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altText1魂锁典狱长 is in the a tier of champions

魂锁典狱长 with 刀锋之影

altText2魂锁典狱长 is in the a tier of champions
SupportFighter
Assassin

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numAnalyzed
胜率
48.2 %
kda
2.63
受欢迎度
2 %

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At MOBA Champion, we pull data from from millions of LoL games straight from Riot Games each and every week. 魂锁典狱长 has gone into battle with 刀锋之影 in 3013 recently played, ranked matches. By pooling so much complete data straight from the makers of League, we are completely sure that we can produce high-quality, usable builds to help 魂锁典狱长 play with 刀锋之影. It is relatively rare for 魂锁典狱长 to play alongside 刀锋之影 on the same side. This has only occurred in about 2.0% of games with 魂锁典狱长.

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Unfortunately, 魂锁典狱长 has done a dismal job of playing alongside 刀锋之影. Usually, he wins a dismal 48.2% of games the champs try and work together in. If you want to do better as 魂锁典狱长 when playing with 刀锋之影 by learning how to better synergize your play style with him, then dig into the complete build (with items, runes, summoner spells, and skills) below!

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物品

第一项

期望时间
生命药水云游图鉴

下一个项目

5分钟
鞋子燃烧宝石

Core 魂锁典狱长 Items

22分钟
荆棘之甲钢铁烈阳之匣摩天雪橇

可选项目

兰顿之兆自然之力骑士之誓冰霜之心

Summoner Spells

summonerflash summoner spell D
summonerdot summoner spell F

技能顺序

为魂锁典狱长提升等级的第一个技能q
>
为魂锁典狱长提供的第二种能力,以提高水平e
>
魂锁典狱长 最大化的最后一项技能w

符文

启迪冰川增幅海克斯科技闪现罗网饼干配送星界洞悉
坚决骸骨镀层坚定
Ability HasteArmorArmor
魂锁典狱长's passive ability p
魂锁典狱长's q ability q
魂锁典狱长's w ability w
魂锁典狱长's e ability e
魂锁典狱长's ultimate ability r
1
Q
2
E
3
W
4
Q
5
Q
6
R
7
Q
8
E
9
Q
10
E
11
E
12
R
13
E
14
W
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W
16
W

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- 沟通,是用好锤石的【W魂引之灯】的关键。让你的队友了解你要怎样用它。

- 【Q死亡判决】和【E厄运钟摆】可以任意组合,从而形成强力连招。

- 锤石不用亲自击杀单位也可以收集灵魂。规划好你的地图走位,来尽可能多地接近死亡,从而让你最有效率地收集灵魂。

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- 暗影突袭是很强的逃生技能,但也可以用来对敌方团队发起攻势。

- 【E刺客之道】可用来抄敌人的后路,来为【Q诺克萨斯式外交】的近战攻击营造施放条件。

- 作战前先选好目标,将所有技能都集中在一个目标身上效果甚佳,但是如果将技能分散用于多个目标,则会收效甚微。

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魂锁典狱长 Image
winRate
48.2 %
VS
winRate
51.8 %
刀锋之影 Image
2.1
< kills >
2.2
6.3
< deaths >
6.2
14.5
< assists >
14.1
0.38
< killingSprees >
0.39
34
< cs >
34
0.05
< dragons >
0.04
0.47
< inhibitors >
0.46
1,161
< physicalDamage >
1,225
7,299
< magicDamage >
7,197
813
< trueDamage >
778
9,274
< damageDealt >
9,201
22,266
< damageTaken >
21,838
8,693
< goldEarned >
8,591
1.8
< towers >
1.79
0.01
< barons >
0.01
2,433
< heal >
2,366
10,769
< xp >
10,536
59
< visionScore >
55
25
< wardsPlaced >
23
259
< ccTime >
263

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The 魂锁典狱长 刀锋之影 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 刀锋之影, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.

Overall, 魂锁典狱长 sees a large worsening in his KDA (ratio of kills and assists to deaths) when paired with 刀锋之影. His KDA went down from NaN to NaN. This decrease shows that 刀锋之影 helps 魂锁典狱长 perform poorer in ranked League of Legends games. Yet, the small difference indicates that this performance change is only marginal.

When 魂锁典狱长 is paired with 刀锋之影, he observes a small increase in his total damage output. This difference may signal that 刀锋之影 supports by providing protection for him to dish out more damage or that his participation also helps increase the game's duration. Similarly, when 魂锁典狱长 is played together with 刀锋之影 on the same side, he usually scores many fewer killing sprees than when he plays on his own. This is contrasting evidence that he is worse when playing synergisticly with 刀锋之影.

Moreover, when 魂锁典狱长 plays with 刀锋之影 on the same side, he usually receives a little more damage than when he fights alone. Taking more damage could indicate that 刀锋之影 does a poor job of covering 魂锁典狱长 during teamfights.

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伤害数据

魂锁典狱长
刀锋之影
物理伤害
魔法伤害
真实伤害

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魂锁典狱长
刀锋之影

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There is no ideal synergy for 魂锁典狱长 that will always be his best synergy. However, overall, 刀锋之影 is a very typical teammate for 魂锁典狱长. By playing on the same team as 魂锁典狱长, he decreases their win rate by -0.3% to 48.2%. This signals that there is a weak synergy between 魂锁典狱长 and 刀锋之影 that results in them performing worse together than without each other.

刀锋之影 has a lower difficulty than 魂锁典狱长. That means 魂锁典狱长 players don't need to be careful when finding 刀锋之影 teammates to fight alongside, as they will require a relatively low level of skill to cooperate well with you.

Working alongside, 魂锁典狱长 players should observe an overall large increase in your team’s capability to deal physical damage. Together, these champs should be able to take down targets with auto-attacks and other AD damage abilities.

Although, by bringing 魂锁典狱长 and 刀锋之影 together, you may not be giving your other allies very much magical damage output. We recommend you pick other champions on your team that fills this relative disparity in their kit.

Regardless of the skill of your 刀锋之影 teammate, you should focus on maximizing your gold income, staying alive by avoiding foolish fights, and taking down objectives. If you follow these simple suggestions, you should do well, regardless.

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If you would like to truly master 魂锁典狱长 in order to pair well with 刀锋之影 during both the lane and mid / late game phases of LoL matches, you should keep reading to master some more tricks and insights into this champion pairing. If you mind the build and stats displayed above, you will grow your win rate by a lot.

The top items to focus on in your 魂锁典狱长 and 刀锋之影 synergy build include 荆棘之甲, 钢铁烈阳之匣, and 摩天雪橇. When 魂锁典狱长 included at least these three items in his build, he did a lot better when fighting alongside 刀锋之影 than with many other common item sets. In fact, 魂锁典狱长 had an average winrate of 48.2% when playing alongside 刀锋之影 with these items in his kit.

To have the best chance of defeating your oponents, you should take the 冰川增幅, 海克斯科技闪现罗网, 饼干配送, 星界洞悉, 骸骨镀层, and 坚定 runes from the 启迪 and 坚决 rune sets. Of all the rune combinations that we analyzed for 魂锁典狱长 and 刀锋之影 pairings, this combo of runes resulted in the greatest win rate. Notably, these runes gave a 48.2% winrate overall.

By default, tips, statistics, and builds on how to team up 刀锋之影 with 魂锁典狱长 are displayed for all skill levels, merged. To narrow the stats and builds to a particular rank, you can use the selection menu at the top of this page.