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altText1蛮族之王 is in the a tier of champions

蛮族之王 with 法外狂徒

altText2蛮族之王 is in the a tier of champions
FighterAssassin
Marksman

subTitle

numAnalyzed
胜率
49.9 %
kda
1.68
受欢迎度
3.4 %

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Our servers download the stats from from millions of LoL matches directly from Riot Games each and every week. 蛮族之王 has been on the same team as 法外狂徒 in 3333 recently played, ranked games. By accumulating so much relevant data straight from the makers of League, we have complete confidence that we can showcase high-quality, insightful builds to help 蛮族之王 synergize with 法外狂徒. It is relatively rare for 蛮族之王 to play with 法外狂徒 on the same side. This pairing has only happened in approximately 3.4% of games with 蛮族之王.

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蛮族之王 does a ok job of synergizing with 法外狂徒. Normally, he wins an acceptable 49.9% of the time the champions appear on the same team. If you want to win more matches as 蛮族之王 when fighting on the same team as 法外狂徒 by figuring out how to better synergize your strategy with him, then review the full build (with items, runes, summoner spells, and skills) below!

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物品

第一项

期望时间
多兰之刃生命药水

下一个项目

5分钟
短剑反曲之弓

Core 蛮族之王 Items

22分钟
凡性的提醒破败王者之刃海妖杀手

可选项目

界弓幻影之舞鬼索的狂暴之刃智慧末刃

Summoner Spells

summonerflash summoner spell D
summonerhaste summoner spell F

技能顺序

为蛮族之王提升等级的第一个技能q
>
为蛮族之王提供的第二种能力,以提高水平e
>
蛮族之王 最大化的最后一项技能w

符文

精密致命节奏凯旋传说:欢欣坚毅不倒
坚决复苏之风坚定
Attack SpeedAdaptive ForceArmor
蛮族之王's passive ability p
蛮族之王's q ability q
蛮族之王's w ability w
蛮族之王's e ability e
蛮族之王's ultimate ability r
1
E
2
Q
3
Q
4
W
5
Q
6
R
7
Q
8
E
9
Q
10
E
11
R
12
E
13
E
14
W
15
W
16
R

guide.title

guide.playingAs

- 推迟激活无尽怒火是促使敌方英雄过度激进地想来杀死你的有效方式。

- 如果敌人叠加护甲,可购买最后的轻语或者幽梦之灵。

- 嗜血杀戮是治疗泰达米尔的有效方式,试着在增益消失之前激活它。

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- 【W烟幕弹】既可以用来逃命,也可以用来杀人。

- 可以用【E快速拔枪】来接近敌人,然后用【Q大号铅弹】来造成巨额的伤害。

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蛮族之王 Image
winRate
49.9 %
VS
winRate
50.1 %
法外狂徒 Image
5.8
< kills >
6.3
5.7
< deaths >
5.8
3.8
< assists >
4
1.35
< killingSprees >
1.48
191
< cs >
180
0.11
< dragons >
0.24
0.62
< inhibitors >
0.63
18,602
< physicalDamage >
19,169
496
< magicDamage >
532
552
< trueDamage >
593
19,651
< damageDealt >
20,295
33,395
< damageTaken >
34,225
12,629
< goldEarned >
12,854
2.96
< towers >
2.95
0.04
< barons >
0.06
13,461
< heal >
14,160
15,316
< xp >
15,423
17
< visionScore >
17
8
< wardsPlaced >
8
95
< ccTime >
104

summary.titleContinued

The 蛮族之王 法外狂徒 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 法外狂徒, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.

Overall, 蛮族之王 sees a large worsening in his KDA (ratio of kills and assists to deaths) when paired with 法外狂徒. His KDA worsened from NaN to NaN. This drop shows that 法外狂徒 helps 蛮族之王 perform worse in ranked League rounds. Yet, the small difference indicates that this performance change is not very impactful.

When 蛮族之王 plays on the same team as 法外狂徒, he sees a little drop in his complete damage dealt. This may indicate that 法外狂徒 does not help protection for him to deal more damage or that his allyship also helps extend the round's duration. Similarly, when 蛮族之王 is played alongside 法外狂徒 on the same side, he usually scores many fewer killing sprees compared to when he plays alone. This is contrasting evidence that he is worse when playing alongside 法外狂徒.

Moreover, when 蛮族之王 plays with 法外狂徒 on the same team, he typically receives a little less damage than when he fights alone. Getting dealt not as much damage may indicate that 法外狂徒 does a decent job of protecting 蛮族之王 in team fights.

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伤害数据

蛮族之王
法外狂徒
物理伤害
魔法伤害
真实伤害

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蛮族之王
法外狂徒

championDifferences.whoIsBetter

There is no universally accepted best champion pairing for 蛮族之王 that will 100% of the time be his ideal ally. Yet, overall, 法外狂徒 is a very typical teammate for 蛮族之王. By playing on the same team as 蛮族之王, he lowers their win rate by -0.2% to 49.9%. This proves that there is a weak bond between 蛮族之王 and 法外狂徒 that results in them performing not as well together than without each other.

法外狂徒 has a lower difficulty than 蛮族之王. That means 蛮族之王 players don't need to be careful when lining up 法外狂徒 comrades to play with, as they will need a relatively low level of skill to be able to play well with you.

Playing cooperatively, 蛮族之王 players should witness an overall large increase in your team’s capacity to deal physical damage. Together, these two should be able to take down targets with auto-attacks and other AD damage abilities.

In contrast, by bringing 蛮族之王 and 法外狂徒 together, you will not be providing your other teammates a lot of support. Plan to have other champions on your team that fills this relative gap in their playstyle.

Regardless of your 法外狂徒 ally's skill level, you should focus on maximizing your income, staying alive by avoiding foolish fights, and taking down objectives. If you do this, you will do well, regardless.

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To learn all of the intricacies of 蛮族之王 to pair well with 法外狂徒 during both the lane and mid / late game phases of LoL matches, you should continue reading to pick up some more tricks and insights into this champion pairing. If you mind the build and suggestions displayed here, you should grow your win rate significantly.

The ideal items to build first in your 蛮族之王 and 法外狂徒 synergy build consist of 凡性的提醒, 破败王者之刃, and 海妖杀手. When 蛮族之王 combined at least these three great items in his build, he performed a lot better when paired up with 法外狂徒 than with many other common builds. In fact, 蛮族之王 had an average winrate of 49.9% when synergizing his build and playstyle to 法外狂徒 with these items in his kit.

To have the highest probability of vanquishing your oponents, you should equip the 致命节奏, 凯旋, 传说:欢欣, 坚毅不倒, 坚定, and 复苏之风 runes from the 精密 and 坚决 rune sets. Of all the rune builds players chose for this champion pairing, this combo of runes resulted in the greatest win rate. In fact, these runes averaged a 49.9% winrate overall.

If you need to see 蛮族之王 with 法外狂徒 collaboration tips and stats for a an individual division rank, feel free to choose one from the selection menu displayed above. By default, the statistics and build suggestions displayed are computed using every round finished with these champions.