巨魔之王 that results in them performing better together than alone.

巨魔之王 has a greater difficulty than 惩戒之箭. That means you must be careful when enlisting 巨魔之王 comrades to fight alongside, as they will need a greater level of skill to cooperate well with you.

Fighting cooperatively, 惩戒之箭 players should see an overall large increase in your team’s ability to deal physical damage. When paired, these champions should be able to take down targets with auto-attacks and other AD damage abilities.

In contrast, by grouping 惩戒之箭 and 巨魔之王 together, you may not be giving your other teammates a great deal of magical damage output. Make sure to have other champs on your team that fills this hole in this pairing's kit.

Regardless of your 巨魔之王 ally's ability, you should focus on increasing your gold income, staying alive by avoiding foolish fights, and taking down objectives. If you follow these simple suggestions, you should do well anyway.

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If you would like to truly master 惩戒之箭 in order to pair well with 巨魔之王 during both the lane and mid / late game phases of League of Legends rounds, you should continue reading to master some more tricks and insights into this champion pairing. If you use the build and stats presented here, you should grow your win rate by a lot.

The most crucial items to have in your 惩戒之箭 and 巨魔之王 synergy build include 鬼索的狂暴之刃, 界弓, and 海妖杀手. When 惩戒之箭 included at least these three items in his build, he did significantly better when paired up with 巨魔之王 than with many other commonly used item sets. In fact, 惩戒之箭 boasted an average winrate of 51.3% when synergizing his build and playstyle to 巨魔之王 with these items in his kit.

To have the best likelihood of vanquishing your oponents, you should equip the 奥术彗星, 法力流系带, 超然, 焦灼, 神奇之鞋, and 饼干配送 runes from the 巫术 and 启迪 rune sets. Out of all the rune combinations that we analyzed for 惩戒之箭 and 巨魔之王 pairings, this order of runes resulted in the greatest win rate. Moreover, these runes averaged a 51.3% winrate overall.

If you need to see 惩戒之箭 and 巨魔之王 synergy tips and builds for a an individual division, please choose one from the selection menu displayed above. At first, the statistics and tips and suggestions given are computed using every match completed with both champions.