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altText1不屈之枪 is in the b tier of champions

不屈之枪 with 麦林炮手

altText2不屈之枪 is in the b tier of champions
FighterAssassin
MarksmanAssassin

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numAnalyzed
胜率
47.7 %
kda
2.06
受欢迎度
3.4 %

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At MOBA Champion, we download data from from millions of League of Legends rounds straight from Riot Games each week. 不屈之枪 has fought alongside 麦林炮手 in 5841 recent, competitive matches. By pooling so much complete data directly from the hosts of League, we are totally sure that we can produce high-quality, usable builds to help 不屈之枪 play with 麦林炮手. It is relatively rare for 不屈之枪 to play with 麦林炮手 on the same team. This has only happened in approx. 3.4% of rounds with 不屈之枪.

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Unfortunately, 不屈之枪 has done a below average job of playing alongside 麦林炮手. Typically, he wins a dismal 47.7% of rounds the champions fight alongside one another. If you want to maximize your potential as 不屈之枪 when playing with 麦林炮手 by learning how to better synergize your tactics with her, then review the full build (with items, runes, summoner spells, and skills) below!

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物品

第一项

期望时间
长剑复用型药水

下一个项目

5分钟
十字镐考尔菲德的战锤

Core 不屈之枪 Items

22分钟
破败王者之刃赛瑞尔达的怨恨禁忌时机

可选项目

斯特拉克的挑战护手夜之锋刃狂妄朔极之矛

Summoner Spells

summonerflash summoner spell D
summonerdot summoner spell F

技能顺序

为不屈之枪提升等级的第一个技能q
>
为不屈之枪提供的第二种能力,以提高水平w
>
不屈之枪 最大化的最后一项技能e

符文

精密强攻凯旋传说:韧性致命一击
主宰猛然冲击寻宝猎人
Adaptive ForceAdaptive ForceMagic Resist
不屈之枪's passive ability p
不屈之枪's q ability q
不屈之枪's w ability w
不屈之枪's e ability e
不屈之枪's ultimate ability r
1
Q
2
W
3
E
4
Q
5
Q
6
R
7
Q
8
W
9
Q
10
W
11
R
12
W
13
W
14
E
15
E
16
R

guide.title

guide.playingAs

【矢志不退】会在5次技能或普攻后激活——提前做好计划,可使你在战斗中激活一次以上的【矢志不退】。

先用【Q贯星长枪】消耗敌人,然后再跳过去将其处决。

如果一名敌人即将走出你的【E神佑枪阵】的范围,你可以再次施放这个技能来立刻用圣盾进行猛击。

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- 你可以用【急速射击】来帮你尽快在敌方英雄身上叠满【爆炸火花】。

- 崔丝塔娜的巨枪可以让它远距离攻击目标。利用这个可以防止你的敌人靠近你。

- 在你对一个敌人叠满【爆炸火花】的层数后,再用【火箭跳跃】跳到这个敌人身上,就能对这个敌人造成爆发性的伤害。

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不屈之枪 Image
winRate
47.7 %
VS
winRate
52.3 %
麦林炮手 Image
6.9
< kills >
7.4
6.9
< deaths >
6.9
7.3
< assists >
7.2
1.58
< killingSprees >
1.71
95
< cs >
106
0.22
< dragons >
0.23
0.36
< inhibitors >
0.39
18,546
< physicalDamage >
19,601
745
< magicDamage >
776
1,215
< trueDamage >
1,231
20,507
< damageDealt >
21,609
25,785
< damageTaken >
26,401
10,923
< goldEarned >
11,313
1.45
< towers >
1.62
0.04
< barons >
0.05
4,851
< heal >
5,143
12,512
< xp >
13,015
32
< visionScore >
30
14
< wardsPlaced >
13
67
< ccTime >
70

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The 不屈之枪 麦林炮手 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 麦林炮手, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.

Overall, 不屈之枪 sees a very large drop in his KDA (ratio of kills and assists to deaths) when paired with 麦林炮手. His KDA went down from NaN to NaN. This decrease shows that 麦林炮手 helps 不屈之枪 perform not as well in ranked LoL games. Yet, the small difference proves that this performance change is not very impactful.

When 不屈之枪 tries to synergize with 麦林炮手, he observes a small decrease in his complete damage output. This could indicate that 麦林炮手 does not help protection for him to deal more damage or that her allyship also helps increase the round's duration. Similarly, when 不屈之枪 is played alongside 麦林炮手 on the same team, he usually scores many fewer killing sprees than when he plays on his own. This is contrasting evidence that he is worse when playing synergisticly with 麦林炮手.

Additionally, when 不屈之枪 plays with 麦林炮手 on the same team, he often takes a little less damage than when he plays alone. Receiving not as much damage could mean that 麦林炮手 does a decent job of covering 不屈之枪 during teamfights.

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伤害数据

不屈之枪
麦林炮手
物理伤害
魔法伤害
真实伤害

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不屈之枪
麦林炮手

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There is no top synergy for 不屈之枪 that will always be his #1 ally. However, overall, 麦林炮手 is a not very good companion for 不屈之枪. By playing on the same team as 不屈之枪, she decreases their win rate by -1.7% to 47.7%. This shows that there is a bad strategic relationship between 不屈之枪 and 麦林炮手 that allows them to perform worse together than without each other.

麦林炮手 has a lower difficulty than 不屈之枪. That means 不屈之枪 players don't need to be very careful when arranging 麦林炮手 teammates to play with, as they will require a relatively low level of skill to play well with you.

Playing cooperatively, you should expect to observe an overall large increase in your team’s ability to deal physical damage. When paired, these champions should be able to take down targets with auto-attacks and other AD damage abilities.

Conversely, by pairing 不屈之枪 and 麦林炮手 together, you probably will not be granting your other teammates a lot of utility. Make sure to include other champions on your team that fills this relative gap in this pairing's potential.

Regardless of the ability of your 麦林炮手 teammate, you should focus on increasing your gold income, outlasting your enemies, and taking down objectives. If you do this, you will do well, regardless.

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If you would like to learn all of the intricacies of 不屈之枪 in order to pair well with 麦林炮手 during both the laning and mid / late game phases of LoL rounds, you should continue reading to pick up additional tips and tricks for this champion pairing. If you mind the build and stats presented above, you should increase your win rate significantly.

The top finished items to focus on in your 不屈之枪 and 麦林炮手 synergy build include 破败王者之刃, 赛瑞尔达的怨恨, and 禁忌时机. When 不屈之枪 combined at least these three great items in his build, he did a lot better when paired up with 麦林炮手 than with many other common builds. In fact, 不屈之枪 boasted an average winrate of 47.7% helping carry 麦林炮手 with this build.

To have the highest chance of vanquishing your oponents, 不屈之枪 players should use the 强攻, 凯旋, 传说:韧性, 致命一击, 猛然冲击, and 寻宝猎人 runes from the 精密 and 主宰 rune sets. Out of all the rune sets that we analyzed for 不屈之枪 and 麦林炮手 pairings, this combination of runes yielded the highest win rate. Moreover, these runes averaged a 47.7% win rate overall.

If you want to get 不屈之枪 and 麦林炮手 collaboration tips and stats for a an individual skill level, feel free to choose one from the selection menu shown above. At first, the stats and strategies displayed are computed using every match finished with both champions.