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altText1惩戒之箭 is in the b tier of champions

惩戒之箭 with 痛苦之拥

altText2惩戒之箭 is in the s tier of champions
MarksmanMage
AssassinMage

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numAnalyzed
胜率
47.4 %
kda
2.22
受欢迎度
2.5 %

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At MOBA Champion, we pull the stats from from millions of LoL matches straight from Riot Games each week. 惩戒之箭 has gone into battle with 痛苦之拥 in 3903 recently played, competitive games. By gathering so much relevant data directly from the developers of League of Legends, we are confident that we can present to you high quality, insightful builds to help 惩戒之箭 synergize with 痛苦之拥. It is relatively rare for 惩戒之箭 to play with 痛苦之拥 on the same side. This pairing has only happened in approx. 2.5% of rounds with 惩戒之箭.

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Unfortunately, 惩戒之箭 does a poor job of teaming up with 痛苦之拥. Typically, he wins a poor 47.4% of rounds the champions play on the same team. If you want to play better as 惩戒之箭 when fighting on the same team as 痛苦之拥 by learning how to better synergize your playstyle with her, then check out the complete build (with items, runes, summoner spells, and skills) below!

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物品

第一项

期望时间
多兰之刃生命药水

下一个项目

5分钟
短剑反曲之弓

Core 惩戒之箭 Items

22分钟
魔切夜之锋刃禁忌时机

可选项目

守护天使赛瑞尔达的怨恨智慧末刃收集者

Summoner Spells

summonerflash summoner spell D
summonerhaste summoner spell F

技能顺序

为惩戒之箭提升等级的第一个技能q
>
为惩戒之箭提供的第二种能力,以提高水平w
>
惩戒之箭 最大化的最后一项技能e

符文

主宰丛刃血之滋味眼球收集器终极猎人
巫术绝对专注风暴聚集
Attack SpeedAdaptive ForceHealth Scaling
惩戒之箭's passive ability p
惩戒之箭's q ability q
惩戒之箭's w ability w
惩戒之箭's e ability e
惩戒之箭's ultimate ability r
1
E
2
Q
3
W
4
Q
5
Q
6
R
7
Q
8
W
9
Q
10
W
11
R
12
W
13
W
14
E
15
E
16
R

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guide.playingAs

- 试着利用穿刺之箭的超长射程来在开战前获取优势,或者在敌人逃跑时进行狙杀。

- 尽早点出枯萎箭袋,有助于压制敌方英雄,以及补刀。

- 在近距离的战斗中,快速地放出穿刺之箭有时会更好一些,而不需要每次都把它蓄满之后再放。

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- 在生命值较低时,伊芙琳可利用【恶魔魅影】的治疗效果和【伪装】重返战场,打敌人一个措手不及。

- 在潜行时,要注意你是否被敌方英雄所侦测到。你可以通过敌方英雄头上逐渐变黄和变红的眼睛来识别。

- 【引诱】的准备时间也许看上去有点久,但它所具备的魅惑和魔抗击碎效果会为伊芙琳带来极大优势,所以等待是值得的。

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惩戒之箭 Image
winRate
47.4 %
VS
winRate
52.6 %
痛苦之拥 Image
7
< kills >
7.2
6.4
< deaths >
6.4
7.2
< assists >
6.9
1.64
< killingSprees >
1.7
181
< cs >
176
0.23
< dragons >
0.2
0.47
< inhibitors >
0.49
15,316
< physicalDamage >
14,720
6,198
< magicDamage >
6,490
361
< trueDamage >
371
21,875
< damageDealt >
21,582
20,083
< damageTaken >
19,833
12,405
< goldEarned >
12,312
2.25
< towers >
2.29
0.06
< barons >
0.06
4,769
< heal >
4,643
13,052
< xp >
12,858
18
< visionScore >
18
9
< wardsPlaced >
9
260
< ccTime >
257

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The 惩戒之箭 痛苦之拥 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 痛苦之拥, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.

Overall, 惩戒之箭 sees a very large drop in his KDA (ratio of kills and assists to deaths) when paired with 痛苦之拥. His KDA worsened from NaN to NaN. This fall shows that 痛苦之拥 helps 惩戒之箭 perform poorer in competitive LoL rounds. Yet, the small difference indicates that this performance change is only marginal.

When 惩戒之箭 tries to synergize with 痛苦之拥, he observes a marginal improvement in his full damage output. This may indicate that 痛苦之拥 provides protection for him to deal more damage or that her allyship also helps extend the match's duration. Similarly, when 惩戒之箭 is played alongside 痛苦之拥 on the same side, he usually scores many fewer killing sprees than when he plays alone. This is contrasting evidence that he is worse when playing with 痛苦之拥.

Additionally, when 惩戒之箭 plays with 痛苦之拥 on the same side, he typically receives a little more damage than when he fights alone. Receiving more damage may mean that 痛苦之拥 does a poor job of protecting 惩戒之箭 during teamfights.

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伤害数据

惩戒之箭
痛苦之拥
物理伤害
魔法伤害
真实伤害

championDifferences.playStyle.title

惩戒之箭
痛苦之拥

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There is no top synergy for 惩戒之箭 that will always be his #1 synergy. Yet, overall, 痛苦之拥 is a very typical companion for 惩戒之箭. By locking into the same team as 惩戒之箭, she decreases their win rate by -1.0% to 47.4%. This clearly indicates that there is only a small synergy between 惩戒之箭 and 痛苦之拥 that results in them performing not as well together than without each other.

痛苦之拥 has a much greater difficulty compared to 惩戒之箭. That means 惩戒之箭 players should be careful when lining up 痛苦之拥 allies to play with, as they will have to have a much higher level of skill to be able to do well with you.

When playing together, 惩戒之箭 players should expect to observe an overall large increase in your team’s capability to dish out massive AD. When paired, these two can tear through the other team with a lot of physcial damage.

In contrast, by grouping 惩戒之箭 and 痛苦之拥 together, you may not be giving your side much protection for burst damage. Make sure to bring other champions on your team that fills this relative gap in their abilities.

Regardless of your 痛苦之拥 ally's ability, you need to focus on maximizing your income, staying alive by avoiding foolish fights, and clearing objectives. If you follow these simple suggestions, you should do well, regardless.

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To truly master 惩戒之箭 in order to synergize with 痛苦之拥 during both the laning and mid / late game phases of League games, you should continue reading to learn additional tricks and insights into this champion pairing. If you listen to the build and stats shown here, you should grow your win rate significantly.

The most important finished items to build first in your 惩戒之箭 and 痛苦之拥 synergy build consist of 魔切, 夜之锋刃, and 禁忌时机. When 惩戒之箭 combined at least these three pieces in his build, he performed significantly better as an ally of 痛苦之拥 than with many other common item sets. In fact, 惩戒之箭 had an average win rate of 47.4% helping carry 痛苦之拥 with these items in his kit.

To have the greatest probability of beating your oponents, you should use the 丛刃, 血之滋味, 眼球收集器, 终极猎人, 绝对专注, and 风暴聚集 runes from the 主宰 and 巫术 rune sets. Out of all the rune sets we have analyed for this team composition, this combo of runes yielded the greatest win rate. Notably, these runes gave a 47.4% winrate overall.

By default, tips, statistics, and builds on how to synergize 痛苦之拥 with 惩戒之箭 are given for every ranked division. If you want to scope the statistics and builds to a distinct player tier, you should use the selection menu earlier on the page.