- 如果时刻注意用【Q汲魂痛击】来补刀的话,就能在游戏的后期拥有强大的冲击力。
- 如果你1个人单走一路,那么【E灵魂烈焰】会是一个很好的刷兵手段。如果你在一条有2个英雄的兵线上,并且推进太远的话,【E灵魂烈焰】就不那么好用了。在【Q汲魂痛击】的单体补刀与【E灵魂烈焰】范围伤害技能的刷兵之间找到正确的平衡点。
- 如果你防御力低下,人们就会集中攻击你,就算是你在终极技能的持续时间中。即使你要走物攻路线,也要尽量购买一些提高生存能力的装备。
- 茂凯的被动会让他在面对技能的集火时尤为持久——前提是他仍然可以进行普攻。
- 尽量不要从正面上,从侧面或其他角度切入,会让自然之握变得无法躲避或给敌人来一次“惊喜”。
- 树苗可以投进草丛里,来获取强化效果——但同样不会堆叠。
The 沙漠死神 扭曲树精 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 扭曲树精, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.
Overall, 沙漠死神 sees a very large drop in his KDA (ratio of kills and assists to deaths) when paired with 扭曲树精. His KDA fell from NaN to NaN. This worsening shows that 扭曲树精 helps 沙漠死神 perform poorer in ranked LoL games. Yet, the small difference proves that this performance change is not very impactful.
When 沙漠死神 plays on the same team as 扭曲树精, he sees a marginal improvement in his complete damage output. This difference may demonstrate that 扭曲树精 provides protection for him to dish out more damage or that his allyship also helps extend the round's duration. Similarly, when 沙漠死神 is played alongside 扭曲树精 on the same team, he usually scores many fewer killing sprees than when he plays without 扭曲树精. This is contrasting evidence that he is worse when playing synergisticly with 扭曲树精.
Additionally, when 沙漠死神 plays with 扭曲树精 on the same side, he on average receives a little more damage than when he fights alone. Taking more damage may mean that 扭曲树精 does a poor job of protecting 沙漠死神 in team fights.
There is no ideal champion pairing for 沙漠死神 that will no matter what be his top teammate. Yet, overall, 扭曲树精 is a good teammate for 沙漠死神. By locking into the same team as 沙漠死神, he raises their win rate by 2.4% to 52.7%. This clearly indicates that there is a somewhat important bond between 沙漠死神 and 扭曲树精 that results in them performing better together than without each other.
扭曲树精 has a much lower diffuclty than 沙漠死神. That means you don't need to be careful when enlisting 扭曲树精 allies to go into battle on the same side as, as they will have to have a much lower level of skill to be able to cooperate well with you.
Playing alongside, 沙漠死神 players should expect to see an overall large increase in your team’s capacity to tank a lot of damage. Combined, these two might be able to provide enough cover for their team's carries.
Although, by pairing 沙漠死神 and 扭曲树精 together, you probably will not be giving your side much AD. We recommend you include other champions on your team that neutralizes this relative gap in this pairing's potential.
Regardless of the skill of your 扭曲树精 ally, you should focus on increasing your income, staying alive by avoiding foolish fights, and clearing objectives. If you do this, you will do well, regardless.
To truly master 沙漠死神 to synergize with 扭曲树精 during both the early game and mid / late game phases of League of Legends rounds, you should keep reading to learn a few extra tricks and insights into this champion pairing. If you use the build and suggestions displayed here, you will increase your win rate by a lot.
The most important items to have in your 沙漠死神 and 扭曲树精 synergy build include 斯特拉克的挑战护手, 三相之力, and 焚天. When 沙漠死神 incorporated at least these three pieces in his build, he performed a lot better when paired up with 扭曲树精 than with most other common item sets. In fact, 沙漠死神 had an average winrate of 52.7% when synergizing his build and playstyle to 扭曲树精 with this build.
To have the best likelihood of annihilating your oponents, 沙漠死神 players should equip the 迅捷步法, 凯旋, 传说:韧性, 坚毅不倒, 复苏之风, and 坚定 runes from the 精密 and 坚决 rune sets. Out of all the rune sets players picked for this team composition, this mix of runes yielded the best win rate. Moreover, these runes averaged a 52.7% winrate overall.
By default, tips, stats, and builds on how to team up 扭曲树精 with 沙漠死神 are displayed for all skill levels combined. If you want to filter the statistics and builds to a specific player tier, you can use the selection menu at the top of this page.