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altText1沙漠死神 is in the a tier of champions

沙漠死神 with 牛头酋长

altText2沙漠死神 is in the a tier of champions
FighterTank
TankSupport

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numAnalyzed
胜率
49.1 %
kda
2
受欢迎度
1.4 %

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We pull data from from millions of League of Legends rounds straight from Riot Games each week. 沙漠死神 has fought alongside 牛头酋长 in 1604 recent, competitive games. By gathering so much relevant data from the makers of League of Legends, we feel confident that we can produce robust, accurate builds to help 沙漠死神 play with 牛头酋长. It is very rare for 沙漠死神 to play alongside 牛头酋长 on the same side. This has only taken place in about 1.4% of games with 沙漠死神.

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Unfortunately, 沙漠死神 does a below average job of fighting on the same side as 牛头酋长. On average, he wins an acceptable 49.1% of rounds the champs appear on the same team. If you want to maximize your potential as 沙漠死神 when fighting on the same team as 牛头酋长 by figuring out how to better synergize your tactics with him, then check out the full build (with items, runes, summoner spells, and skills) below!

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物品

第一项

期望时间
多兰之戒生命药水

下一个项目

5分钟
鞋子耀光

Core 沙漠死神 Items

22分钟
三相之力冰霜之心千变者贾修

可选项目

自然之力振奋盔甲焚天荆棘之甲

Summoner Spells

summonerhaste summoner spell D
summonerteleport summoner spell F

技能顺序

为沙漠死神提升等级的第一个技能q
>
为沙漠死神提供的第二种能力,以提高水平w
>
沙漠死神 最大化的最后一项技能e

符文

精密迅捷步法凯旋传说:韧性坚毅不倒
坚决复苏之风坚定
Ability HasteHealth ScalingHealth Scaling
沙漠死神's passive ability p
沙漠死神's q ability q
沙漠死神's w ability w
沙漠死神's e ability e
沙漠死神's ultimate ability r
1
Q
2
W
3
Q
4
E
5
Q
6
R
7
Q
8
W
9
Q
10
W
11
R
12
W
13
W
14
E
15
E
16
R

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- 如果时刻注意用【Q汲魂痛击】来补刀的话,就能在游戏的后期拥有强大的冲击力。

- 如果你1个人单走一路,那么【E灵魂烈焰】会是一个很好的刷兵手段。如果你在一条有2个英雄的兵线上,并且推进太远的话,【E灵魂烈焰】就不那么好用了。在【Q汲魂痛击】的单体补刀与【E灵魂烈焰】范围伤害技能的刷兵之间找到正确的平衡点。

- 如果你防御力低下,人们就会集中攻击你,就算是你在终极技能的持续时间中。即使你要走物攻路线,也要尽量购买一些提高生存能力的装备。

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- 使用闪现可以让你抓住毫无防备的目标,继而用大地粉碎与野蛮冲撞将他们撞回你的友军中。

- 移动速度对于阿利斯塔非常重要,因此买鞋时要慎重考虑。

- 使用大地粉碎可以让你在更好的位置施放野蛮冲撞。

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沙漠死神 Image
winRate
49.1 %
VS
winRate
50.9 %
牛头酋长 Image
5
< kills >
5
5.1
< deaths >
5.2
5.2
< assists >
5.3
1.17
< killingSprees >
1.15
172
< cs >
168
0.11
< dragons >
0.12
0.55
< inhibitors >
0.56
14,314
< physicalDamage >
13,870
5,388
< magicDamage >
5,324
389
< trueDamage >
418
20,092
< damageDealt >
19,613
37,605
< damageTaken >
37,362
11,647
< goldEarned >
11,624
2.63
< towers >
2.58
0.02
< barons >
0.03
13,865
< heal >
13,874
15,098
< xp >
15,156
14
< visionScore >
15
7
< wardsPlaced >
8
558
< ccTime >
529

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The 沙漠死神 牛头酋长 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 牛头酋长, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.

Overall, 沙漠死神 sees a very large drop in his KDA (ratio of kills and assists to deaths) when paired with 牛头酋长. His KDA went down from NaN to NaN. This worsening shows that 牛头酋长 helps 沙漠死神 perform poorer in ranked League of Legends rounds. Yet, the small difference proves that this performance change is only marginal.

When 沙漠死神 tries to synergize with 牛头酋长, he observes a small increase in his total damage dealt. This change may indicate that 牛头酋长 supports by providing protection for him to dish out more damage or that his presence on the team also helps increase the match's duration. Similarly, when 沙漠死神 is played with 牛头酋长 on the same side, he usually scores many fewer killing sprees compared to when he plays on his own. This is contrasting evidence that he is worse when playing with 牛头酋长.

Moreover, when 沙漠死神 plays with 牛头酋长 on the same side, he typically takes a little more damage than when he fights alone. Receiving more damage may mean that 牛头酋长 does a poor job of covering 沙漠死神 during team fights.

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伤害数据

沙漠死神
牛头酋长
物理伤害
魔法伤害
真实伤害

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沙漠死神
牛头酋长

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There is no one best ally for 沙漠死神 that will no matter what be his top ally. However, overall, 牛头酋长 is a below average companion for 沙漠死神. By being on the same team as 沙漠死神, he drops their win rate by -1.2% to 49.1%. This demonstrates that there is a bad strategic relationship between 沙漠死神 and 牛头酋长 that allows them to perform worse together than alone.

牛头酋长 has a greater difficulty than 沙漠死神. That means 沙漠死神 players need to be careful when enlisting 牛头酋长 teammates to play with, as they will have to have a greater level of skill to play well with you.

Fighting on the same side, 沙漠死神 players will likely observe an overall large increase in your team’s capacity to soak up damage. Together, these two will be able to tank for the rest of their team.

In contrast, by grouping 沙漠死神 and 牛头酋长 together, you probably will not be providing your other allies very much crowd control. We recommend you have other champs on your team that nullifies this relative disparity in their kit.

Regardless of your 牛头酋长 ally's ability, you should focus on increasing your income, staying alive by avoiding foolish fights, and clearing objectives. If you follow these simple suggestions, you should do well, regardless.

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If you would like to learn all of the intricacies of 沙漠死神 to work well with 牛头酋长 during both the early game and mid / late game phases of League games, you should continue reading to learn additional tips and tricks for this champion pairing. If you pay attention to the build and suggestions presented here, you will grow your win rate significantly.

The most important items to prioritize in your 沙漠死神 and 牛头酋长 synergy build include 三相之力, 冰霜之心, and 千变者贾修. When 沙漠死神 incorporated at least these three great items in his build, he did significantly better when fighting alongside 牛头酋长 than with most other commonly used builds. In fact, 沙漠死神 had an average win rate of 49.1% helping carry 牛头酋长 with these items in his kit.

To have the highest chance of annihilating your oponents, 沙漠死神 players should take the 迅捷步法, 凯旋, 传说:韧性, 坚毅不倒, 复苏之风, and 坚定 runes from the 精密 and 坚决 rune sets. Out of all the rune builds we have analyed for this champion pairing, this blending of runes resulted in the highest win rate. Notably, these runes gave a 49.1% winrate overall.

If you need to get 沙漠死神 and 牛头酋长 collaboration tips and stats for a a specific rank, feel free to choose one from the selection menu above. If viewing for the first time, the stats and tips and suggestions given are calculated using all rounds with data with both champions.