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altText1惩戒之箭 is in the b tier of champions

惩戒之箭 with 戏命师

altText2惩戒之箭 is in the s tier of champions
MarksmanMage
MarksmanMage

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numAnalyzed
胜率
48.8 %
kda
2
受欢迎度
1.2 %

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We download the results of from millions of League games straight from Riot Games each and every week. 惩戒之箭 has gone into battle with 戏命师 in 1867 recent, competitive games. By amassing so much accurate data straight from the creators of LoL, we are totally sure that we can produce high-quality, accurate builds to help 惩戒之箭 play with 戏命师. It is very rare for 惩戒之箭 to play alongside 戏命师 on the same team. This pairing has only occurred in approx. 1.2% of matches with 惩戒之箭.

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Unfortunately, 惩戒之箭 does a below average job of teaming up with 戏命师. Normally, he wins an acceptable 48.8% of games the champions appear on the same team. If you want to do better as 惩戒之箭 when fighting on the same team as 戏命师 by figuring out how to better synergize your tactics with him, then review the full build (with items, runes, summoner spells, and skills) below!

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物品

第一项

期望时间
多兰之刃生命药水

下一个项目

5分钟
长剑锯齿短匕

Core 惩戒之箭 Items

22分钟
纳什之牙残疫风暴狂涌

可选项目

裂隙制造者灭世者的死亡之帽中娅沙漏千变者贾修

Summoner Spells

summonerflash summoner spell D
summonerhaste summoner spell F

技能顺序

为惩戒之箭提升等级的第一个技能q
>
为惩戒之箭提供的第二种能力,以提高水平w
>
惩戒之箭 最大化的最后一项技能e

符文

主宰丛刃血之滋味眼球收集器终极猎人
巫术绝对专注风暴聚集
Attack SpeedAdaptive ForceArmor
惩戒之箭's passive ability p
惩戒之箭's q ability q
惩戒之箭's w ability w
惩戒之箭's e ability e
惩戒之箭's ultimate ability r
1
Q
2
W
3
E
4
Q
5
Q
6
R
7
Q
8
W
9
Q
10
W
11
R
12
W
13
W
14
E
15
E
16
R

guide.title

guide.playingAs

- 试着利用穿刺之箭的超长射程来在开战前获取优势,或者在敌人逃跑时进行狙杀。

- 尽早点出枯萎箭袋,有助于压制敌方英雄,以及补刀。

- 在近距离的战斗中,快速地放出穿刺之箭有时会更好一些,而不需要每次都把它蓄满之后再放。

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- 对方的生命值越高,你的终极技能造成的伤害值越低。好好观察局势,找机会送那些残血的敌人上路。

- 【W致命华彩】有着难以置信的超远射程。在加入一场战斗之前,先观察下前方是否有能被你禁锢的敌人。

- 你在装弹时仍然可以施放技能。利用技能来撑过装弹时的脆弱期。

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惩戒之箭 Image
winRate
48.8 %
VS
winRate
51.2 %
戏命师 Image
7.8
< kills >
7.2
6.9
< deaths >
6.4
6
< assists >
6.9
1.82
< killingSprees >
1.7
168
< cs >
176
0.14
< dragons >
0.2
0.5
< inhibitors >
0.49
11,536
< physicalDamage >
14,720
11,920
< magicDamage >
6,490
482
< trueDamage >
371
23,939
< damageDealt >
21,582
21,726
< damageTaken >
19,833
12,438
< goldEarned >
12,312
2.37
< towers >
2.29
0.04
< barons >
0.06
3,872
< heal >
4,643
14,263
< xp >
12,858
20
< visionScore >
18
10
< wardsPlaced >
9
268
< ccTime >
257

summary.titleContinued

The 惩戒之箭 戏命师 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 戏命师, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.

Overall, 惩戒之箭 sees a very large drop in his KDA (ratio of kills and assists to deaths) when paired with 戏命师. His KDA went down from NaN to NaN. This decrease shows that 戏命师 helps 惩戒之箭 perform poorer in competitive League rounds. Yet, the small difference proves that this performance change is not very impactful.

When 惩戒之箭 tries to synergize with 戏命师, he sees a noticable increase in his full damage output. This change may signal that 戏命师 helps provide cover for him to dish out more damage or that his support also helps extend the match's duration. Similarly, when 惩戒之箭 is played alongside 戏命师 on the same team, he usually scores many fewer killing sprees than when he plays on his own. This is contrasting evidence that he is worse when playing synergisticly with 戏命师.

Additionally, when 惩戒之箭 plays with 戏命师 on the same team, he often takes more damage than when he fights alone. Getting dealt more damage may indicate that 戏命师 does a poor job of covering 惩戒之箭 in teamfights.

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伤害数据

惩戒之箭
戏命师
物理伤害
魔法伤害
真实伤害

championDifferences.playStyle.title

惩戒之箭
戏命师

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There is no perfect champion pairing for 惩戒之箭 that will no matter what be his best teammate. However, 戏命师 is a very typical ally for 惩戒之箭. By playing on the same team as 惩戒之箭, he increases their win rate by 0.4% to 48.8%. This demonstrates that there is not really a strong synergy between 惩戒之箭 and 戏命师 that allows them to perform better together than without each other.

戏命师 has a much greater difficulty compared to 惩戒之箭. That means 惩戒之箭 players must be very careful when lining up 戏命师 allies to play with, as they will need a much greater level of skill to cooperate well with you.

Working cooperatively, 惩戒之箭 players should expect to observe an overall large increase in your team’s capacity to destroy wih physical damage. Combined, these champs can tear through the other team with a lot of physcial damage.

Conversely, by aligning 惩戒之箭 and 戏命师 together, you will not be providing your other teammates a lot of tankyness. We recommend you include other champions on your team that helps cover this disparity in this pairing's playstyle.

Regardless of the ability of your 戏命师 teammate, you should focus on increasing your gold income, outlasting your enemies, and clearing objectives. If you follow these simple suggestions, you will do well anyway.

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To truly master 惩戒之箭 in order to work well with 戏命师 during both the early game and mid / late game phases of LoL rounds, you should keep reading to gather some more tips and tricks for this champion pairing. If you use the build and suggestions presented above, you should increase your win rate by a lot.

The most important finished items to focus on in your 惩戒之箭 and 戏命师 synergy build include 纳什之牙, 残疫, and 风暴狂涌. When 惩戒之箭 incorporated at least these three finished items in his build, he performed a lot better when paired up with 戏命师 than with many other commonly used builds. In fact, 惩戒之箭 boasted an average win rate of 48.8% helping carry 戏命师 with this build.

To have the greatest probability of annihilating your oponents, 惩戒之箭 players should use the 丛刃, 血之滋味, 眼球收集器, 终极猎人, 绝对专注, and 风暴聚集 runes from the 主宰 and 巫术 rune sets. Out of all the rune sets players picked for this team composition, this order of runes resulted in the best win rate. Notably, these runes provided a 48.8% win rate overall.

If you need to get 惩戒之箭 with 戏命师 collaboration tips and builds for a a particular skill level, feel free to select one from the selection menu shown above. At first, the statistics and strategies given are calculated using every game run with these champs.