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altText1不屈之枪 is in the b tier of champions

不屈之枪 with 沙漠死神

altText2不屈之枪 is in the a tier of champions
FighterAssassin
FighterTank

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numAnalyzed
胜率
49.5 %
kda
2.09
受欢迎度
2 %

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At MOBA Champion, we take in the results of from millions of League matches directly from Riot Games each and every week. 不屈之枪 has gone into battle with 沙漠死神 in 3409 recently played, ranked games. By amassing so much relevant data from the publishers of League, we are confident that we can produce high-quality, accurate builds to help 不屈之枪 play with 沙漠死神. It is relatively rare for 不屈之枪 to play alongside 沙漠死神 as allies. This has only happened in approx. 2.0% of matches with 不屈之枪.

summary.title

不屈之枪 does a average job of playing alongside 沙漠死神. Normally, he wins an acceptable 49.5% of the time the champs try and synergize their gameplay. If you want to win more matches as 不屈之枪 when fighting on the same team as 沙漠死神 by figuring out how to better synergize your gameplay with him, then dig into the complete build (with items, runes, summoner spells, and skills) below!

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物品

第一项

期望时间
多兰之刃生命药水

下一个项目

5分钟
长剑十字镐

Core 不屈之枪 Items

22分钟
黑色切割者血鸣焚天

可选项目

夜之锋刃赛瑞尔达的怨恨朔极之矛破败王者之刃

Summoner Spells

summonerflash summoner spell D
summonerdot summoner spell F

技能顺序

为不屈之枪提升等级的第一个技能q
>
为不屈之枪提供的第二种能力,以提高水平w
>
不屈之枪 最大化的最后一项技能e

符文

精密强攻凯旋传说:韧性致命一击
主宰恶意中伤无情猎手
Adaptive ForceAdaptive ForceArmor
不屈之枪's passive ability p
不屈之枪's q ability q
不屈之枪's w ability w
不屈之枪's e ability e
不屈之枪's ultimate ability r
1
Q
2
W
3
E
4
Q
5
Q
6
R
7
Q
8
W
9
Q
10
W
11
R
12
W
13
W
14
E
15
E
16
R

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【矢志不退】会在5次技能或普攻后激活——提前做好计划,可使你在战斗中激活一次以上的【矢志不退】。

先用【Q贯星长枪】消耗敌人,然后再跳过去将其处决。

如果一名敌人即将走出你的【E神佑枪阵】的范围,你可以再次施放这个技能来立刻用圣盾进行猛击。

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- 如果时刻注意用【Q汲魂痛击】来补刀的话,就能在游戏的后期拥有强大的冲击力。

- 如果你1个人单走一路,那么【E灵魂烈焰】会是一个很好的刷兵手段。如果你在一条有2个英雄的兵线上,并且推进太远的话,【E灵魂烈焰】就不那么好用了。在【Q汲魂痛击】的单体补刀与【E灵魂烈焰】范围伤害技能的刷兵之间找到正确的平衡点。

- 如果你防御力低下,人们就会集中攻击你,就算是你在终极技能的持续时间中。即使你要走物攻路线,也要尽量购买一些提高生存能力的装备。

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不屈之枪 Image
winRate
49.5 %
VS
winRate
50.5 %
沙漠死神 Image
7.1
< kills >
7.4
7
< deaths >
6.9
7.5
< assists >
7.2
1.67
< killingSprees >
1.71
83
< cs >
106
0.26
< dragons >
0.23
0.34
< inhibitors >
0.39
18,179
< physicalDamage >
19,601
711
< magicDamage >
776
1,229
< trueDamage >
1,231
20,120
< damageDealt >
21,609
25,929
< damageTaken >
26,401
10,945
< goldEarned >
11,313
1.38
< towers >
1.62
0.05
< barons >
0.05
5,090
< heal >
5,143
12,192
< xp >
13,015
35
< visionScore >
30
15
< wardsPlaced >
13
68
< ccTime >
70

summary.titleContinued

The 不屈之枪 沙漠死神 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 沙漠死神, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.

Overall, 不屈之枪 sees a large worsening in his KDA (ratio of kills and assists to deaths) when paired with 沙漠死神. His KDA went down from NaN to NaN. This drop shows that 沙漠死神 helps 不屈之枪 perform not as well in ranked League rounds. Yet, the small difference proves that this performance change is only marginal.

When 不屈之枪 is an ally to 沙漠死神, he gets a small decrease in his complete damage output. This could demonstrate that 沙漠死神 doesn't help cover for him to dish out more damage or that his participation also helps extend the game's duration. Similarly, when 不屈之枪 is played alongside 沙漠死神 on the same team, he usually scores many fewer killing sprees than when he plays alone. This is contrasting evidence that he is worse when playing synergisticly with 沙漠死神.

Additionally, when 不屈之枪 plays with 沙漠死神 on the same team, he on average takes a little less damage than when he fights alone. Taking not as much damage could indicate that 沙漠死神 does a decent job of covering 不屈之枪 in teamfights.

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伤害数据

不屈之枪
沙漠死神
物理伤害
魔法伤害
真实伤害

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不屈之枪
沙漠死神

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There is no universally accepted best companion for 不屈之枪 that will 100% of the time be his top teammate. However, 沙漠死神 is a very typical ally for 不屈之枪. By playing on the same team as 不屈之枪, he raises their win rate by 0.1% to 49.5%. This demonstrates that there is a weak bond between 不屈之枪 and 沙漠死神 that allows them to perform stronger together than alone.

沙漠死神 has a greater difficulty than 不屈之枪. That means 不屈之枪 players need to be cautious when finding 沙漠死神 comrades to go into battle on the same side as, as they will have to have a greater level of skill to cooperate well with you.

Working on the same side, you should observe an overall large increase in your team’s ability to deal physical damage. Together, these two should be able to take down targets with auto-attacks and other AD damage abilities.

Conversely, by aligning 不屈之枪 and 沙漠死神 together, you probably will not be providing your other allies much utility. Make sure to bring other champions on your team that nullifies this relative gap in this pairing's kit.

Regardless of your 沙漠死神 ally's ability, you should focus on increasing your gold income, warding to avoid ambushes, and taking down objectives. If you do this, you should do well anyway.

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If you would like to truly master 不屈之枪 to pair well with 沙漠死神 during both the laning and mid / late game phases of League, you should continue reading to learn a few extra lessons on this champion pairing. If you pay attention to the build and tips displayed above, you will grow your win rate by a lot.

The top finished items to have in your 不屈之枪 and 沙漠死神 synergy build include 黑色切割者, 血鸣, and 焚天. When 不屈之枪 incorporated at least these three great items in his build, he performed a lot better as an ally of 沙漠死神 than with most other commonly used builds. In fact, 不屈之枪 boasted an average win rate of 49.5% when synergizing his build and playstyle to 沙漠死神 with this build.

To have the highest probability of beating your oponents, 不屈之枪 players should equip the 强攻, 凯旋, 传说:韧性, 致命一击, 恶意中伤, and 无情猎手 runes from the 精密 and 主宰 rune sets. Of all the rune sets players used for 不屈之枪 and 沙漠死神 pairings, this combo of runes yielded the top win rate. Moreover, these runes averaged a 49.5% winrate overall.

If you want to see 不屈之枪 with 沙漠死神 synergy tips and builds for a a specific division rank, feel free to select one from the selection menu shown above. By default, the stats and guides given are calculated using every round run with both champions.