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altText1兽灵行者 is in the s tier of champions

兽灵行者 with 祖安狂人

altText2兽灵行者 is in the a tier of champions
FighterTank
FighterTank

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numAnalyzed
胜率
50 %
kda
2.15
受欢迎度
1.2 %

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We take in the stats from from millions of LoL rounds straight from Riot Games each and every week. 兽灵行者 has been on the same team as 祖安狂人 in 1399 recent, ranked matches. By accumulating so much relevant data straight from the hosts of League of Legends, we are totally sure that we can provide you with robust, usable builds to help 兽灵行者 play with 祖安狂人. It is very rare for 兽灵行者 to play alongside 祖安狂人 as allies. This has only occurred in approx. 1.2% of games with 兽灵行者.

summary.title

兽灵行者 has done a ok job of fighting on the same side as 祖安狂人. Usually, he wins an acceptable 50.0% of rounds the champions fight together on the same side. If you want to maximize your potential as 兽灵行者 when fighting on the same team as 祖安狂人 by figuring out how to better synergize your tactics with him, then dig into the complete build (with items, runes, summoner spells, and skills) below!

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物品

第一项

期望时间
风行狐幼体生命药水

下一个项目

5分钟
鞋子幽魂面具

Core 兽灵行者 Items

22分钟
自然之力兰德里的折磨千变者贾修

可选项目

斯特拉克的挑战护手破败王者之刃冰霜之心三相之力

Summoner Spells

summonerhaste summoner spell D
summonersmite summoner spell F

技能顺序

为兽灵行者提升等级的第一个技能q
>
为兽灵行者提供的第二种能力,以提高水平e
>
兽灵行者 最大化的最后一项技能w

符文

精密征服者凯旋传说:韧性坚毅不倒
坚决调节坚定
Attack SpeedAdaptive ForceHealth Scaling
兽灵行者's passive ability p
兽灵行者's q ability q
兽灵行者's w ability w
兽灵行者's e ability e
兽灵行者's ultimate ability r
1
Q
2
R
3
W
4
E
5
Q
6
Q
7
Q
8
E
9
Q
10
E
11
Q
12
E
13
E
14
E
15
W
16
W

guide.title

guide.playingAs

- 乌迪尔是游戏中最好的打野英雄之一。利用这点可以让你的队伍有很大的经验优势,并能很好地控制地图。

- 切换龟灵状态后,护盾吸收的伤害是计算过魔抗和护甲之后的。因此,购买防御道具可以大大地增加你的存活力。

guide.playingAgainst

- 屠刀对中立怪物的杀伤力很强。可以通过中立怪物打钱,直到终极必杀技能够治疗你,而不用回到基地。

- 时机正好的背水一战可以引诱敌方英雄来攻击你,即使他们没有足够的攻击输出消灭你。

- 振奋盔甲能够增加使用终极必杀技所回复的生命值,缩短所有技能的冷却时间。

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兽灵行者 Image
winRate
50 %
VS
winRate
50 %
祖安狂人 Image
5.6
< kills >
5.1
6
< deaths >
5.7
7.3
< assists >
7.2
1.27
< killingSprees >
1.16
46
< cs >
81
1.51
< dragons >
1.09
0.46
< inhibitors >
0.48
7,926
< physicalDamage >
7,629
7,846
< magicDamage >
8,985
839
< trueDamage >
754
16,612
< damageDealt >
17,370
33,898
< damageTaken >
32,739
11,630
< goldEarned >
11,477
1.58
< towers >
1.87
0.31
< barons >
0.24
15,531
< heal >
13,560
13,790
< xp >
14,191
21
< visionScore >
19
6
< wardsPlaced >
6
1,709
< ccTime >
2,049

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The 兽灵行者 祖安狂人 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 祖安狂人, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.

Overall, 兽灵行者 sees a large worsening in his KDA (ratio of kills and assists to deaths) when paired with 祖安狂人. His KDA worsened from NaN to NaN. This drop shows that 祖安狂人 helps 兽灵行者 perform not as well in ranked League games. Yet, the small difference demonstrates that this performance change is not very impactful.

When 兽灵行者 plays on the same team as 祖安狂人, he observes a barely noticable drop in his total damage output. This could indicate that 祖安狂人 doesn't help protection for him to dish out more damage or that his presence on the team also helps increase the game's duration. Similarly, when 兽灵行者 is played with 祖安狂人 on the same side, he usually scores many fewer killing sprees compared to when he plays alone. This is contrasting evidence that he is worse when playing alongside 祖安狂人.

Moreover, when 兽灵行者 plays with 祖安狂人 on the same side, he usually receives a little more damage than when he fights alone. Getting dealt more damage could mean that 祖安狂人 does a poor job of protecting 兽灵行者 during teamfights.

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伤害数据

兽灵行者
祖安狂人
物理伤害
魔法伤害
真实伤害

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兽灵行者
祖安狂人

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There is no universally accepted best ally for 兽灵行者 that will no matter what be his ideal synergy. Yet, overall, 祖安狂人 is a very typical companion for 兽灵行者. By playing on the same side as 兽灵行者, he increases their win rate by 0.2% to 50.0%. This shows that there is not really a strong strategic relationship between 兽灵行者 and 祖安狂人 that results in them performing at the top of their game together than alone.

祖安狂人 has a lower difficulty than 兽灵行者. That means 兽灵行者 players don't need to be cautious when finding 祖安狂人 comrades to go into battle on the same side as, as they will need a lower level of skill to be able to do well with you.

When playing together, 兽灵行者 players should expect to observe an overall large increase in your team’s capability to tank a lot of damage. Combined, these champs will be a great protective duo.

In contrast, by grouping 兽灵行者 and 祖安狂人 together, you probably will not be giving your side very much utility. We recommend you have other champs on your team that helps cover this gap in this pairing's potential.

Regardless of your 祖安狂人 ally's ability, you need to focus on increasing your income, outlasting your enemies, and taking down objectives. If you heed this simple advice, you should do well, regardless.

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If you would like to truly master 兽灵行者 to pair well with 祖安狂人 during both the laning and mid / late game phases of League rounds, you should continue reading to master a few extra lessons on this champion pairing. If you listen to the build and tips displayed above, you should grow your win rate significantly.

The top finished items to prioritize in your 兽灵行者 and 祖安狂人 synergy build include 自然之力, 兰德里的折磨, and 千变者贾修. When 兽灵行者 bought at least these three finished items in his build, he performed significantly better when fighting alongside 祖安狂人 than with most other commonly used builds. In fact, 兽灵行者 boasted an average winrate of 50.0% helping carry 祖安狂人 with these items in his kit.

To have the greatest likelihood of annihilating your oponents, 兽灵行者 players should equip the 征服者, 凯旋, 传说:韧性, 坚毅不倒, 调节, and 坚定 runes from the 精密 and 坚决 rune sets. Out of all the rune builds that we analyzed for this champion pairing, this sequence of runes yielded the best win rate. In fact, these runes averaged a 50.0% win rate overall.

If you would like to get 兽灵行者 and 祖安狂人 cooperations tips and stats for a a specific player tier, feel free to choose one from the selection menu provided above. At first, the stats and tips and suggestions displayed are calculated using every game completed with both champs.