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altText1惩戒之箭 is in the b tier of champions

惩戒之箭 with 大发明家

altText2惩戒之箭 is in the b tier of champions
MarksmanMage
MageSupport

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numAnalyzed
胜率
48 %
kda
2.08
受欢迎度
1.5 %

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At MOBA Champion, we take in the stats from from millions of LoL rounds straight from Riot Games each and every week. 惩戒之箭 has been on the same team as 大发明家 in 2282 recently played, ranked matches. By amassing so much great data straight from the makers of League of Legends, we are confident that we can showcase high quality, usable builds to help 惩戒之箭 synergize with 大发明家. It is very rare for 惩戒之箭 to play alongside 大发明家 as teammates. This pairing has only happened in approximately 1.5% of rounds with 惩戒之箭.

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Unfortunately, 惩戒之箭 has done a poor job of fighting on the same side as 大发明家. Usually, he wins a poor 48.0% of matches the champions try and synergize their gameplay. If you want to win more matches as 惩戒之箭 when playing with 大发明家 by figuring out how to better synergize your gameplay with him, then dig into the complete build (with items, runes, summoner spells, and skills) below!

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物品

第一项

期望时间
多兰之刃生命药水

下一个项目

5分钟
鞋子反曲之弓

Core 惩戒之箭 Items

22分钟
智慧末刃鬼索的狂暴之刃界弓

可选项目

纳什之牙卢安娜的飓风赛瑞尔达的怨恨收集者

Summoner Spells

summonerflash summoner spell D
summonerhaste summoner spell F

技能顺序

为惩戒之箭提升等级的第一个技能q
>
为惩戒之箭提供的第二种能力,以提高水平w
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惩戒之箭 最大化的最后一项技能e

符文

精密致命节奏凯旋传说:欢欣致命一击
主宰血之滋味寻宝猎人
Attack SpeedAdaptive ForceHealth Scaling
惩戒之箭's passive ability p
惩戒之箭's q ability q
惩戒之箭's w ability w
惩戒之箭's e ability e
惩戒之箭's ultimate ability r
1
E
2
Q
3
W
4
Q
5
Q
6
R
7
Q
8
W
9
Q
10
W
11
R
12
W
13
W
14
E
15
E
16
R

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guide.playingAs

- 试着利用穿刺之箭的超长射程来在开战前获取优势,或者在敌人逃跑时进行狙杀。

- 尽早点出枯萎箭袋,有助于压制敌方英雄,以及补刀。

- 在近距离的战斗中,快速地放出穿刺之箭有时会更好一些,而不需要每次都把它蓄满之后再放。

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- 对于黑默丁格的生存而言,【E电子风暴手雷】的成功命中是非常重要的。减速和晕眩效果都能让敌人乖乖呆在远处被你痛揍,但它也是对付敌方奇袭的第一道防线。

- 炮塔的布局是战斗中一个决定性因素。对于大多数敌人,扎堆放置炮塔来攻击敌人是最佳方法,但如果敌人有很多群伤技能,那么你的防御塔可能很快就会被摧毁。此外,将炮塔放置在草丛中,可以进行有利于己方的突袭。

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惩戒之箭 Image
winRate
48 %
VS
winRate
52 %
大发明家 Image
7.2
< kills >
7.2
6.6
< deaths >
6.4
6.5
< assists >
6.9
1.68
< killingSprees >
1.7
173
< cs >
176
0.22
< dragons >
0.2
0.48
< inhibitors >
0.49
14,955
< physicalDamage >
14,720
5,986
< magicDamage >
6,490
374
< trueDamage >
371
21,315
< damageDealt >
21,582
20,270
< damageTaken >
19,833
12,369
< goldEarned >
12,312
2.3
< towers >
2.29
0.05
< barons >
0.06
4,857
< heal >
4,643
13,033
< xp >
12,858
18
< visionScore >
18
9
< wardsPlaced >
9
256
< ccTime >
257

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The 惩戒之箭 大发明家 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 大发明家, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.

Overall, 惩戒之箭 sees a large worsening in his KDA (ratio of kills and assists to deaths) when paired with 大发明家. His KDA went down from NaN to NaN. This worsening shows that 大发明家 helps 惩戒之箭 perform not as well in ranked League games. Yet, the small difference proves that this performance change is only marginal.

When 惩戒之箭 is paired with 大发明家, he sees a little decrease in his full damage output. This could signal that 大发明家 does not provide cover for him to deal more damage or that his participation also helps increase the round's duration. Similarly, when 惩戒之箭 is played with 大发明家 on the same team, he usually scores many fewer killing sprees compared to when he plays on his own. This is contrasting evidence that he is worse when playing with 大发明家.

Moreover, when 惩戒之箭 plays with 大发明家 on the same side, he often takes a little more damage than when he plays alone. Taking more damage could mean that 大发明家 does a poor job of protecting 惩戒之箭 in teamfights.

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伤害数据

惩戒之箭
大发明家
物理伤害
魔法伤害
真实伤害

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惩戒之箭
大发明家

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There is no one best champion pairing for 惩戒之箭 that will no matter what be his top synergy. Yet, 大发明家 is a very typical teammate for 惩戒之箭. By locking into the same team as 惩戒之箭, he decreases their win rate by -0.4% to 48.0%. This demonstrates that there is a weak strategic relationship between 惩戒之箭 and 大发明家 that allows them to perform worse together than alone.

大发明家 has a much greater difficulty compared to 惩戒之箭. That means 惩戒之箭 players must be careful when arranging 大发明家 teammates to fight alongside, as they will require a much greater level of skill to be able to do well with you.

Working cooperatively, you should observe an overall large increase in your team’s ability to deal magic damage. Combined, these champions can blast through enemies with magic damage.

In contrast, by bringing 惩戒之箭 and 大发明家 together, you probably will not be providing your other teammates a great deal of AD. Make sure to bring other champs on your team that offsets this relative hole in this pairing's abilities.

Regardless of the skill of your 大发明家 teammate, you need to focus on increasing your income, warding to avoid ambushes, and taking down objectives. If you heed this simple advice, you will do well anyway.

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If you would like to truly master 惩戒之箭 in order to work well with 大发明家 during both the laning and mid / late game phases of LoL rounds, you should keep reading to gather a few extra tricks and insights into this champion pairing. If you pay attention to the build and tips displayed here, you will increase your win rate significantly.

The most important items to include in your 惩戒之箭 and 大发明家 synergy build include 智慧末刃, 鬼索的狂暴之刃, and 界弓. When 惩戒之箭 combined at least these three items in his build, he did significantly better when paired up with 大发明家 than with many other commonly used builds. In fact, 惩戒之箭 had an average win rate of 48.0% helping carry 大发明家 with these items in his kit.

To have the highest likelihood of defeating your oponents, you should use the 致命节奏, 凯旋, 传说:欢欣, 致命一击, 血之滋味, and 寻宝猎人 runes from the 精密 and 主宰 rune sets. Out of all the rune combinations players picked for this team composition, this order of runes resulted in the highest win rate. Moreover, these runes gave a 48.0% winrate overall.

If you would like to see 惩戒之箭 and 大发明家 cooperations tips and stats for a a distinct player tier, feel free to select one from the selection menu provided above. By default, the statistics and guides given are computed using all rounds run with both champs.