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altText1赏金猎人 is in the a tier of champions

赏金猎人 with 祖安狂人

altText2赏金猎人 is in the a tier of champions
Marksman
FighterTank

subTitle

numAnalyzed
胜率
55.2 %
kda
2.38
受欢迎度
2.1 %

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At MOBA Champion, we download data from from millions of League of Legends games straight from Riot Games each and every week. 赏金猎人 has fought alongside 祖安狂人 in 10998 recently played, ranked games. By gathering so much complete data from the developers of League of Legends, we feel confident that we can present to you robust, usable builds to help 赏金猎人 play with 祖安狂人. It is relatively rare for 赏金猎人 to play with 祖安狂人 on the same side. This pairing has only occurred in approximately 2.1% of rounds with 赏金猎人.

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赏金猎人 does a great job of playing alongside 祖安狂人. Usually, she wins a terrific 55.2% of games the champions play on the same team. If you want to play better as 赏金猎人 when fighting on the same team as 祖安狂人 by learning how to better synergize your strategy with him, then look into the complete build (with items, runes, summoner spells, and skills) below!

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物品

第一项

期望时间
多兰之刃生命药水

下一个项目

5分钟
长剑荧尘

Core 赏金猎人 Items

22分钟
饮血剑收集者赛瑞尔达的怨恨

可选项目

夜之锋刃感电三轮刃守护天使禁忌时机

Summoner Spells

summonerflash summoner spell D
summonerhaste summoner spell F

技能顺序

为赏金猎人提升等级的第一个技能q
>
为赏金猎人提供的第二种能力,以提高水平w
>
赏金猎人 最大化的最后一项技能e

符文

启迪先攻神奇之鞋饼干配送星界洞悉
巫术法力流系带风暴聚集
Adaptive ForceAdaptive ForceArmor
赏金猎人's passive ability p
赏金猎人's q ability q
赏金猎人's w ability w
赏金猎人's e ability e
赏金猎人's ultimate ability r
1
Q
2
W
3
E
4
Q
5
Q
6
R
7
Q
8
W
9
Q
10
W
11
R
12
W
13
W
14
E
15
E
16
R

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guide.playingAs

- 厄运小姐如果近期没有受到伤害,就会提高速度。避免受到攻击可以让她移动非常迅速。

- 如果敌方英雄躲在小兵背后,则对最远处的敌方小兵使用一箭双雕;它会弹射到敌方英雄身上造成大量伤害。

- 在【大步流星】尚未冷却时,要尽量利用【厄运的眷顾】来最大化攻击速度加成的持续时间。

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- 屠刀对中立怪物的杀伤力很强。可以通过中立怪物打钱,直到终极必杀技能够治疗你,而不用回到基地。

- 时机正好的背水一战可以引诱敌方英雄来攻击你,即使他们没有足够的攻击输出消灭你。

- 振奋盔甲能够增加使用终极必杀技所回复的生命值,缩短所有技能的冷却时间。

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赏金猎人 Image
winRate
55.2 %
VS
winRate
44.8 %
祖安狂人 Image
8.2
< kills >
8.2
6.3
< deaths >
6.2
6.8
< assists >
7
1.9
< killingSprees >
1.89
170
< cs >
173
0.18
< dragons >
0.18
0.56
< inhibitors >
0.54
20,227
< physicalDamage >
20,604
1,220
< magicDamage >
1,215
937
< trueDamage >
976
22,384
< damageDealt >
22,796
20,056
< damageTaken >
19,974
12,759
< goldEarned >
12,892
2.44
< towers >
2.45
0.05
< barons >
0.05
4,458
< heal >
4,499
12,763
< xp >
12,948
20
< visionScore >
20
10
< wardsPlaced >
10
151
< ccTime >
152

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The 赏金猎人 祖安狂人 synergy stats shown here demonstrate the areas of her gameplay that do better (or worse) when paired with 祖安狂人, compared to her overall stats. Significant differences are areas of focus that highlight how her gameplay changes when paired with this other champion.

Overall, 赏金猎人 sees a large worsening in her KDA (ratio of kills and assists to deaths) when paired with 祖安狂人. His KDA went down from NaN to NaN. This drop shows that 祖安狂人 helps 赏金猎人 perform worse in competitive League of Legends games. Yet, the small difference proves that this performance change is not very impactful.

When 赏金猎人 is paired with 祖安狂人, she gets a little decrease in her total damage output. This difference may indicate that 祖安狂人 does not help cover for her to deal more damage or that his participation also helps extend the game's duration. Similarly, when 赏金猎人 is played alongside 祖安狂人 on the same side, he usually scores many fewer killing sprees than when she plays on his own. This is contrasting evidence that she is worse when playing synergisticly with 祖安狂人.

Additionally, when 赏金猎人 plays with 祖安狂人 on the same team, she often takes a little more damage than when she fights alone. Getting dealt more damage may indicate that 祖安狂人 does a poor job of protecting 赏金猎人 during teamfights.

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伤害数据

赏金猎人
祖安狂人
物理伤害
魔法伤害
真实伤害

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赏金猎人
祖安狂人

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There is no top companion for 赏金猎人 that will 100% of the time be her top ally. However, overall, 祖安狂人 is a good teammate for 赏金猎人. By locking into the same side as 赏金猎人, he improves their win rate by 1.8% to 55.2%. This clearly indicates that there is a potentially meaningful bond between 赏金猎人 and 祖安狂人 that results in them performing at the top of their game together than without each other.

祖安狂人 has a much greater difficulty compared to 赏金猎人. That means you should be very careful when finding 祖安狂人 teammates to go into battle on the same side as, as they will have to have a much greater level of skill to work well with you.

Fighting together, 赏金猎人 players should observe an overall large increase in your team’s ability to destroy wih physical damage. Together, these champions can tear through the other team with a lot of physcial damage.

In contrast, by aligning 赏金猎人 and 祖安狂人 together, you probably will not be granting your other allies enough support. Plan to have other champions on your team that helps cover this relative hole in their abilities.

Regardless of the ability of your 祖安狂人 teammate, you need to focus on maximizing your income, warding to avoid ambushes, and taking down objectives. If you heed this simple advice, you should do well anyway.

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To learn all of the intricacies of 赏金猎人 to work well with 祖安狂人 during both the early game and mid / late game phases of League of Legends matches, you should keep reading to master some more tricks and insights into this champion pairing. If you use the build and suggestions shown above, you will grow your win rate by a lot.

The best finished items to include in your 赏金猎人 and 祖安狂人 synergy build consist of 饮血剑, 收集者, and 赛瑞尔达的怨恨. When 赏金猎人 bought at least these three pieces in her build, she did much better when paired up with 祖安狂人 than with most other typical builds. In fact, 赏金猎人 had an average win rate of 55.2% when playing alongside 祖安狂人 with this build.

To have the best chance of defeating your oponents, you should use the 先攻, 神奇之鞋, 饼干配送, 星界洞悉, 法力流系带, and 风暴聚集 runes from the 启迪 and 巫术 rune sets. Out of all the rune combinations players picked for this team composition, this mixture of runes resulted in the best win rate. Notably, these runes provided a 55.2% win rate overall.

If you want to see 赏金猎人 with 祖安狂人 collaboration tips and stats for a a distinct division rank, please choose one from the selection menu displayed above. By default, the stats and guides given are computed using all rounds completed with both champions.