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altText1刀锋之影 is in the a tier of champions

刀锋之影 with 海兽祭司

altText2刀锋之影 is in the a tier of champions
Assassin
FighterTank

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numAnalyzed
胜率
48.4 %
kda
1.99
受欢迎度
1.5 %

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At MOBA Champion, we pull data from from millions of LoL games directly from Riot Games each and every week. 刀锋之影 has gone into battle with 海兽祭司 in 1203 recent, competitive games. By amassing so much complete data directly from the hosts of League, we are sure that we can present to you high-quality, insightful builds to help 刀锋之影 play with 海兽祭司. It is very rare for 刀锋之影 to play alongside 海兽祭司 on the same side. This has only taken place in approx. 1.5% of rounds with 刀锋之影.

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Unfortunately, 刀锋之影 does a below average job of fighting on the same side as 海兽祭司. Usually, he wins a lowly 48.4% of the time the champions appear on the same team. If you want to play better as 刀锋之影 when playing alongside 海兽祭司 by learning how to better synergize your play style with her, then look into the complete build (with items, runes, summoner spells, and skills) below!

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物品

第一项

期望时间
风行狐幼体生命药水

下一个项目

5分钟
长剑提亚马特

Core 刀锋之影 Items

22分钟
夜之锋刃赛瑞尔达的怨恨公理圆弧

可选项目

禁忌时机幽梦之灵亵渎九头蛇感电三轮刃

Summoner Spells

summonerflash summoner spell D
summonerdot summoner spell F

技能顺序

为刀锋之影提升等级的第一个技能w
>
为刀锋之影提供的第二种能力,以提高水平q
>
刀锋之影 最大化的最后一项技能e

符文

主宰电刑猛然冲击眼球收集器无情猎手
巫术灵光披风绝对专注
Adaptive ForceAdaptive ForceHealth Scaling
刀锋之影's passive ability p
刀锋之影's q ability q
刀锋之影's w ability w
刀锋之影's e ability e
刀锋之影's ultimate ability r
1
W
2
Q
3
W
4
E
5
W
6
R
7
W
8
Q
9
W
10
Q
11
R
12
Q
13
Q
14
E
15
E
16
R

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- 暗影突袭是很强的逃生技能,但也可以用来对敌方团队发起攻势。

- 【E刺客之道】可用来抄敌人的后路,来为【Q诺克萨斯式外交】的近战攻击营造施放条件。

- 作战前先选好目标,将所有技能都集中在一个目标身上效果甚佳,但是如果将技能分散用于多个目标,则会收效甚微。

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躯壳

- 触手是一种极好的力量来源。没有它们的帮助就不要进行战斗。

- 灵魂会继承目标的当前生命值。如果你的目的是制造一个

,就要尽量削减你的对手的生命值,来让击杀灵魂变得容易些。

- 【越界信仰】 最好用于后手接队友的强力先手技能,或在战斗正在进行时使用。在自己充当团战先手时,千万要慎重。

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刀锋之影 Image
winRate
48.4 %
VS
winRate
51.6 %
海兽祭司 Image
8.5
< kills >
8.8
7.1
< deaths >
6.9
5.6
< assists >
6.1
1.95
< killingSprees >
1.99
128
< cs >
137
0.5
< dragons >
0.43
0.37
< inhibitors >
0.34
21,180
< physicalDamage >
21,880
76
< magicDamage >
79
1,209
< trueDamage >
1,218
22,465
< damageDealt >
23,178
28,599
< damageTaken >
27,970
12,598
< goldEarned >
12,762
1.35
< towers >
1.41
0.11
< barons >
0.1
6,787
< heal >
6,404
14,523
< xp >
14,711
18
< visionScore >
18
6
< wardsPlaced >
6
193
< ccTime >
189

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The 刀锋之影 海兽祭司 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 海兽祭司, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.

Overall, 刀锋之影 sees a large worsening in his KDA (ratio of kills and assists to deaths) when paired with 海兽祭司. His KDA worsened from NaN to NaN. This worsening shows that 海兽祭司 helps 刀锋之影 perform worse in ranked LoL matches. Yet, the small difference proves that this performance change is not very impactful.

When 刀锋之影 plays on the same team as 海兽祭司, he observes a little drop in his full damage output. This difference may demonstrate that 海兽祭司 doesn't help protection for him to deal more damage or that her allyship also helps increase the round's duration. Similarly, when 刀锋之影 is played alongside 海兽祭司 on the same side, he usually scores many fewer killing sprees compared to when he plays on his own. This is contrasting evidence that he is worse when playing with 海兽祭司.

Additionally, when 刀锋之影 plays with 海兽祭司 on the same team, he typically takes a little more damage than when he plays alone. Getting dealt more damage could indicate that 海兽祭司 does a poor job of covering 刀锋之影 in team fights.

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伤害数据

刀锋之影
海兽祭司
物理伤害
魔法伤害
真实伤害

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刀锋之影
海兽祭司

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There is no universally accepted best champion pairing for 刀锋之影 that will always be his top teammate. However, 海兽祭司 is a very typical companion for 刀锋之影. By locking into the same side as 刀锋之影, she lowers their win rate by -0.6% to 48.4%. This signals that there is a weak strategic relationship between 刀锋之影 and 海兽祭司 that results in them performing worse together than without each other.

海兽祭司 has a much lower diffuclty than 刀锋之影. That means 刀锋之影 players don't need to be careful when arranging 海兽祭司 teammates to play with, as they will have to have a much lower level of skill to work well with you.

When playing alongside, you will likely see an overall large increase in your team’s ability to deal physical damage. When paired, these two can tear through the other team with a lot of physcial damage.

Conversely, by bringing 刀锋之影 and 海兽祭司 together, you probably will not be giving your other teammates very much AP. Make sure to pick other champions on your team that neutralizes this relative disparity in this pairing's playstyle.

Regardless of your 海兽祭司 ally's skill level, you need to focus on maximizing your income, staying alive by avoiding foolish fights, and taking down objectives. If you do this, you will do well anyway.

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To learn all of the intricacies of 刀锋之影 in order to work well with 海兽祭司 during both the laning and mid / late game phases of League rounds, you should keep reading to pick up a few extra tips and tricks for this champion pairing. If you pay attention to the build and stats shown above, you will grow your win rate significantly.

The most important finished items to have in your 刀锋之影 and 海兽祭司 synergy build include 夜之锋刃, 赛瑞尔达的怨恨, and 公理圆弧. When 刀锋之影 used at least these three items in his build, he performed significantly better as an ally of 海兽祭司 than with many other common item sets. In fact, 刀锋之影 had an average winrate of 48.4% when synergizing his build and playstyle to 海兽祭司 with this build.

To have the best chance of crushing your oponents, you should use the 电刑, 猛然冲击, 眼球收集器, 无情猎手, 灵光披风, and 绝对专注 runes from the 主宰 and 巫术 rune sets. Out of all the rune builds we have analyed for this champion pairing, this mix of runes resulted in the top win rate. In fact, these runes averaged a 48.4% win rate overall.

If you want to get 刀锋之影 and 海兽祭司 cooperations tips and builds for a a particular division, please choose one from the selection menu provided above. If viewing for the first time, the statistics and build suggestions given are computed using all matches with data with both champs.