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altText1血港鬼影 is in the a tier of champions

血港鬼影 with 祖安怒兽

altText2血港鬼影 is in the a tier of champions
SupportAssassin
FighterTank

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numAnalyzed
胜率
47 %
kda
2.21
受欢迎度
4.2 %

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We download the stats from from millions of League of Legends games straight from Riot Games each and every week. 血港鬼影 has gone into battle with 祖安怒兽 in 5384 recently played, competitive games. By accumulating so much great data from the makers of League, we are totally sure that we can give you robust, insightful builds to help 血港鬼影 synergize with 祖安怒兽. It is somewhat uncommon for 血港鬼影 to play alongside 祖安怒兽 on the same side. This pairing has only occurred in approximately 4.2% of rounds with 血港鬼影.

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Unfortunately, 血港鬼影 has done a below average job of fighting on the same side as 祖安怒兽. Normally, he wins a poor 47.0% of games the champs fight alongside one another. If you want to play better as 血港鬼影 when playing with 祖安怒兽 by figuring out how to better synergize your gameplay with him, then look into the complete build (with items, runes, summoner spells, and skills) below!

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物品

第一项

期望时间
多兰之盾生命药水

下一个项目

5分钟
长剑明朗之靴

Core 血港鬼影 Items

22分钟
黯影阔剑公理圆弧禁忌时机

可选项目

夜之锋刃狂妄幽梦之灵感电三轮刃

Summoner Spells

summonerflash summoner spell D
summonerdot summoner spell F

技能顺序

为血港鬼影提升等级的第一个技能q
>
为血港鬼影提供的第二种能力,以提高水平e
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血港鬼影 最大化的最后一项技能w

符文

主宰丛刃恶意中伤僵尸守卫终极猎人
坚决骸骨镀层坚定
Adaptive ForceAdaptive ForceMagic Resist
血港鬼影's passive ability p
血港鬼影's q ability q
血港鬼影's w ability w
血港鬼影's e ability e
血港鬼影's ultimate ability r
1
Q
2
E
3
W
4
Q
5
Q
6
R
7
Q
8
E
9
Q
10
E
11
R
12
E
13
E
14
W
15
W
16
R

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- 秒放版的【透骨尖钉】更快且能造成额外伤害

你的很多进攻型技能也是你的逃生工具。务必确保你总有一套方案来撤离战斗。

- 用蓄力版的【透骨尖钉】命中一名敌人,总会将该敌人拖拽一段相同的距离。在近战距离使用它,可将敌人拽到你身后。

- 派克非常脆,因此不要害怕暂时撤出战斗。在敌人看不见你时,你可以通过【溺水之幸】来回复显著的生命值。

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- 沃里克的终极技能的施放距离可以从任何移动速度加成中获益,包括友方的增益效果和召唤师技能。

- 跟随你的【W鲜血追猎】的血迹就能找到那些生命值较低的敌方英雄。

- 【Q野兽之口】会跟随敌人。在你按住这个技能键时,即使敌人用了奔跑、突进或传送技能,沃里克也会跟随他们出现在相应位置。

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血港鬼影 Image
winRate
47 %
VS
winRate
53 %
祖安怒兽 Image
6.8
< kills >
6.9
7
< deaths >
7.2
8.7
< assists >
8.7
1.58
< killingSprees >
1.61
38
< cs >
39
0.06
< dragons >
0.06
0.35
< inhibitors >
0.34
9,915
< physicalDamage >
9,950
68
< magicDamage >
66
2,334
< trueDamage >
2,396
12,318
< damageDealt >
12,413
21,920
< damageTaken >
22,241
10,205
< goldEarned >
10,226
1.19
< towers >
1.15
0.01
< barons >
0.01
4,877
< heal >
4,937
10,648
< xp >
10,661
63
< visionScore >
67
29
< wardsPlaced >
30
97
< ccTime >
97

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The 血港鬼影 祖安怒兽 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 祖安怒兽, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.

Overall, 血港鬼影 sees a very large drop in his KDA (ratio of kills and assists to deaths) when paired with 祖安怒兽. His KDA went down from NaN to NaN. This decrease shows that 祖安怒兽 helps 血港鬼影 perform poorer in ranked League of Legends matches. Yet, the small difference shows that this performance change is not very impactful.

When 血港鬼影 is an ally to 祖安怒兽, he sees a little decrease in his total damage output. This change may demonstrate that 祖安怒兽 does not provide protection for him to dish out more damage or that his presence on the team also helps increase the game's duration. Similarly, when 血港鬼影 is played with 祖安怒兽 on the same team, he usually scores many fewer killing sprees than when he plays without 祖安怒兽. This is contrasting evidence that he is worse when playing with 祖安怒兽.

Additionally, when 血港鬼影 plays with 祖安怒兽 on the same team, he typically takes a little less damage than when he fights alone. Getting dealt not as much damage may mean that 祖安怒兽 does a decent job of protecting 血港鬼影 during team fights.

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伤害数据

血港鬼影
祖安怒兽
物理伤害
魔法伤害
真实伤害

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血港鬼影
祖安怒兽

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There is no ideal champion pairing for 血港鬼影 that will no matter what be his ideal teammate. Yet, 祖安怒兽 is a below average companion for 血港鬼影. By locking into the same side as 血港鬼影, he drops their win rate by -2.1% to 47.0%. This signals that there is a bad strategic relationship between 血港鬼影 and 祖安怒兽 that allows them to perform not as well together than without each other.

祖安怒兽 has a much lower diffuclty than 血港鬼影. That means 血港鬼影 players don't need to be very careful when arranging 祖安怒兽 allies to fight alongside, as they will need a much lower level of skill to be able to work well with you.

Fighting on the same side, you should expect to see an overall large increase in your team’s capacity to dish out massive AD. Combined, these champs can tear through the other team with a lot of physcial damage.

Although, by grouping 血港鬼影 and 祖安怒兽 together, you will not be granting your side much magical damage output. Make sure to include other champions on your team that fills this relative gap in this pairing's kit.

Regardless of your 祖安怒兽 ally's ability, you should focus on increasing your income, warding to avoid ambushes, and clearing objectives. If you do this, you should do well, regardless.

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If you would like to learn all of the intricacies of 血港鬼影 in order to synergize with 祖安怒兽 during both the early game and mid / late game phases of League matches, you should continue reading to learn additional tips and tricks for this champion pairing. If you use the build and stats shown above, you should grow your win rate significantly.

The ideal finished items to get in your 血港鬼影 and 祖安怒兽 synergy build include 黯影阔剑, 公理圆弧, and 禁忌时机. When 血港鬼影 combined at least these three great items in his build, he did much better when paired up with 祖安怒兽 than with many other typical builds. In fact, 血港鬼影 had an average winrate of 47.0% when synergizing his build and playstyle to 祖安怒兽 with this build.

To have the greatest chance of beating your oponents, 血港鬼影 players should equip the 丛刃, 恶意中伤, 僵尸守卫, 终极猎人, 骸骨镀层, and 坚定 runes from the 主宰 and 坚决 rune sets. Out of all the runes players chose for this team composition, this mix of runes yielded the top win rate. Notably, these runes gave a 47.0% win rate overall.

If you would like to see 血港鬼影 with 祖安怒兽 synergy tips and builds for a a specific rank, feel free to select one from the selection menu above. If viewing for the first time, the stats and strategies shown are computed using all games finished with these champions.