- 在身旁一段距离内没有任何友军的敌人可以被视为孤立无援。【Q品尝恐惧】会显著提升对这些目标的伤害。
- 【无形恐惧】会在卡兹克不被敌方队伍看见时激活。可以利用草丛或者【R虚空来袭】重复激活它。别忘了用普通攻击来给敌方英雄施加【无形恐惧】的效果。
- 卡兹克在选择作战地点和作战时机方面有着极大的自由。谨慎地参加团战,从而获取胜利。
【矢志不退】会在5次技能或普攻后激活——提前做好计划,可使你在战斗中激活一次以上的【矢志不退】。
先用【Q贯星长枪】消耗敌人,然后再跳过去将其处决。
如果一名敌人即将走出你的【E神佑枪阵】的范围,你可以再次施放这个技能来立刻用圣盾进行猛击。
The 虚空掠夺者 不屈之枪 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 不屈之枪, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.
Overall, 虚空掠夺者 sees a very large drop in his KDA (ratio of kills and assists to deaths) when paired with 不屈之枪. His KDA went down from NaN to NaN. This drop shows that 不屈之枪 helps 虚空掠夺者 perform not as well in competitive League rounds. Yet, the small difference demonstrates that this performance change is only marginal.
When 虚空掠夺者 tries to synergize with 不屈之枪, he observes a marginal improvement in his full damage dealt. This could indicate that 不屈之枪 supports by providing protection for him to dish out more damage or that his presence also helps increase the match's duration. Similarly, when 虚空掠夺者 is played alongside 不屈之枪 on the same side, he usually scores many fewer killing sprees than when he plays on his own. This is contrasting evidence that he is worse when playing alongside 不屈之枪.
Moreover, when 虚空掠夺者 plays with 不屈之枪 on the same side, he often receives a little more damage than when he fights alone. Taking more damage may indicate that 不屈之枪 does a poor job of protecting 虚空掠夺者 during teamfights.
There is no perfect champion pairing for 虚空掠夺者 that will always be his ideal teammate. Yet, 不屈之枪 is a relatively poor companion for 虚空掠夺者. By playing on the same team as 虚空掠夺者, he lowers their win rate by -1.4% to 47.8%. This shows that there is a bad bond between 虚空掠夺者 and 不屈之枪 that allows them to perform not as well together than without each other.
不屈之枪 has a lower difficulty than 虚空掠夺者. That means you don't need to be very careful when finding 不屈之枪 comrades to go into battle on the same side as, as they will require a lower level of skill to work well with you.
When playing on the same side, you will likely observe an overall large increase in your team’s ability to deal physical damage. When paired, these champions should be able to take down targets with auto-attacks and other AD damage abilities.
In contrast, by aligning 虚空掠夺者 and 不屈之枪 together, you probably will not be providing your other teammates much magical damage output. Plan to bring other champions on your team that helps cover this hole in this pairing's potential.
Regardless of the ability of your 不屈之枪 ally, you should focus on increasing your income, staying alive by avoiding foolish fights, and taking down objectives. If you follow these simple suggestions, you should do well, regardless.
If you would like to learn all of the intricacies of 虚空掠夺者 in order to pair well with 不屈之枪 during both the laning and mid / late game phases of LoL rounds, you should keep reading to gather additional lessons on this champion pairing. If you mind the build and tips displayed above, you should grow your win rate by a lot.
The best finished items to have in your 虚空掠夺者 and 不屈之枪 synergy build include 幽梦之灵, 玛莫提乌斯之噬, and 赛瑞尔达的怨恨. When 虚空掠夺者 included at least these three items in his build, he did much better as an ally of 不屈之枪 than with most other typical builds. In fact, 虚空掠夺者 had an average win rate of 47.8% when playing alongside 不屈之枪 with these items in his kit.
To have the greatest chance of annihilating your oponents, you should use the 黑暗收割, 猛然冲击, 眼球收集器, 寻宝猎人, 绝对专注, and 风暴聚集 runes from the 主宰 and 巫术 rune sets. Out of all the rune builds players picked for this team composition, this combo of runes yielded the greatest win rate. Moreover, these runes gave a 47.8% winrate overall.
If you would like to see 虚空掠夺者 and 不屈之枪 cooperations tips and stats for a a distinct division rank, feel free to select one from the selection menu displayed above. If viewing for the first time, the statistics and build suggestions given are calculated using every game finished with both champs.