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altText1沙漠死神 is in the a tier of champions

沙漠死神 with 影哨

altText2沙漠死神 is in the b tier of champions
FighterTank
MarksmanAssassin

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numAnalyzed
胜率
49.2 %
kda
1.94
受欢迎度
1.3 %

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We pull the stats from from millions of League of Legends matches directly from Riot Games each and every week. 沙漠死神 has gone into battle with 影哨 in 1519 recently played, competitive games. By gathering so much great data straight from the creators of League of Legends, we are confident that we can showcase high quality, insightful builds to help 沙漠死神 synergize with 影哨. It is very rare for 沙漠死神 to play with 影哨 on the same team. This has only taken place in about 1.3% of games with 沙漠死神.

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Unfortunately, 沙漠死神 has done a poor job of teaming up with 影哨. Typically, he wins an acceptable 49.2% of rounds the champs appear on the same team. If you want to maximize your potential as 沙漠死神 when playing with 影哨 by learning how to better synergize your strategy with them, then look into the complete build (with items, runes, summoner spells, and skills) below!

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物品

第一项

期望时间
多兰之盾生命药水

下一个项目

5分钟
鞋子耀光

Core 沙漠死神 Items

22分钟
振奋盔甲三相之力焚天

可选项目

荆棘之甲千变者贾修冰霜之心亡者的板甲

Summoner Spells

summonerhaste summoner spell D
summonerteleport summoner spell F

技能顺序

为沙漠死神提升等级的第一个技能q
>
为沙漠死神提供的第二种能力,以提高水平w
>
沙漠死神 最大化的最后一项技能e

符文

精密迅捷步法凯旋传说:韧性坚毅不倒
坚决复苏之风坚定
Ability HasteHealth ScalingHealth Scaling
沙漠死神's passive ability p
沙漠死神's q ability q
沙漠死神's w ability w
沙漠死神's e ability e
沙漠死神's ultimate ability r
1
Q
2
W
3
E
4
Q
5
Q
6
R
7
Q
8
W
9
Q
10
W
11
R
12
W
13
W
14
E
15
E
16
R

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- 如果时刻注意用【Q汲魂痛击】来补刀的话,就能在游戏的后期拥有强大的冲击力。

- 如果你1个人单走一路,那么【E灵魂烈焰】会是一个很好的刷兵手段。如果你在一条有2个英雄的兵线上,并且推进太远的话,【E灵魂烈焰】就不那么好用了。在【Q汲魂痛击】的单体补刀与【E灵魂烈焰】范围伤害技能的刷兵之间找到正确的平衡点。

- 如果你防御力低下,人们就会集中攻击你,就算是你在终极技能的持续时间中。即使你要走物攻路线,也要尽量购买一些提高生存能力的装备。

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面对天大的危险,阿克尚也只会轻轻挑起一边眉毛。他身手矫健,嫉恶如仇——而且显而易见,他对服饰兴趣不大。阿克尚非常善于潜行,能够避开敌人的耳目,出现在最令人出其不意的时机。他怀着强烈的正义感,带着一把可以逆转生死的传奇武器,在符文之地上主持公道,惩治邪祟。他以自己的生命践行着自己的信条:“不做混蛋。”

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沙漠死神 Image
winRate
49.2 %
VS
winRate
50.8 %
影哨 Image
4.9
< kills >
5
5.4
< deaths >
5.2
5.6
< assists >
5.3
1.14
< killingSprees >
1.15
166
< cs >
168
0.15
< dragons >
0.12
0.58
< inhibitors >
0.56
13,829
< physicalDamage >
13,870
5,434
< magicDamage >
5,324
438
< trueDamage >
418
19,702
< damageDealt >
19,613
38,242
< damageTaken >
37,362
11,722
< goldEarned >
11,624
2.61
< towers >
2.58
0.03
< barons >
0.03
14,193
< heal >
13,874
15,316
< xp >
15,156
15
< visionScore >
15
8
< wardsPlaced >
8
551
< ccTime >
529

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The 沙漠死神 影哨 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 影哨, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.

Overall, 沙漠死神 sees a large worsening in his KDA (ratio of kills and assists to deaths) when paired with 影哨. His KDA went down from NaN to NaN. This worsening shows that 影哨 helps 沙漠死神 perform not as well in ranked LoL games. Yet, the small difference demonstrates that this performance change is only marginal.

When 沙漠死神 tries to synergize with 影哨, he sees a little increase in his total damage output. This could demonstrate that 影哨 supports by providing protection for him to dish out more damage or that their presence also helps extend the match's duration. Similarly, when 沙漠死神 is played alongside 影哨 on the same side, he usually scores many fewer killing sprees compared to when he plays on his own. This is contrasting evidence that he is worse when playing synergisticly with 影哨.

Moreover, when 沙漠死神 plays with 影哨 on the same side, he on average takes a little more damage than when he fights alone. Getting dealt more damage may mean that 影哨 does a poor job of protecting 沙漠死神 during team fights.

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伤害数据

沙漠死神
影哨
物理伤害
魔法伤害
真实伤害

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沙漠死神
影哨

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There is no ideal companion for 沙漠死神 that will always be his ideal teammate. Yet, 影哨 is a below average ally for 沙漠死神. By playing on the same side as 沙漠死神, they lowers their win rate by -1.1% to 49.2%. This clearly indicates that there is a bad strategic relationship between 沙漠死神 and 影哨 that results in them performing not as well together than without each other.

影哨 has a much lower diffuclty than 沙漠死神. That means you don't need to be careful when enlisting 影哨 comrades to play with, as they will need a much lower level of skill to be able to fight well with you.

Working cooperatively, you will likely see an overall large increase in your team’s ability to destroy wih physical damage. Together, these champs can tear through the other team with a lot of physcial damage.

Conversely, by grouping 沙漠死神 and 影哨 together, you probably will not be granting your side very much engage potential. Make sure to bring other champions on your team that nullifies this relative hole in their kit.

Regardless of your 影哨 ally's ability, you need to focus on maximizing your income, warding to avoid ambushes, and clearing objectives. If you heed this simple advice, you will do well, regardless.

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If you would like to learn all of the intricacies of 沙漠死神 in order to pair well with 影哨 during both the laning and mid / late game phases of LoL rounds, you should keep reading to learn some more lessons on this champion pairing. If you use the build and tips displayed above, you will grow your win rate significantly.

The most crucial items to get in your 沙漠死神 and 影哨 synergy build consist of 振奋盔甲, 三相之力, and 焚天. When 沙漠死神 bought at least these three items in his build, he did much better as an ally of 影哨 than with many other typical builds. In fact, 沙漠死神 boasted an average win rate of 49.2% when synergizing his build and playstyle to 影哨 with this build.

To have the best likelihood of defeating your oponents, you should use the 迅捷步法, 凯旋, 传说:韧性, 坚毅不倒, 复苏之风, and 坚定 runes from the 精密 and 坚决 rune sets. Out of all the rune builds players picked for this team composition, this set of runes resulted in the greatest win rate. In fact, these runes averaged a 49.2% winrate overall.

If you would like to get 沙漠死神 and 影哨 collaboration tips and stats for a a particular division rank, please choose one from the selection menu displayed above. At first, the statistics and strategies displayed are calculated using all matches run with both champions.