你作为辅助的最重要职能就是确保脆皮友军的安全。时刻留意【大快朵颐】的距离和冷却时间,并且进行相应的走位!
在使用【厚实表皮】的主动效果时要三思而后行。有的时候,提前获得护盾来规避进一步的伤害是不错的,但有的时候,治疗效果会更加有益。
- 如果时刻注意用【Q汲魂痛击】来补刀的话,就能在游戏的后期拥有强大的冲击力。
- 如果你1个人单走一路,那么【E灵魂烈焰】会是一个很好的刷兵手段。如果你在一条有2个英雄的兵线上,并且推进太远的话,【E灵魂烈焰】就不那么好用了。在【Q汲魂痛击】的单体补刀与【E灵魂烈焰】范围伤害技能的刷兵之间找到正确的平衡点。
- 如果你防御力低下,人们就会集中攻击你,就算是你在终极技能的持续时间中。即使你要走物攻路线,也要尽量购买一些提高生存能力的装备。
The 河流之王 沙漠死神 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 沙漠死神, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.
Overall, 河流之王 sees a very large drop in his KDA (ratio of kills and assists to deaths) when paired with 沙漠死神. His KDA decreased from NaN to NaN. This fall shows that 沙漠死神 helps 河流之王 perform not as well in ranked LoL games. Yet, the small difference proves that this performance change is not very impactful.
When 河流之王 plays on the same team as 沙漠死神, he sees a pretty big loss in his total damage output. This may indicate that 沙漠死神 does not provide protection for him to dish out more damage or that his presence also helps extend the match's duration. Similarly, when 河流之王 is played with 沙漠死神 on the same side, he usually scores many fewer killing sprees than when he plays alone. This is contrasting evidence that he is worse when playing synergisticly with 沙漠死神.
Additionally, when 河流之王 plays with 沙漠死神 on the same side, he often receives less damage than when he fights alone. Getting dealt not as much damage may indicate that 沙漠死神 does a decent job of protecting 河流之王 during team fights.
There is no universally accepted best companion for 河流之王 that will no matter what be his #1 ally. However, overall, 沙漠死神 is a very typical companion for 河流之王. By locking into the same side as 河流之王, he increases their win rate by 0.5% to 52.1%. This demonstrates that there is a weak bond between 河流之王 and 沙漠死神 that results in them performing stronger together than without each other.
沙漠死神 has a greater difficulty than 河流之王. That means you must be very careful when enlisting 沙漠死神 teammates to go into battle on the same side as, as they will require a greater level of skill to be able to play well with you.
When playing alongside, you will likely witness an overall large increase in your team’s capacity to soak up damage. Combined, these champions will be a great protective duo.
Conversely, by grouping 河流之王 and 沙漠死神 together, you probably will not be granting your other allies much crowd control. Make sure to pick other champs on your team that offsets this disparity in this pairing's abilities.
Regardless of the skill of your 沙漠死神 teammate, you should focus on maximizing your income, staying alive by avoiding foolish fights, and clearing objectives. If you heed this simple advice, you will do well anyway.
If you would like to learn all of the intricacies of 河流之王 to synergize with 沙漠死神 during both the early game and mid / late game phases of League of Legends rounds, you should keep reading to gather a few extra tricks and insights into this champion pairing. If you use the build and suggestions shown here, you will grow your win rate significantly.
The best finished items to have in your 河流之王 and 沙漠死神 synergy build include 日炎圣盾, 荆棘之甲, and 心之钢. When 河流之王 included at least these three pieces in his build, he performed significantly better as an ally of 沙漠死神 than with most other common item sets. In fact, 河流之王 boasted an average winrate of 52.1% when synergizing his build and playstyle to 沙漠死神 with this build.
To have the highest probability of vanquishing your oponents, you should take the 不灭之握, 护盾猛击, 复苏之风, 坚定, 传说:欢欣, and 凯旋 runes from the 坚决 and 精密 rune sets. Of all the rune builds players picked for this team composition, this combo of runes yielded the greatest win rate. Moreover, these runes gave a 52.1% winrate overall.
If you would like to view 河流之王 with 沙漠死神 cooperations tips and builds for a a specific skill level, feel free to choose one from the selection menu shown above. If viewing for the first time, the stats and build suggestions displayed are computed using all games finished with these champs.