- 如果时刻注意用【Q汲魂痛击】来补刀的话,就能在游戏的后期拥有强大的冲击力。
- 如果你1个人单走一路,那么【E灵魂烈焰】会是一个很好的刷兵手段。如果你在一条有2个英雄的兵线上,并且推进太远的话,【E灵魂烈焰】就不那么好用了。在【Q汲魂痛击】的单体补刀与【E灵魂烈焰】范围伤害技能的刷兵之间找到正确的平衡点。
- 如果你防御力低下,人们就会集中攻击你,就算是你在终极技能的持续时间中。即使你要走物攻路线,也要尽量购买一些提高生存能力的装备。
- 瓦尔基里俯冲也可用来防身,试着用它来快速逃脱。
- 磷光炸弹可以用来暴露躲在附近草丛里的敌人。
- 库奇在使用格林机枪时也能进行普通攻击。将格林机枪的伤害最大化是掌握库奇的关键。
The 沙漠死神 英勇投弹手 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 英勇投弹手, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.
Overall, 沙漠死神 sees a very large drop in his KDA (ratio of kills and assists to deaths) when paired with 英勇投弹手. His KDA fell from NaN to NaN. This worsening shows that 英勇投弹手 helps 沙漠死神 perform not as well in competitive League rounds. Yet, the small difference proves that this performance change is not very impactful.
When 沙漠死神 plays on the same team as 英勇投弹手, he sees a little decrease in his total damage dealt. This could indicate that 英勇投弹手 does not support by providing protection for him to dish out more damage or that his support also helps extend the round's duration. Similarly, when 沙漠死神 is played together with 英勇投弹手 on the same side, he usually scores many fewer killing sprees compared to when he plays alone. This is contrasting evidence that he is worse when playing with 英勇投弹手.
Additionally, when 沙漠死神 plays with 英勇投弹手 on the same side, he usually takes a little more damage than when he plays alone. Taking more damage could indicate that 英勇投弹手 does a poor job of covering 沙漠死神 during team fights.
There is no ideal companion for 沙漠死神 that will always be his ideal synergy. Yet, overall, 英勇投弹手 is a very typical companion for 沙漠死神. By locking into the same side as 沙漠死神, he lowers their win rate by -0.3% to 50.0%. This demonstrates that there is not really a strong strategic relationship between 沙漠死神 and 英勇投弹手 that results in them performing worse together than without each other.
英勇投弹手 has a lower difficulty than 沙漠死神. That means you don't need to be cautious when arranging 英勇投弹手 allies to fight alongside, as they will require a relatively low level of skill to fight well with you.
Working alongside, 沙漠死神 players should expect to witness an overall large increase in your team’s capability to dish out massive AD. When paired, these champions should be able to take down targets with auto-attacks and other AD damage abilities.
Although, by aligning 沙漠死神 and 英勇投弹手 together, you may not be granting your other allies enough crowd control. Plan to pick other champions on your team that helps cover this relative hole in this pairing's capabilities.
Regardless of the skill of your 英勇投弹手 teammate, you should focus on increasing your income, staying alive by avoiding foolish fights, and clearing objectives. If you heed this simple advice, you will do well anyway.
To learn all of the intricacies of 沙漠死神 in order to synergize with 英勇投弹手 during both the lane and mid / late game phases of League games, you should continue reading to pick up some more lessons on this champion pairing. If you use the build and stats shown here, you will increase your win rate significantly.
The most important finished items to have in your 沙漠死神 and 英勇投弹手 synergy build include 三相之力, 冰霜之心, and 千变者贾修. When 沙漠死神 combined at least these three finished items in his build, he performed much better as an ally of 英勇投弹手 than with most other commonly used builds. In fact, 沙漠死神 had an average win rate of 50.0% when playing alongside 英勇投弹手 with this build.
To have the highest chance of coming out on top against your oponents, you should equip the 迅捷步法, 凯旋, 传说:韧性, 坚毅不倒, 复苏之风, and 坚定 runes from the 精密 and 坚决 rune sets. Of all the rune combinations we have analyed for this champion pairing, this composite of runes resulted in the top win rate. In fact, these runes provided a 50.0% win rate overall.
If you need to view 沙漠死神 with 英勇投弹手 synergy tips and stats for a a specific rank, please select one from the selection menu above. By default, the statistics and tips and suggestions displayed are computed using all matches finished with these champs.