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altText1雪原双子 is in the b tier of champions

雪原双子 with 祖安狂人

altText2雪原双子 is in the a tier of champions
TankFighter
FighterTank

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numAnalyzed
胜率
47.9 %
kda
2.24
受欢迎度
1.9 %

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We download the results of from millions of League games directly from Riot Games each and every week. 雪原双子 has fought alongside 祖安狂人 in 1684 recent, competitive games. By gathering so much relevant data straight from the publishers of League, we are totally sure that we can give you high quality, usable builds to help 雪原双子 synergize with 祖安狂人. It is relatively rare for 雪原双子 to play alongside 祖安狂人 on the same team. This has only happened in approximately 1.9% of games with 雪原双子.

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Unfortunately, 雪原双子 has done a poor job of fighting on the same side as 祖安狂人. Normally, he wins a lowly 47.9% of the time the champs fight alongside one another. If you want to win more matches as 雪原双子 when fighting on the same team as 祖安狂人 by figuring out how to better synergize your play style with him, then check out the full build (with items, runes, summoner spells, and skills) below!

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物品

第一项

期望时间
踏苔蜥幼苗生命药水

下一个项目

5分钟
红水晶增幅典籍

Core 雪原双子 Items

22分钟
败魔冰霜之心兰德里的折磨

可选项目

灭世者的死亡之帽璀璨回响千变者贾修荆棘之甲

Summoner Spells

summonerflash summoner spell D
summonersmite summoner spell F

技能顺序

为雪原双子提升等级的第一个技能q
>
为雪原双子提供的第二种能力,以提高水平e
>
雪原双子 最大化的最后一项技能w

符文

巫术相位猛冲灵光披风迅捷水上行走
主宰恶意中伤无情猎手
Attack SpeedAdaptive ForceArmor
雪原双子's passive ability p
雪原双子's q ability q
雪原双子's w ability w
雪原双子's e ability e
雪原双子's ultimate ability r
1
Q
2
W
3
E
4
Q
5
Q
6
R
7
Q
8
E
9
Q
10
E
11
R
12
E
13
E
14
W
15
W
16
R

guide.title

guide.playingAs

- 吞噬可以让努努呆在线上对抗敌方远程英雄。

- 如果有对手即将跑出射程,你可以选择早点打断绝对零度造成部分伤害。

- 延迟施放绝对零度直到对手使用完首轮限制,通常是有益的。尽量在冲入团战之前再等待一下。

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- 屠刀对中立怪物的杀伤力很强。可以通过中立怪物打钱,直到终极必杀技能够治疗你,而不用回到基地。

- 时机正好的背水一战可以引诱敌方英雄来攻击你,即使他们没有足够的攻击输出消灭你。

- 振奋盔甲能够增加使用终极必杀技所回复的生命值,缩短所有技能的冷却时间。

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雪原双子 Image
winRate
47.9 %
VS
winRate
52.1 %
祖安狂人 Image
5.2
< kills >
5.3
7
< deaths >
6.7
10.5
< assists >
11.1
1.17
< killingSprees >
1.18
30
< cs >
30
1.49
< dragons >
1.56
0.38
< inhibitors >
0.38
1,069
< physicalDamage >
1,077
13,240
< magicDamage >
13,358
815
< trueDamage >
840
15,125
< damageDealt >
15,276
36,834
< damageTaken >
36,969
10,687
< goldEarned >
10,814
1.21
< towers >
1.26
0.38
< barons >
0.4
19,599
< heal >
19,841
12,522
< xp >
12,772
18
< visionScore >
19
6
< wardsPlaced >
5
450
< ccTime >
459

summary.titleContinued

The 雪原双子 祖安狂人 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 祖安狂人, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.

Overall, 雪原双子 sees a very large drop in his KDA (ratio of kills and assists to deaths) when paired with 祖安狂人. His KDA worsened from NaN to NaN. This drop shows that 祖安狂人 helps 雪原双子 perform not as well in competitive League of Legends rounds. Yet, the small difference indicates that this performance change is only marginal.

When 雪原双子 is paired with 祖安狂人, he gets a barely noticable drop in his complete damage output. This change could signal that 祖安狂人 does not support by providing protection for him to dish out more damage or that his allyship also helps increase the game's duration. Similarly, when 雪原双子 is played alongside 祖安狂人 on the same side, he usually scores many fewer killing sprees than when he plays on his own. This is contrasting evidence that he is worse when playing synergisticly with 祖安狂人.

Additionally, when 雪原双子 plays with 祖安狂人 on the same side, he on average receives a little less damage than when he plays alone. Getting dealt not as much damage may mean that 祖安狂人 does a decent job of covering 雪原双子 in team fights.

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伤害数据

雪原双子
祖安狂人
物理伤害
魔法伤害
真实伤害

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雪原双子
祖安狂人

championDifferences.whoIsBetter

There is no universally accepted best companion for 雪原双子 that will always be his best synergy. Yet, 祖安狂人 is a very typical companion for 雪原双子. By being on the same team as 雪原双子, he improves their win rate by 0.4% to 47.9%. This signals that there is a weak bond between 雪原双子 and 祖安狂人 that allows them to perform at the top of their game together than without each other.

祖安狂人 has a greater difficulty than 雪原双子. That means 雪原双子 players should be careful when enlisting 祖安狂人 comrades to play with, as they will have to have a greater level of skill to cooperate well with you.

When playing together, you should expect to witness an overall large increase in your team’s capacity to deal magic damage. Together, these two can deal quite a lot of AP type damage.

Although, by bringing 雪原双子 and 祖安狂人 together, you may not be providing your team a lot of utility. We recommend you bring other champs on your team that neutralizes this relative hole in this pairing's kit.

Regardless of the ability of your 祖安狂人 teammate, you should focus on maximizing your income, warding to avoid ambushes, and taking down objectives. If you heed this simple advice, you will do well, regardless.

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If you would like to truly master 雪原双子 to work well with 祖安狂人 during both the early game and mid / late game phases of League games, you should keep reading to master a few extra lessons on this champion pairing. If you mind the build and suggestions displayed here, you will grow your win rate significantly.

The ideal finished items to use in your 雪原双子 and 祖安狂人 synergy build include 败魔, 冰霜之心, and 兰德里的折磨. When 雪原双子 incorporated at least these three items in his build, he did much better when paired up with 祖安狂人 than with most other common item sets. In fact, 雪原双子 had an average win rate of 47.9% when synergizing his build and playstyle to 祖安狂人 with this build.

To have the greatest probability of beating your oponents, you should equip the 相位猛冲, 灵光披风, 迅捷, 水上行走, 恶意中伤, and 无情猎手 runes from the 巫术 and 主宰 rune sets. Of all the rune builds that we analyzed for this champion pairing, this composite of runes resulted in the best win rate. In fact, these runes provided a 47.9% win rate overall.

If you need to get 雪原双子 with 祖安狂人 collaboration tips and builds for a an individual player tier, please select one from the selection menu displayed above. By default, the stats and tips and suggestions given are computed using all games finished with both champs.