- 茂凯的被动会让他在面对技能的集火时尤为持久——前提是他仍然可以进行普攻。
- 尽量不要从正面上,从侧面或其他角度切入,会让自然之握变得无法躲避或给敌人来一次“惊喜”。
- 树苗可以投进草丛里,来获取强化效果——但同样不会堆叠。
- 如果时刻注意用【Q汲魂痛击】来补刀的话,就能在游戏的后期拥有强大的冲击力。
- 如果你1个人单走一路,那么【E灵魂烈焰】会是一个很好的刷兵手段。如果你在一条有2个英雄的兵线上,并且推进太远的话,【E灵魂烈焰】就不那么好用了。在【Q汲魂痛击】的单体补刀与【E灵魂烈焰】范围伤害技能的刷兵之间找到正确的平衡点。
- 如果你防御力低下,人们就会集中攻击你,就算是你在终极技能的持续时间中。即使你要走物攻路线,也要尽量购买一些提高生存能力的装备。
The 扭曲树精 沙漠死神 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 沙漠死神, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.
Overall, 扭曲树精 sees a very large drop in his KDA (ratio of kills and assists to deaths) when paired with 沙漠死神. His KDA decreased from NaN to NaN. This drop shows that 沙漠死神 helps 扭曲树精 perform poorer in competitive League games. Yet, the small difference indicates that this performance change is only marginal.
When 扭曲树精 is paired with 沙漠死神, he sees a little drop in his total damage dealt. This could demonstrate that 沙漠死神 doesn't help cover for him to dish out more damage or that his presence also helps extend the game's duration. Similarly, when 扭曲树精 is played with 沙漠死神 on the same side, he usually scores many fewer killing sprees compared to when he plays without 沙漠死神. This is contrasting evidence that he is worse when playing synergisticly with 沙漠死神.
Additionally, when 扭曲树精 plays with 沙漠死神 on the same side, he usually receives a little less damage than when he plays alone. Receiving not as much damage may mean that 沙漠死神 does a decent job of covering 扭曲树精 during teamfights.
There is no one best companion for 扭曲树精 that will no matter what be his #1 synergy. Yet, 沙漠死神 is a very typical ally for 扭曲树精. By being on the same side as 扭曲树精, he improves their win rate by 0.1% to 52.7%. This proves that there is a weak synergy between 扭曲树精 and 沙漠死神 that allows them to perform better together than alone.
沙漠死神 has a greater difficulty than 扭曲树精. That means 扭曲树精 players should be careful when enlisting 沙漠死神 teammates to go into battle on the same side as, as they will have to have a greater level of skill to cooperate well with you.
Working alongside, 扭曲树精 players should see an overall large increase in your team’s capability to tank a lot of damage. When paired, these champions might be able to provide enough cover for their team's carries.
In contrast, by pairing 扭曲树精 and 沙漠死神 together, you probably will not be granting your other teammates enough sustained damage output. We recommend you include other champions on your team that helps cover this relative gap in this pairing's kit.
Regardless of the ability of your 沙漠死神 teammate, you should focus on maximizing your gold income, staying alive by avoiding foolish fights, and clearing objectives. If you heed this simple advice, you should do well, regardless.
If you would like to truly master 扭曲树精 in order to work well with 沙漠死神 during both the early game and mid / late game phases of League of Legends games, you should keep reading to master additional tricks and insights into this champion pairing. If you use the build and tips shown here, you should increase your win rate significantly.
The most crucial finished items to focus on in your 扭曲树精 and 沙漠死神 synergy build include 败魔, 引路者, and 摩天雪橇. When 扭曲树精 included at least these three great items in his build, he did much better as an ally of 沙漠死神 than with most other commonly used builds. In fact, 扭曲树精 had an average winrate of 52.7% helping carry 沙漠死神 with these items in his kit.
To have the highest chance of crushing your oponents, 扭曲树精 players should use the 余震, 生命源泉, 调节, 过度生长, 传说:韧性, and 凯旋 runes from the 坚决 and 精密 rune sets. Out of all the rune builds we have analyed for 扭曲树精 and 沙漠死神 pairings, this combination of runes resulted in the highest win rate. Notably, these runes averaged a 52.7% winrate overall.
If you need to get 扭曲树精 with 沙漠死神 synergy tips and builds for a an individual rank, feel free to choose one from the selection menu provided above. If viewing for the first time, the stats and build suggestions displayed are calculated using all rounds run with both champions.