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altText1惩戒之箭 is in the b tier of champions

惩戒之箭 with 战争之影

altText2惩戒之箭 is in the a tier of champions
MarksmanMage
FighterTank

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numAnalyzed
胜率
46.1 %
kda
2.17
受欢迎度
2.6 %

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We pull the results of from millions of League games directly from Riot Games each week. 惩戒之箭 has fought alongside 战争之影 in 3969 recent, competitive games. By accumulating so much accurate data from the hosts of League of Legends, we are completely sure that we can present to you high quality, accurate builds to help 惩戒之箭 play with 战争之影. It is relatively rare for 惩戒之箭 to play alongside 战争之影 as teammates. This pairing has only occurred in about 2.6% of matches with 惩戒之箭.

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Unfortunately, 惩戒之箭 does a awful job of fighting on the same side as 战争之影. On average, he wins a poor 46.1% of matches the champs try and work together in. If you want to win more matches as 惩戒之箭 when playing with 战争之影 by learning how to better synergize your gameplay with him, then dig into the full build (with items, runes, summoner spells, and skills) below!

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物品

第一项

期望时间
长剑生命药水

下一个项目

5分钟
短剑狂战士胫甲

Core 惩戒之箭 Items

22分钟
卢安娜的飓风鬼索的狂暴之刃界弓

可选项目

赛瑞尔达的怨恨狂妄禁忌时机智慧末刃

Summoner Spells

summonerflash summoner spell D
summonerhaste summoner spell F

技能顺序

为惩戒之箭提升等级的第一个技能q
>
为惩戒之箭提供的第二种能力,以提高水平w
>
惩戒之箭 最大化的最后一项技能e

符文

巫术奥术彗星法力流系带超然焦灼
启迪神奇之鞋饼干配送
Attack SpeedAdaptive ForceHealth Scaling
惩戒之箭's passive ability p
惩戒之箭's q ability q
惩戒之箭's w ability w
惩戒之箭's e ability e
惩戒之箭's ultimate ability r
1
E
2
Q
3
W
4
Q
5
Q
6
R
7
Q
8
W
9
Q
10
W
11
R
12
W
13
W
14
E
15
E
16
R

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guide.playingAs

- 试着利用穿刺之箭的超长射程来在开战前获取优势,或者在敌人逃跑时进行狙杀。

- 尽早点出枯萎箭袋,有助于压制敌方英雄,以及补刀。

- 在近距离的战斗中,快速地放出穿刺之箭有时会更好一些,而不需要每次都把它蓄满之后再放。

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- 【E毁灭冲锋】会根据移动的距离来输出更多的伤害。试着使用【R暗影冲击】或者诸如【幽灵疾步】或【闪现】等召唤师技能来最大化此技能的伤害。

- 【W恐惧之灵】会在周围敌人受到伤害时恢复赫卡里姆的生命值,即使这些伤害是赫卡里姆的队友造成的。在大型团战中施放这个技能,可以最大化地提升赫卡里姆的生存能力。

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惩戒之箭 Image
winRate
46.1 %
VS
winRate
53.9 %
战争之影 Image
7
< kills >
7.2
6.3
< deaths >
6.4
6.7
< assists >
6.9
1.65
< killingSprees >
1.7
173
< cs >
176
0.19
< dragons >
0.2
0.46
< inhibitors >
0.49
14,356
< physicalDamage >
14,720
6,206
< magicDamage >
6,490
363
< trueDamage >
371
20,926
< damageDealt >
21,582
19,190
< damageTaken >
19,833
12,023
< goldEarned >
12,312
2.19
< towers >
2.29
0.05
< barons >
0.06
4,352
< heal >
4,643
12,524
< xp >
12,858
17
< visionScore >
18
9
< wardsPlaced >
9
249
< ccTime >
257

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The 惩戒之箭 战争之影 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 战争之影, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.

Overall, 惩戒之箭 sees a very large drop in his KDA (ratio of kills and assists to deaths) when paired with 战争之影. His KDA decreased from NaN to NaN. This negative change shows that 战争之影 helps 惩戒之箭 perform not as well in competitive League matches. Yet, the small difference proves that this performance change is only marginal.

When 惩戒之箭 tries to synergize with 战争之影, he gets a barely noticable drop in his complete damage output. This change could demonstrate that 战争之影 does not support by providing cover for him to deal more damage or that his presence also helps increase the match's duration. Similarly, when 惩戒之箭 is played alongside 战争之影 on the same side, he usually scores many fewer killing sprees compared to when he plays alone. This is contrasting evidence that he is worse when playing alongside 战争之影.

Additionally, when 惩戒之箭 plays with 战争之影 on the same side, he on average receives a little less damage than when he plays alone. Receiving not as much damage could mean that 战争之影 does a decent job of covering 惩戒之箭 during team fights.

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伤害数据

惩戒之箭
战争之影
物理伤害
魔法伤害
真实伤害

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惩戒之箭
战争之影

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There is no universally accepted best champion pairing for 惩戒之箭 that will always be his #1 teammate. Yet, overall, 战争之影 is a relatively poor companion for 惩戒之箭. By being on the same team as 惩戒之箭, he lowers their win rate by -2.3% to 46.1%. This demonstrates that there is a harmful bond between 惩戒之箭 and 战争之影 that results in them performing worse together than without each other.

战争之影 has a much greater difficulty compared to 惩戒之箭. That means 惩戒之箭 players should be cautious when arranging 战争之影 teammates to go into battle on the same side as, as they will require a much higher level of skill to be able to fight well with you.

Fighting alongside, 惩戒之箭 players will likely see an overall large increase in your team’s ability to deal physical damage. Together, these champions should be able to take down targets with auto-attacks and other AD damage abilities.

In contrast, by aligning 惩戒之箭 and 战争之影 together, you will not be giving your other teammates enough crowd control. We recommend you bring other champs on your team that nullifies this relative gap in this pairing's capabilities.

Regardless of your 战争之影 ally's ability, you should focus on increasing your income, staying alive by avoiding foolish fights, and taking down objectives. If you do this, you will do well, regardless.

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If you would like to learn all of the intricacies of 惩戒之箭 in order to pair well with 战争之影 during both the lane and mid / late game phases of LoL rounds, you should keep reading to master a few extra tricks and insights into this champion pairing. If you mind the build and suggestions presented here, you should increase your win rate significantly.

The most crucial items to focus on in your 惩戒之箭 and 战争之影 synergy build include 卢安娜的飓风, 鬼索的狂暴之刃, and 界弓. When 惩戒之箭 bought at least these three great items in his build, he did significantly better when fighting alongside 战争之影 than with most other common item sets. In fact, 惩戒之箭 boasted an average win rate of 46.1% helping carry 战争之影 with this build.

To have the best probability of vanquishing your oponents, you should use the 奥术彗星, 法力流系带, 超然, 焦灼, 饼干配送, and 神奇之鞋 runes from the 巫术 and 启迪 rune sets. Of all the rune combinations players picked for this team composition, this set of runes yielded the highest win rate. In fact, these runes gave a 46.1% winrate overall.

If you need to view 惩戒之箭 with 战争之影 collaboration tips and builds for a a particular division rank, feel free to select one from the selection menu provided above. By default, the statistics and guides given are calculated using every round played with these champs.