- 锐雯血少防低,但作为补偿,她的连招爆发很高。折翼之舞和震魂怒吼可以用来切入战斗,勇往直前可以用来逃跑和反骚扰。
- 锐雯的折翼之舞会朝着你在施法时的鼠标悬停位置施放。如果你想用这招穿插你的敌人,请确保你的敌人们处在锐雯和你的鼠标悬停位置之间。
- 沃里克的终极技能的施放距离可以从任何移动速度加成中获益,包括友方的增益效果和召唤师技能。
- 跟随你的【W鲜血追猎】的血迹就能找到那些生命值较低的敌方英雄。
- 【Q野兽之口】会跟随敌人。在你按住这个技能键时,即使敌人用了奔跑、突进或传送技能,沃里克也会跟随他们出现在相应位置。
The 放逐之刃 祖安怒兽 synergy stats shown here demonstrate the areas of her gameplay that do better (or worse) when paired with 祖安怒兽, compared to her overall stats. Significant differences are areas of focus that highlight how her gameplay changes when paired with this other champion.
Overall, 放逐之刃 sees a large worsening in her KDA (ratio of kills and assists to deaths) when paired with 祖安怒兽. His KDA decreased from NaN to NaN. This decrease shows that 祖安怒兽 helps 放逐之刃 perform not as well in competitive League matches. Yet, the small difference proves that this performance change is not very impactful.
When 放逐之刃 is paired with 祖安怒兽, she observes a marginal improvement in her complete damage output. This difference may indicate that 祖安怒兽 provides cover for her to deal more damage or that his presence on the team also helps extend the game's duration. Similarly, when 放逐之刃 is played with 祖安怒兽 on the same side, he usually scores many fewer killing sprees compared to when she plays alone. This is contrasting evidence that she is worse when playing alongside 祖安怒兽.
Moreover, when 放逐之刃 plays with 祖安怒兽 on the same team, she on average receives a little less damage than when she plays alone. Taking not as much damage could mean that 祖安怒兽 does a decent job of covering 放逐之刃 during team fights.
There is no perfect ally for 放逐之刃 that will 100% of the time be her top teammate. However, overall, 祖安怒兽 is a relatively poor teammate for 放逐之刃. By locking into the same team as 放逐之刃, he decreases their win rate by -2.0% to 48.1%. This shows that there is a negative strategic relationship between 放逐之刃 and 祖安怒兽 that allows them to perform not as well together than alone.
祖安怒兽 has a much lower diffuclty than 放逐之刃. That means 放逐之刃 players don't need to be cautious when enlisting 祖安怒兽 allies to play with, as they will require a much lower level of skill to cooperate well with you.
Playing alongside, 放逐之刃 players should observe an overall large increase in your team’s capability to destroy wih physical damage. Combined, these champs should be able to take down targets with auto-attacks and other AD damage abilities.
In contrast, by pairing 放逐之刃 and 祖安怒兽 together, you may not be providing your side a great deal of magical damage output. Make sure to include other champions on your team that neutralizes this relative disparity in their potential.
Regardless of your 祖安怒兽 ally's skill level, you need to focus on maximizing your gold income, warding to avoid ambushes, and taking down objectives. If you heed this simple advice, you will do well, regardless.
If you would like to learn all of the intricacies of 放逐之刃 in order to work well with 祖安怒兽 during both the early game and mid / late game phases of League, you should continue reading to learn some more lessons on this champion pairing. If you mind the build and suggestions shown above, you will grow your win rate significantly.
The most important items to get in your 放逐之刃 and 祖安怒兽 synergy build include 黑色切割者, 朔极之矛, and 焚天. When 放逐之刃 included at least these three pieces in her build, she performed significantly better when fighting alongside 祖安怒兽 than with most other typical item sets. In fact, 放逐之刃 had an average win rate of 48.1% when synergizing her build and playstyle to 祖安怒兽 with these items in her kit.
To have the greatest chance of annihilating your oponents, you should take the 征服者, 凯旋, 传说:欢欣, 坚毅不倒, 灵光披风, and 超然 runes from the 精密 and 巫术 rune sets. Of all the rune combinations that we analyzed for this team composition, this combo of runes resulted in the top win rate. Moreover, these runes provided a 48.1% win rate overall.
If you need to see 放逐之刃 and 祖安怒兽 cooperations tips and builds for a a specific player tier, feel free to select one from the selection menu displayed above. If viewing for the first time, the statistics and guides displayed are computed using all rounds with data with both champions.