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altText1盲僧 is in the b tier of champions

盲僧 with 惩戒之箭

altText2盲僧 is in the b tier of champions
FighterAssassin
MarksmanMage

subTitle

numAnalyzed
胜率
47.7 %
kda
2.54
受欢迎度
4.2 %

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Our servers take in the stats from from millions of League of Legends rounds directly from Riot Games each and every week. 盲僧 has fought alongside 惩戒之箭 in 4853 recently played, competitive games. By gathering so much complete data directly from the makers of LoL, we are sure that we can showcase high quality, usable builds to help 盲僧 synergize with 惩戒之箭. It is somewhat uncommon for 盲僧 to play with 惩戒之箭 on the same side. This pairing has only occurred in about 4.2% of matches with 盲僧.

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Unfortunately, 盲僧 has done a below average job of teaming up with 惩戒之箭. On average, he wins a dismal 47.7% of matches the champions fight together on the same side. If you want to do better as 盲僧 when fighting on the same team as 惩戒之箭 by learning how to better synergize your tactics with him, then review the complete build (with items, runes, summoner spells, and skills) below!

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物品

第一项

期望时间
焰爪猫幼崽生命药水

下一个项目

5分钟
掘道钻头考尔菲德的战锤

Core 盲僧 Items

22分钟
斯特拉克的挑战护手黑色切割者死亡之舞

可选项目

守护天使禁忌时机夜之锋刃玛莫提乌斯之噬

Summoner Spells

summonerflash summoner spell D
summonersmite summoner spell F

技能顺序

为盲僧提升等级的第一个技能q
>
为盲僧提供的第二种能力,以提高水平w
>
盲僧 最大化的最后一项技能e

符文

精密征服者凯旋传说:欢欣致命一击
启迪神奇之鞋星界洞悉
Attack SpeedAdaptive ForceHealth Scaling
盲僧's passive ability p
盲僧's q ability q
盲僧's w ability w
盲僧's e ability e
盲僧's ultimate ability r
1
E
2
W
3
Q
4
Q
5
Q
6
R
7
Q
8
W
9
Q
10
W
11
R
12
W
13
W
14
E
15
E
16
R

guide.title

guide.playingAs

-你可以在两次施放技能之间使用普攻,来充分利用【疾风骤雨】的优势——这样可以将伤害输出最大化,并可回复能量。

- 在打野时,先对自己释放金钟罩,再激活铁布衫,是一个非常好用的打野技巧。

- 施放猛龙摆尾前先用天音波,这样李青可以用回音击瞬间接近目标。

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- 试着利用穿刺之箭的超长射程来在开战前获取优势,或者在敌人逃跑时进行狙杀。

- 尽早点出枯萎箭袋,有助于压制敌方英雄,以及补刀。

- 在近距离的战斗中,快速地放出穿刺之箭有时会更好一些,而不需要每次都把它蓄满之后再放。

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盲僧 Image
winRate
47.7 %
VS
winRate
52.3 %
惩戒之箭 Image
7.2
< kills >
7.1
6.1
< deaths >
6.1
8.3
< assists >
8.1
1.66
< killingSprees >
1.65
33
< cs >
34
1.5
< dragons >
1.47
0.43
< inhibitors >
0.42
13,664
< physicalDamage >
13,496
2,739
< magicDamage >
2,749
1,000
< trueDamage >
980
17,404
< damageDealt >
17,226
35,869
< damageTaken >
35,418
11,831
< goldEarned >
11,722
1.4
< towers >
1.36
0.35
< barons >
0.32
17,109
< heal >
16,747
13,328
< xp >
13,181
25
< visionScore >
25
12
< wardsPlaced >
11
444
< ccTime >
435

summary.titleContinued

The 盲僧 惩戒之箭 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 惩戒之箭, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.

Overall, 盲僧 sees a very large drop in his KDA (ratio of kills and assists to deaths) when paired with 惩戒之箭. His KDA went down from NaN to NaN. This drop shows that 惩戒之箭 helps 盲僧 perform poorer in ranked LoL rounds. Yet, the small difference proves that this performance change is not very impactful.

When 盲僧 is an ally to 惩戒之箭, he gets a small increase in his full damage dealt. This difference could demonstrate that 惩戒之箭 provides cover for him to deal more damage or that his participation also helps increase the match's duration. Similarly, when 盲僧 is played together with 惩戒之箭 on the same team, he usually scores many fewer killing sprees than when he plays without 惩戒之箭. This is contrasting evidence that he is worse when playing with 惩戒之箭.

Moreover, when 盲僧 plays with 惩戒之箭 on the same side, he on average takes a little more damage than when he plays alone. Taking more damage could mean that 惩戒之箭 does a poor job of protecting 盲僧 in teamfights.

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伤害数据

盲僧
惩戒之箭
物理伤害
魔法伤害
真实伤害

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盲僧
惩戒之箭

championDifferences.whoIsBetter

There is no perfect companion for 盲僧 that will always be his #1 teammate. Yet, 惩戒之箭 is a very typical companion for 盲僧. By playing on the same team as 盲僧, he raises their win rate by 0.4% to 47.7%. This signals that there is not really a strong strategic relationship between 盲僧 and 惩戒之箭 that allows them to perform better together than alone.

惩戒之箭 has a much lower diffuclty than 盲僧. That means you don't need to be very careful when finding 惩戒之箭 allies to fight alongside, as they will have to have a much lower level of skill to fight well with you.

Playing cooperatively, 盲僧 players should expect to see an overall large increase in your team’s ability to destroy wih physical damage. When paired, these champions should be able to take down targets with auto-attacks and other AD damage abilities.

Conversely, by aligning 盲僧 and 惩戒之箭 together, you will not be providing your team much AP. We recommend you include other champs on your team that helps cover this hole in this pairing's potential.

Regardless of the ability of your 惩戒之箭 teammate, you should focus on maximizing your income, staying alive by avoiding foolish fights, and taking down objectives. If you heed this simple advice, you will do well, regardless.

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To learn all of the intricacies of 盲僧 to synergize with 惩戒之箭 during both the lane and mid / late game phases of League, you should continue reading to learn a few extra tricks and insights into this champion pairing. If you pay attention to the build and tips displayed here, you will increase your win rate significantly.

The top items to build first in your 盲僧 and 惩戒之箭 synergy build consist of 斯特拉克的挑战护手, 黑色切割者, and 死亡之舞. When 盲僧 included at least these three finished items in his build, he did significantly better when fighting alongside 惩戒之箭 than with many other commonly used item sets. In fact, 盲僧 had an average win rate of 47.7% when playing alongside 惩戒之箭 with this build.

To have the highest likelihood of defeating your oponents, 盲僧 players should take the 征服者, 凯旋, 传说:欢欣, 致命一击, 星界洞悉, and 神奇之鞋 runes from the 精密 and 启迪 rune sets. Of all the rune combinations players chose for 盲僧 and 惩戒之箭 pairings, this combination of runes resulted in the top win rate. Notably, these runes averaged a 47.7% winrate overall.

If you would like to get 盲僧 with 惩戒之箭 cooperations tips and stats for a a distinct skill level, feel free to select one from the selection menu shown above. At first, the stats and tips and suggestions given are computed using every round run with both champions.