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altText1沙漠死神 is in the a tier of champions

沙漠死神 with 永恒梦魇

altText2沙漠死神 is in the a tier of champions
FighterTank
AssassinFighter

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numAnalyzed
胜率
51.6 %
kda
2.04
受欢迎度
5.3 %

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We pull the stats from from millions of League matches straight from Riot Games each and every week. 沙漠死神 has fought alongside 永恒梦魇 in 6007 recently played, ranked games. By accumulating so much great data from the hosts of LoL, we feel confident that we can give you robust, accurate builds to help 沙漠死神 play with 永恒梦魇. It is somewhat uncommon for 沙漠死神 to play alongside 永恒梦魇 as allies. This pairing has only happened in about 5.3% of rounds with 沙漠死神.

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沙漠死神 does a decent job of synergizing with 永恒梦魇. Usually, he wins an acceptable 51.6% of rounds the champions appear on the same team. If you want to win more matches as 沙漠死神 when playing alongside 永恒梦魇 by learning how to better synergize your strategy with him, then check out the full build (with items, runes, summoner spells, and skills) below!

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物品

第一项

期望时间
生命药水女神之泪

下一个项目

5分钟
长剑耀光

Core 沙漠死神 Items

22分钟
荆棘之甲三相之力焚天

可选项目

斯特拉克的挑战护手巨型九头蛇挺进破坏者千变者贾修

Summoner Spells

summonerhaste summoner spell D
summonerteleport summoner spell F

技能顺序

为沙漠死神提升等级的第一个技能q
>
为沙漠死神提供的第二种能力,以提高水平w
>
沙漠死神 最大化的最后一项技能e

符文

精密迅捷步法凯旋传说:韧性坚毅不倒
坚决复苏之风坚定
Ability HasteHealth ScalingHealth Scaling
沙漠死神's passive ability p
沙漠死神's q ability q
沙漠死神's w ability w
沙漠死神's e ability e
沙漠死神's ultimate ability r
1
Q
2
W
3
E
4
Q
5
Q
6
R
7
Q
8
W
9
Q
10
W
11
R
12
W
13
W
14
E
15
E
16
R

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- 如果时刻注意用【Q汲魂痛击】来补刀的话,就能在游戏的后期拥有强大的冲击力。

- 如果你1个人单走一路,那么【E灵魂烈焰】会是一个很好的刷兵手段。如果你在一条有2个英雄的兵线上,并且推进太远的话,【E灵魂烈焰】就不那么好用了。在【Q汲魂痛击】的单体补刀与【E灵魂烈焰】范围伤害技能的刷兵之间找到正确的平衡点。

- 如果你防御力低下,人们就会集中攻击你,就算是你在终极技能的持续时间中。即使你要走物攻路线,也要尽量购买一些提高生存能力的装备。

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- 在终极技能突进时使用黑暗庇护,也许会让恐慌的敌人在你的护盾上浪费一次限制技能。

- 在千钧一发之际施放终极技能是非常划算的,即使你不能用它来突进。

- 梦魇之径不仅是攻击技能,还可以让你远离战斗或者从必死的境地之中逃脱。

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沙漠死神 Image
winRate
51.6 %
VS
winRate
48.4 %
永恒梦魇 Image
5.1
< kills >
5
5.2
< deaths >
5.2
5.5
< assists >
5.3
1.19
< killingSprees >
1.15
173
< cs >
168
0.09
< dragons >
0.12
0.6
< inhibitors >
0.56
14,049
< physicalDamage >
13,870
5,532
< magicDamage >
5,324
410
< trueDamage >
418
19,992
< damageDealt >
19,613
37,479
< damageTaken >
37,362
11,769
< goldEarned >
11,624
2.69
< towers >
2.58
0.02
< barons >
0.03
13,810
< heal >
13,874
15,377
< xp >
15,156
15
< visionScore >
15
8
< wardsPlaced >
8
522
< ccTime >
529

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The 沙漠死神 永恒梦魇 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 永恒梦魇, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.

Overall, 沙漠死神 sees a large worsening in his KDA (ratio of kills and assists to deaths) when paired with 永恒梦魇. His KDA worsened from NaN to NaN. This negative change shows that 永恒梦魇 helps 沙漠死神 perform worse in competitive League games. Yet, the small difference shows that this performance change is not very impactful.

When 沙漠死神 tries to synergize with 永恒梦魇, he sees a marginal improvement in his complete damage output. This difference may signal that 永恒梦魇 supports by providing protection for him to dish out more damage or that his allyship also helps extend the game's duration. Similarly, when 沙漠死神 is played together with 永恒梦魇 on the same side, he usually scores many fewer killing sprees than when he plays alone. This is contrasting evidence that he is worse when playing alongside 永恒梦魇.

Additionally, when 沙漠死神 plays with 永恒梦魇 on the same team, he often receives a little more damage than when he plays alone. Taking more damage may indicate that 永恒梦魇 does a poor job of covering 沙漠死神 during teamfights.

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伤害数据

沙漠死神
永恒梦魇
物理伤害
魔法伤害
真实伤害

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沙漠死神
永恒梦魇

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There is no ideal ally for 沙漠死神 that will 100% of the time be his ideal ally. Yet, overall, 永恒梦魇 is a decent ally for 沙漠死神. By being on the same side as 沙漠死神, he raises their win rate by 1.3% to 51.6%. This shows that there is a potentially meaningful bond between 沙漠死神 and 永恒梦魇 that results in them performing stronger together than without each other.

永恒梦魇 has a lower difficulty than 沙漠死神. That means you don't need to be careful when finding 永恒梦魇 allies to fight alongside, as they will require a lower level of skill to cooperate well with you.

When playing on the same side, 沙漠死神 players should witness an overall large increase in your team’s ability to destroy wih physical damage. When paired, these champions can provide a great amount of sustained physical damage.

Although, by bringing 沙漠死神 and 永恒梦魇 together, you will not be providing your other teammates a lot of crowd control. Make sure to pick other champions on your team that neutralizes this gap in this pairing's playstyle.

Regardless of your 永恒梦魇 ally's ability, you need to focus on maximizing your gold income, outlasting your enemies, and taking down objectives. If you heed this simple advice, you will do well, regardless.

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To learn all of the intricacies of 沙漠死神 in order to work well with 永恒梦魇 during both the lane and mid / late game phases of LoL rounds, you should continue reading to learn additional lessons on this champion pairing. If you mind the build and suggestions shown above, you will grow your win rate significantly.

The most crucial finished items to build first in your 沙漠死神 and 永恒梦魇 synergy build include 荆棘之甲, 三相之力, and 焚天. When 沙漠死神 incorporated at least these three items in his build, he performed significantly better as an ally of 永恒梦魇 than with most other common item sets. In fact, 沙漠死神 had an average win rate of 51.6% when synergizing his build and playstyle to 永恒梦魇 with this build.

To have the best likelihood of crushing your oponents, you should use the 迅捷步法, 凯旋, 传说:韧性, 坚毅不倒, 复苏之风, and 坚定 runes from the 精密 and 坚决 rune sets. Out of all the rune combinations players picked for 沙漠死神 and 永恒梦魇 pairings, this combination of runes yielded the highest win rate. In fact, these runes averaged a 51.6% win rate overall.

If you want to see 沙漠死神 and 永恒梦魇 synergy tips and builds for a a distinct rank, please select one from the selection menu shown above. If viewing for the first time, the stats and tips and suggestions displayed are computed using all rounds with data with both champions.