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altText1龙血武姬 is in the b tier of champions

龙血武姬 with 战争女神

altText2龙血武姬 is in the b tier of champions
FighterTank
Marksman

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numAnalyzed
胜率
46.4 %
kda
1.98
受欢迎度
1.5 %

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At MOBA Champion, we take in the results of from millions of League rounds straight from Riot Games each and every week. 龙血武姬 has been on the same team as 战争女神 in 787 recently played, ranked matches. By amassing so much relevant data straight from the hosts of League of Legends, we are completely sure that we can provide you with robust, usable builds to help 龙血武姬 synergize with 战争女神. It is very rare for 龙血武姬 to play alongside 战争女神 on the same team. This pairing has only happened in about 1.5% of rounds with 龙血武姬.

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Unfortunately, 龙血武姬 does a terrible job of synergizing with 战争女神. Normally, she wins a poor 46.4% of matches the champs fight alongside one another. If you want to win more matches as 龙血武姬 when playing with 战争女神 by figuring out how to better synergize your play style with her, then look into the full build (with items, runes, summoner spells, and skills) below!

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物品

第一项

期望时间
焰爪猫幼崽生命药水

下一个项目

5分钟
反曲之弓增幅典籍

Core 龙血武姬 Items

22分钟
纳什之牙影焰风暴狂涌

可选项目

兰德里的折磨三相之力焚天巨型九头蛇

Summoner Spells

summonerflash summoner spell D
summonersmite summoner spell F

技能顺序

为龙血武姬提升等级的第一个技能e
>
为龙血武姬提供的第二种能力,以提高水平w
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龙血武姬 最大化的最后一项技能q

符文

主宰黑暗收割猛然冲击眼球收集器寻宝猎人
巫术超然风暴聚集
Attack SpeedAdaptive ForceArmor
龙血武姬's passive ability p
龙血武姬's q ability q
龙血武姬's w ability w
龙血武姬's e ability e
龙血武姬's ultimate ability r
1
E
2
W
3
Q
4
E
5
E
6
R
7
E
8
W
9
E
10
W
11
R
12
W
13
W
14
Q
15
Q
16
R

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- 购买一个能够减速的装备非常有用:【冰霜之锤】,【亡者的板甲】或者【冰霜战锤】。

- 希瓦娜的攻击能够给她的全部技能带来好处。提供攻击速度的装备对于她而言比其他英雄更有价值。

- 【W烈火燎原】是打野的理想选择。野怪会受到完整持续时间的打击,并且该技能的移动速度加成能够增强她的抓人能力。

- 【E烈焰吐息】在混线时非常值得投入点数。

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- 希维尔的回旋之刃在到达最远射程后会飞回她手中,因此在扔出后你可以调整位置使它更容易命中敌人。

- 尽量留着法术护盾,来帮你抵挡那些可以限制你的技能,例如:晕眩和束缚。

- 弹射会立刻重置希维尔的普通攻击,所以在进行一次普攻之后立刻激活它,就能最大化伤害输出。

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龙血武姬 Image
winRate
46.4 %
VS
winRate
53.6 %
战争女神 Image
6.2
< kills >
6
6.2
< deaths >
6
6.1
< assists >
6.5
1.42
< killingSprees >
1.38
66
< cs >
68
1.54
< dragons >
1.61
0.44
< inhibitors >
0.48
4,839
< physicalDamage >
4,982
14,297
< magicDamage >
14,146
1,007
< trueDamage >
1,023
20,144
< damageDealt >
20,152
33,444
< damageTaken >
33,747
12,131
< goldEarned >
12,288
1.69
< towers >
1.75
0.23
< barons >
0.28
11,894
< heal >
12,365
14,023
< xp >
14,393
22
< visionScore >
22
7
< wardsPlaced >
7
182
< ccTime >
194

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The 龙血武姬 战争女神 synergy stats shown here demonstrate the areas of her gameplay that do better (or worse) when paired with 战争女神, compared to her overall stats. Significant differences are areas of focus that highlight how her gameplay changes when paired with this other champion.

Overall, 龙血武姬 sees a large worsening in her KDA (ratio of kills and assists to deaths) when paired with 战争女神. His KDA went down from NaN to NaN. This drop shows that 战争女神 helps 龙血武姬 perform worse in ranked League games. Yet, the small difference demonstrates that this performance change is not very impactful.

When 龙血武姬 is paired with 战争女神, she gets a barely noticable drop in her full damage output. This difference may demonstrate that 战争女神 does not help protection for her to dish out more damage or that her participation also helps increase the game's duration. Similarly, when 龙血武姬 is played alongside 战争女神 on the same side, he usually scores many fewer killing sprees compared to when she plays alone. This is contrasting evidence that she is worse when playing synergisticly with 战争女神.

Moreover, when 龙血武姬 plays with 战争女神 on the same team, she typically takes a little less damage than when she plays alone. Getting dealt not as much damage could mean that 战争女神 does a decent job of protecting 龙血武姬 during team fights.

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伤害数据

龙血武姬
战争女神
物理伤害
魔法伤害
真实伤害

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龙血武姬
战争女神

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There is no perfect champion pairing for 龙血武姬 that will 100% of the time be her ideal synergy. Yet, 战争女神 is a below average teammate for 龙血武姬. By locking into the same side as 龙血武姬, she lowers their win rate by -2.7% to 46.4%. This proves that there is a bad strategic relationship between 龙血武姬 and 战争女神 that results in them performing not as well together than alone.

战争女神 has a lower difficulty than 龙血武姬. That means you don't need to be very careful when finding 战争女神 allies to fight alongside, as they will require a lower level of skill to fight well with you.

When playing together, 龙血武姬 players will likely see an overall large increase in your team’s ability to deal physical damage. Together, these champs can provide a great amount of sustained physical damage.

In contrast, by bringing 龙血武姬 and 战争女神 together, you will not be giving your other teammates a great deal of crowd control. We recommend you pick other champs on your team that fills this gap in their kit.

Regardless of your 战争女神 ally's skill level, you need to focus on increasing your gold income, warding to avoid ambushes, and taking down objectives. If you do this, you will do well, regardless.

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To learn all of the intricacies of 龙血武姬 in order to work well with 战争女神 during both the lane and mid / late game phases of LoL games, you should continue reading to learn additional lessons on this champion pairing. If you listen to the build and tips shown above, you should increase your win rate significantly.

The ideal items to build first in your 龙血武姬 and 战争女神 synergy build include 纳什之牙, 影焰, and 风暴狂涌. When 龙血武姬 included at least these three finished items in her build, she performed much better as an ally of 战争女神 than with many other commonly used builds. In fact, 龙血武姬 boasted an average win rate of 46.4% when synergizing her build and playstyle to 战争女神 with this build.

To have the highest likelihood of defeating your oponents, 龙血武姬 players should take the 黑暗收割, 猛然冲击, 眼球收集器, 寻宝猎人, 风暴聚集, and 超然 runes from the 主宰 and 巫术 rune sets. Out of all the rune builds we have analyed for this team composition, this sequence of runes yielded the highest win rate. In fact, these runes gave a 46.4% win rate overall.

If you would like to view 龙血武姬 with 战争女神 cooperations tips and builds for a an individual player tier, please choose one from the selection menu shown above. If viewing for the first time, the stats and guides given are computed using all games with data with both champions.