- 秒放版的【透骨尖钉】更快且能造成额外伤害
你的很多进攻型技能也是你的逃生工具。务必确保你总有一套方案来撤离战斗。
- 用蓄力版的【透骨尖钉】命中一名敌人,总会将该敌人拖拽一段相同的距离。在近战距离使用它,可将敌人拽到你身后。
- 派克非常脆,因此不要害怕暂时撤出战斗。在敌人看不见你时,你可以通过【溺水之幸】来回复显著的生命值。
- 在兵线上时,尽量试着从一个安全的距离上利用【解脱之手】的穿透伤害来消耗敌人。
【帝国视界】本身非常难以命中敌人,所以要时刻留意地图各处的遭遇战,来对那些被干扰了注意力或被控制的敌人使用,这样就能更易命中敌人。
- 如果你很难用【永不复行】来束缚住敌人,可以试试趁着敌人靠近敌方小兵的时候释放该技能,来用爆炸带给TA惊喜。
- 【恶魔升华】也许会让斯维因非常难以被击杀,但敌人也可以非常容易地走出技能范围。如果敌人的机动性已经高到爆表,可以尝试购买一些减速装备,来将敌人留在技能范围内。
The 血港鬼影 诺克萨斯统领 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 诺克萨斯统领, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.
Overall, 血港鬼影 sees a large worsening in his KDA (ratio of kills and assists to deaths) when paired with 诺克萨斯统领. His KDA decreased from NaN to NaN. This drop shows that 诺克萨斯统领 helps 血港鬼影 perform poorer in ranked LoL matches. Yet, the small difference shows that this performance change is only marginal.
When 血港鬼影 is an ally to 诺克萨斯统领, he sees a marginal improvement in his total damage dealt. This could signal that 诺克萨斯统领 provides cover for him to dish out more damage or that his support also helps increase the game's duration. Similarly, when 血港鬼影 is played alongside 诺克萨斯统领 on the same side, he usually scores many fewer killing sprees compared to when he plays on his own. This is contrasting evidence that he is worse when playing with 诺克萨斯统领.
Moreover, when 血港鬼影 plays with 诺克萨斯统领 on the same team, he on average takes a little less damage than when he fights alone. Getting dealt not as much damage may indicate that 诺克萨斯统领 does a decent job of covering 血港鬼影 during team fights.
There is no ideal synergy for 血港鬼影 that will always be his ideal synergy. Yet, overall, 诺克萨斯统领 is a top-tier teammate for 血港鬼影. By playing on the same side as 血港鬼影, he raises their win rate by 3.7% to 52.8%. This demonstrates that there is a very strong synergy between 血港鬼影 and 诺克萨斯统领 that results in them performing stronger together than alone.
诺克萨斯统领 has a greater difficulty than 血港鬼影. That means 血港鬼影 players need to be cautious when lining up 诺克萨斯统领 allies to play with, as they will need a greater level of skill to work well with you.
When playing alongside, 血港鬼影 players should expect to observe an overall large increase in your team’s capability to destroy wih physical damage. When paired, these champions should be able to take down targets with auto-attacks and other AD damage abilities.
In contrast, by grouping 血港鬼影 and 诺克萨斯统领 together, you probably will not be providing your side a great deal of tankyness. Make sure to include other champions on your team that offsets this disparity in their abilities.
Regardless of the skill of your 诺克萨斯统领 teammate, you should focus on maximizing your gold income, staying alive by avoiding foolish fights, and clearing objectives. If you do this, you will do well, regardless.
If you would like to truly master 血港鬼影 in order to work well with 诺克萨斯统领 during both the laning and mid / late game phases of LoL matches, you should keep reading to gather additional tips and tricks for this champion pairing. If you mind the build and stats presented above, you will increase your win rate significantly.
The best finished items to have in your 血港鬼影 and 诺克萨斯统领 synergy build include 黯影阔剑, 狂妄, and 感电三轮刃. When 血港鬼影 combined at least these three pieces in his build, he performed much better when fighting alongside 诺克萨斯统领 than with most other typical item sets. In fact, 血港鬼影 had an average winrate of 52.8% helping carry 诺克萨斯统领 with this build.
To have the greatest likelihood of beating your oponents, you should use the 丛刃, 猛然冲击, 僵尸守卫, 灵性猎手, 星界洞悉, and 神奇之鞋 runes from the 主宰 and 启迪 rune sets. Of all the rune combinations players used for 血港鬼影 and 诺克萨斯统领 pairings, this blending of runes resulted in the greatest win rate. Notably, these runes gave a 52.8% winrate overall.
If you need to get 血港鬼影 with 诺克萨斯统领 synergy tips and stats for a a specific skill level, please select one from the selection menu provided above. At first, the statistics and strategies displayed are computed using all games finished with both champions.