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altText1不屈之枪 is in the b tier of champions

不屈之枪 with 九尾妖狐

altText2不屈之枪 is in the b tier of champions
FighterAssassin
MageAssassin

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numAnalyzed
胜率
46.7 %
kda
2.06
受欢迎度
2.4 %

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We pull the results of from millions of League of Legends matches straight from Riot Games each week. 不屈之枪 has been on the same team as 九尾妖狐 in 4081 recent, ranked games. By gathering so much relevant data from the creators of LoL, we are sure that we can showcase robust, usable builds to help 不屈之枪 synergize with 九尾妖狐. It is relatively rare for 不屈之枪 to play alongside 九尾妖狐 on the same side. This has only happened in approximately 2.4% of matches with 不屈之枪.

summary.title

Unfortunately, 不屈之枪 does a awful job of teaming up with 九尾妖狐. Normally, he wins a poor 46.7% of games the champions try and work together in. If you want to win more matches as 不屈之枪 when fighting on the same team as 九尾妖狐 by learning how to better synergize your playstyle with her, then review the complete build (with items, runes, summoner spells, and skills) below!

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物品

第一项

期望时间
生命药水云游图鉴

下一个项目

5分钟
十字镐考尔菲德的战锤

Core 不屈之枪 Items

22分钟
朔极之矛血鸣星蚀

可选项目

夜之锋刃赛瑞尔达的怨恨禁忌时机玛莫提乌斯之噬

Summoner Spells

summonerflash summoner spell D
summonerdot summoner spell F

技能顺序

为不屈之枪提升等级的第一个技能q
>
为不屈之枪提供的第二种能力,以提高水平w
>
不屈之枪 最大化的最后一项技能e

符文

精密强攻凯旋传说:韧性致命一击
主宰恶意中伤无情猎手
Adaptive ForceAdaptive ForceHealth Scaling
不屈之枪's passive ability p
不屈之枪's q ability q
不屈之枪's w ability w
不屈之枪's e ability e
不屈之枪's ultimate ability r
1
Q
2
W
3
E
4
Q
5
Q
6
R
7
Q
8
W
9
Q
10
W
11
R
12
W
13
W
14
E
15
E
16
R

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【矢志不退】会在5次技能或普攻后激活——提前做好计划,可使你在战斗中激活一次以上的【矢志不退】。

先用【Q贯星长枪】消耗敌人,然后再跳过去将其处决。

如果一名敌人即将走出你的【E神佑枪阵】的范围,你可以再次施放这个技能来立刻用圣盾进行猛击。

guide.playingAgainst

- 在团战中用魅惑妖术先手,并用【灵魄突袭】追击落单的敌人。

- 【灵魄突袭】能够为阿狸的其它技能创造机会,它可以为【魅惑妖术】清出一条路,有助于让【欺诈宝珠】来回命中敌人两次,并且突进到敌人身边可以让【妖异狐火】更易选中目标。

- 用【魅惑妖术】来启动你的连招,它将会使【欺诈宝珠】和【妖异狐火】更容易命中敌人。

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不屈之枪 Image
winRate
46.7 %
VS
winRate
53.3 %
九尾妖狐 Image
7.2
< kills >
7.4
7.1
< deaths >
6.9
7.4
< assists >
7.2
1.67
< killingSprees >
1.71
94
< cs >
106
0.26
< dragons >
0.23
0.38
< inhibitors >
0.39
19,225
< physicalDamage >
19,601
768
< magicDamage >
776
1,231
< trueDamage >
1,231
21,225
< damageDealt >
21,609
26,625
< damageTaken >
26,401
11,194
< goldEarned >
11,313
1.56
< towers >
1.62
0.05
< barons >
0.05
5,218
< heal >
5,143
12,781
< xp >
13,015
34
< visionScore >
30
15
< wardsPlaced >
13
71
< ccTime >
70

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The 不屈之枪 九尾妖狐 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 九尾妖狐, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.

Overall, 不屈之枪 sees a very large drop in his KDA (ratio of kills and assists to deaths) when paired with 九尾妖狐. His KDA fell from NaN to NaN. This decrease shows that 九尾妖狐 helps 不屈之枪 perform poorer in ranked LoL rounds. Yet, the small difference indicates that this performance change is not very impactful.

When 不屈之枪 plays on the same team as 九尾妖狐, he sees a little decrease in his full damage dealt. This change may indicate that 九尾妖狐 does not support by providing protection for him to deal more damage or that her presence on the team also helps extend the game's duration. Similarly, when 不屈之枪 is played alongside 九尾妖狐 on the same side, he usually scores many fewer killing sprees compared to when he plays without 九尾妖狐. This is contrasting evidence that he is worse when playing synergisticly with 九尾妖狐.

Moreover, when 不屈之枪 plays with 九尾妖狐 on the same team, he often receives a little more damage than when he plays alone. Getting dealt more damage could mean that 九尾妖狐 does a poor job of protecting 不屈之枪 during team fights.

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伤害数据

不屈之枪
九尾妖狐
物理伤害
魔法伤害
真实伤害

championDifferences.playStyle.title

不屈之枪
九尾妖狐

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There is no ideal synergy for 不屈之枪 that will 100% of the time be his best teammate. Yet, overall, 九尾妖狐 is a not very good ally for 不屈之枪. By locking into the same team as 不屈之枪, she lowers their win rate by -2.7% to 46.7%. This signals that there is a bad strategic relationship between 不屈之枪 and 九尾妖狐 that results in them performing not as well together than alone.

九尾妖狐 has a greater difficulty than 不屈之枪. That means you must be very careful when arranging 九尾妖狐 teammates to go into battle on the same side as, as they will have to have a greater level of skill to cooperate well with you.

When playing together, 不屈之枪 players should witness an overall large increase in your team’s ability to dish out massive AD. Combined, these two should be able to take down targets with auto-attacks and other AD damage abilities.

In contrast, by grouping 不屈之枪 and 九尾妖狐 together, you may not be granting your side very much tankyness. Make sure to include other champs on your team that nullifies this hole in this pairing's capabilities.

Regardless of your 九尾妖狐 ally's ability, you need to focus on increasing your gold income, outlasting your enemies, and clearing objectives. If you heed this simple advice, you will do well anyway.

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If you would like to truly master 不屈之枪 to synergize with 九尾妖狐 during both the early game and mid / late game phases of League rounds, you should keep reading to master a few extra tricks and insights into this champion pairing. If you use the build and stats shown above, you will increase your win rate by a lot.

The most crucial finished items to use in your 不屈之枪 and 九尾妖狐 synergy build include 朔极之矛, 血鸣, and 星蚀. When 不屈之枪 included at least these three pieces in his build, he performed a lot better when fighting alongside 九尾妖狐 than with most other typical item sets. In fact, 不屈之枪 boasted an average winrate of 46.7% helping carry 九尾妖狐 with this build.

To have the best likelihood of crushing your oponents, you should use the 强攻, 凯旋, 传说:韧性, 致命一击, 恶意中伤, and 无情猎手 runes from the 精密 and 主宰 rune sets. Of all the rune combinations players picked for 不屈之枪 and 九尾妖狐 pairings, this blending of runes resulted in the top win rate. In fact, these runes averaged a 46.7% win rate overall.

If you need to get 不屈之枪 with 九尾妖狐 synergy tips and stats for a a distinct division rank, please choose one from the selection menu displayed above. At first, the statistics and guides shown are computed using every game completed with these champs.