- 暗影突袭是很强的逃生技能,但也可以用来对敌方团队发起攻势。
- 【E刺客之道】可用来抄敌人的后路,来为【Q诺克萨斯式外交】的近战攻击营造施放条件。
- 作战前先选好目标,将所有技能都集中在一个目标身上效果甚佳,但是如果将技能分散用于多个目标,则会收效甚微。
- 希维尔的回旋之刃在到达最远射程后会飞回她手中,因此在扔出后你可以调整位置使它更容易命中敌人。
- 尽量留着法术护盾,来帮你抵挡那些可以限制你的技能,例如:晕眩和束缚。
- 弹射会立刻重置希维尔的普通攻击,所以在进行一次普攻之后立刻激活它,就能最大化伤害输出。
The 刀锋之影 战争女神 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 战争女神, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.
Overall, 刀锋之影 sees a large worsening in his KDA (ratio of kills and assists to deaths) when paired with 战争女神. His KDA went down from NaN to NaN. This fall shows that 战争女神 helps 刀锋之影 perform poorer in competitive League of Legends matches. Yet, the small difference indicates that this performance change is not very impactful.
When 刀锋之影 plays on the same team as 战争女神, he sees a little increase in his complete damage output. This change may signal that 战争女神 helps provide protection for him to deal more damage or that her presence also helps extend the game's duration. Similarly, when 刀锋之影 is played together with 战争女神 on the same side, he usually scores many fewer killing sprees than when he plays on his own. This is contrasting evidence that he is worse when playing alongside 战争女神.
Additionally, when 刀锋之影 plays with 战争女神 on the same side, he on average receives a little less damage than when he plays alone. Getting dealt not as much damage may mean that 战争女神 does a decent job of covering 刀锋之影 in teamfights.
There is no universally accepted best synergy for 刀锋之影 that will 100% of the time be his ideal teammate. However, overall, 战争女神 is a very typical companion for 刀锋之影. By being on the same side as 刀锋之影, she improves their win rate by 0.5% to 49.5%. This shows that there is not really a strong bond between 刀锋之影 and 战争女神 that results in them performing at the top of their game together than without each other.
战争女神 has a much lower diffuclty than 刀锋之影. That means 刀锋之影 players don't need to be very careful when finding 战争女神 comrades to fight alongside, as they will have to have a much lower level of skill to be able to work well with you.
When playing together, you will likely witness an overall large increase in your team’s capability to dish out massive AD. When paired, these champions should be able to take down targets with auto-attacks and other AD damage abilities.
Although, by grouping 刀锋之影 and 战争女神 together, you probably will not be providing your other teammates a lot of magic damage. We recommend you pick other champions on your team that offsets this hole in their capabilities.
Regardless of the skill of your 战争女神 teammate, you need to focus on maximizing your gold income, outlasting your enemies, and clearing objectives. If you do this, you will do well, regardless.
If you would like to learn all of the intricacies of 刀锋之影 in order to synergize with 战争女神 during both the laning and mid / late game phases of League of Legends rounds, you should continue reading to master a few extra tricks and insights into this champion pairing. If you pay attention to the build and stats shown here, you will grow your win rate by a lot.
The most crucial items to focus on in your 刀锋之影 and 战争女神 synergy build consist of 幽梦之灵, 赛瑞尔达的怨恨, and 公理圆弧. When 刀锋之影 used at least these three items in his build, he performed much better as an ally of 战争女神 than with most other commonly used item sets. In fact, 刀锋之影 boasted an average winrate of 49.5% when playing alongside 战争女神 with these items in his kit.
To have the greatest probability of vanquishing your oponents, you should take the 电刑, 猛然冲击, 眼球收集器, 无情猎手, 绝对专注, and 灵光披风 runes from the 主宰 and 巫术 rune sets. Of all the rune sets players used for this team composition, this blending of runes resulted in the top win rate. Notably, these runes provided a 49.5% winrate overall.
If you would like to get 刀锋之影 with 战争女神 cooperations tips and stats for a a specific player tier, feel free to choose one from the selection menu provided above. By default, the stats and guides displayed are calculated using all matches completed with both champs.