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altText1傲之追猎者 is in the s tier of champions

傲之追猎者 with 魂锁典狱长

altText2傲之追猎者 is in the a tier of champions
AssassinFighter
SupportFighter

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numAnalyzed
胜率
47.8 %
kda
2.09
受欢迎度
4 %

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We download data from from millions of LoL rounds directly from Riot Games each week. 傲之追猎者 has been on the same team as 魂锁典狱长 in 5365 recent, ranked matches. By pooling so much relevant data from the developers of League, we are sure that we can showcase high-quality, accurate builds to help 傲之追猎者 synergize with 魂锁典狱长. It is somewhat uncommon for 傲之追猎者 to play with 魂锁典狱长 as teammates. This has only occurred in about 4.0% of matches with 傲之追猎者.

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Unfortunately, 傲之追猎者 does a below average job of fighting on the same side as 魂锁典狱长. On average, he wins a lowly 47.8% of the time the champions fight alongside one another. If you want to do better as 傲之追猎者 when fighting on the same team as 魂锁典狱长 by figuring out how to better synergize your gameplay with him, then look into the complete build (with items, runes, summoner spells, and skills) below!

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物品

第一项

期望时间
多兰之刃生命药水

下一个项目

5分钟
考尔菲德的战锤锯齿短匕

Core 傲之追猎者 Items

22分钟
幽梦之灵狂妄禁忌时机

可选项目

守护天使公理圆弧多米尼克领主的致意赛瑞尔达的怨恨

Summoner Spells

summonerflash summoner spell D
summonersmite summoner spell F

技能顺序

为傲之追猎者提升等级的第一个技能q
>
为傲之追猎者提供的第二种能力,以提高水平e
>
傲之追猎者 最大化的最后一项技能w

符文

精密迅捷步法凯旋传说:欢欣致命一击
主宰猛然冲击灵性猎手
Attack SpeedAdaptive ForceHealth Scaling
傲之追猎者's passive ability p
傲之追猎者's q ability q
傲之追猎者's w ability w
傲之追猎者's e ability e
傲之追猎者's ultimate ability r
1
Q
2
W
3
E
4
Q
5
Q
6
R
7
Q
8
E
9
Q
10
E
11
R
12
E
13
E
14
W
15
W
16
R

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- 在追杀对方时,要多穿越草丛,来发挥雷恩加尔被动技能的优势。

- 在团战和遭遇战里,用雷恩加尔的终极技能来找到并刺杀高优先级的敌方英雄。

- 雷恩加尔的大部分威力来自他在恰当时机所使用的强化技能,请明智地作出选择!

guide.playingAgainst

- 沟通,是用好锤石的【W魂引之灯】的关键。让你的队友了解你要怎样用它。

- 【Q死亡判决】和【E厄运钟摆】可以任意组合,从而形成强力连招。

- 锤石不用亲自击杀单位也可以收集灵魂。规划好你的地图走位,来尽可能多地接近死亡,从而让你最有效率地收集灵魂。

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傲之追猎者 Image
winRate
47.8 %
VS
winRate
52.2 %
魂锁典狱长 Image
8.3
< kills >
8.3
6.9
< deaths >
7
6.1
< assists >
6.2
1.86
< killingSprees >
1.88
42
< cs >
42
1.31
< dragons >
1.28
0.35
< inhibitors >
0.37
17,681
< physicalDamage >
17,849
1,258
< magicDamage >
1,318
1,113
< trueDamage >
1,133
20,052
< damageDealt >
20,300
33,420
< damageTaken >
34,034
12,896
< goldEarned >
12,994
1.26
< towers >
1.3
0.32
< barons >
0.31
16,270
< heal >
16,247
13,943
< xp >
14,116
20
< visionScore >
21
5
< wardsPlaced >
5
235
< ccTime >
234

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The 傲之追猎者 魂锁典狱长 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 魂锁典狱长, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.

Overall, 傲之追猎者 sees a large worsening in his KDA (ratio of kills and assists to deaths) when paired with 魂锁典狱长. His KDA fell from NaN to NaN. This negative change shows that 魂锁典狱长 helps 傲之追猎者 perform poorer in ranked League matches. Yet, the small difference indicates that this performance change is only marginal.

When 傲之追猎者 plays on the same team as 魂锁典狱长, he gets a small decrease in his complete damage dealt. This could signal that 魂锁典狱长 does not help protection for him to dish out more damage or that his allyship also helps increase the match's duration. Similarly, when 傲之追猎者 is played together with 魂锁典狱长 on the same side, he usually scores many fewer killing sprees than when he plays without 魂锁典狱长. This is contrasting evidence that he is worse when playing alongside 魂锁典狱长.

Additionally, when 傲之追猎者 plays with 魂锁典狱长 on the same side, he often receives a little less damage than when he plays alone. Getting dealt not as much damage may indicate that 魂锁典狱长 does a decent job of covering 傲之追猎者 in teamfights.

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伤害数据

傲之追猎者
魂锁典狱长
物理伤害
魔法伤害
真实伤害

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傲之追猎者
魂锁典狱长

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There is no top synergy for 傲之追猎者 that will always be his ideal synergy. However, overall, 魂锁典狱长 is a relatively poor teammate for 傲之追猎者. By being on the same team as 傲之追猎者, he decreases their win rate by -1.2% to 47.8%. This shows that there is a bad bond between 傲之追猎者 and 魂锁典狱长 that results in them performing worse together than without each other.

魂锁典狱长 has a lower difficulty than 傲之追猎者. That means 傲之追猎者 players don't need to be very careful when lining up 魂锁典狱长 teammates to fight alongside, as they will need a relatively low level of skill to be able to work well with you.

Fighting alongside, 傲之追猎者 players should expect to observe an overall large increase in your team’s capacity to destroy wih physical damage. When paired, these champs should be able to take down targets with auto-attacks and other AD damage abilities.

Conversely, by grouping 傲之追猎者 and 魂锁典狱长 together, you will not be providing your other allies a great deal of AP. Plan to pick other champs on your team that fills this relative hole in this pairing's abilities.

Regardless of your 魂锁典狱长 ally's skill level, you should focus on maximizing your income, staying alive by avoiding foolish fights, and taking down objectives. If you do this, you should do well, regardless.

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If you would like to learn all of the intricacies of 傲之追猎者 to pair well with 魂锁典狱长 during both the early game and mid / late game phases of League, you should continue reading to pick up some more lessons on this champion pairing. If you listen to the build and tips shown here, you should increase your win rate significantly.

The top items to use in your 傲之追猎者 and 魂锁典狱长 synergy build consist of 幽梦之灵, 狂妄, and 禁忌时机. When 傲之追猎者 bought at least these three items in his build, he did much better when paired up with 魂锁典狱长 than with most other common item sets. In fact, 傲之追猎者 boasted an average win rate of 47.8% helping carry 魂锁典狱长 with this build.

To have the highest likelihood of coming out on top against your oponents, 傲之追猎者 players should equip the 迅捷步法, 凯旋, 传说:欢欣, 致命一击, 灵性猎手, and 猛然冲击 runes from the 精密 and 主宰 rune sets. Out of all the rune combinations players used for this team composition, this mixture of runes yielded the greatest win rate. Moreover, these runes gave a 47.8% win rate overall.

If you need to get 傲之追猎者 and 魂锁典狱长 collaboration tips and stats for a a specific division, feel free to choose one from the selection menu displayed above. If viewing for the first time, the statistics and tips and suggestions shown are calculated using every match run with both champions.