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altText1影流之镰 is in the s tier of champions

影流之镰 with 刀锋舞者

altText2影流之镰 is in the b tier of champions
FighterAssassin
FighterAssassin

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numAnalyzed
胜率
48.3 %
kda
2.05
受欢迎度
2.4 %

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At MOBA Champion, we download the stats from from millions of League rounds straight from Riot Games each week. 影流之镰 has been on the same team as 刀锋舞者 in 4243 recently played, competitive matches. By pooling so much great data from the publishers of LoL, we have complete confidence that we can provide you with robust, usable builds to help 影流之镰 play with 刀锋舞者. It is relatively rare for 影流之镰 to play alongside 刀锋舞者 as teammates. This pairing has only happened in approx. 2.4% of matches with 影流之镰.

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Unfortunately, 影流之镰 has done a below average job of playing alongside 刀锋舞者. Typically, he wins a lowly 48.3% of rounds the champs fight alongside one another. If you want to maximize your potential as 影流之镰 when playing with 刀锋舞者 by figuring out how to better synergize your tactics with her, then dig into the complete build (with items, runes, summoner spells, and skills) below!

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物品

第一项

期望时间
焰爪猫幼崽生命药水

下一个项目

5分钟
荧尘提亚马特

Core 影流之镰 Items

22分钟
赛瑞尔达的怨恨狂妄禁忌时机

可选项目

死亡之舞夜之锋刃朔极之矛亵渎九头蛇

Summoner Spells

summonerflash summoner spell D
summonersmite summoner spell F

技能顺序

为影流之镰提升等级的第一个技能q
>
为影流之镰提供的第二种能力,以提高水平w
>
影流之镰 最大化的最后一项技能e

符文

巫术召唤:艾黎灵光披风超然风暴聚集
主宰猛然冲击寻宝猎人
Adaptive ForceAdaptive ForceHealth Scaling
影流之镰's passive ability p
影流之镰's q ability q
影流之镰's w ability w
影流之镰's e ability e
影流之镰's ultimate ability r
1
Q
2
E
3
Q
4
W
5
Q
6
R
7
Q
8
W
9
Q
10
W
11
R
12
W
13
W
14
E
15
E
16
R

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记住,附近的敌人可以看到你在哪个墙体内。

在选择你的形态之前,要看好己方队伍和敌方队伍的阵容构成。

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- 【距破之舞】不可被控制效果打断,可尝试用它来免除即将到来的控制效果。

- 【比翼双刃】没有最大飞行距离,可尝试以创造性的方式来使用它。

- 在你前往目标英雄的途中,先用【利刃冲击】攻击低生命的小兵,再用【利刃冲击】攻击目标英雄,便可瞬间移动很远的距离。

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影流之镰 Image
winRate
48.3 %
VS
winRate
51.7 %
刀锋舞者 Image
6.6
< kills >
7.1
6.6
< deaths >
6.7
6.9
< assists >
7.2
1.5
< killingSprees >
1.62
33
< cs >
37
1.41
< dragons >
1.42
0.34
< inhibitors >
0.35
16,068
< physicalDamage >
17,309
1,254
< magicDamage >
1,346
833
< trueDamage >
875
18,155
< damageDealt >
19,531
37,214
< damageTaken >
38,023
11,910
< goldEarned >
12,243
1.06
< towers >
1.1
0.32
< barons >
0.3
18,329
< heal >
18,648
13,824
< xp >
14,109
20
< visionScore >
20
6
< wardsPlaced >
6
285
< ccTime >
286

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The 影流之镰 刀锋舞者 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 刀锋舞者, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.

Overall, 影流之镰 sees a large worsening in his KDA (ratio of kills and assists to deaths) when paired with 刀锋舞者. His KDA decreased from NaN to NaN. This negative change shows that 刀锋舞者 helps 影流之镰 perform not as well in competitive League matches. Yet, the small difference indicates that this performance change is only marginal.

When 影流之镰 is paired with 刀锋舞者, he gets a measurable drop in his complete damage output. This difference could demonstrate that 刀锋舞者 doesn't help protection for him to deal more damage or that her support also helps increase the round's duration. Similarly, when 影流之镰 is played alongside 刀锋舞者 on the same side, he usually scores many fewer killing sprees compared to when he plays without 刀锋舞者. This is contrasting evidence that he is worse when playing synergisticly with 刀锋舞者.

Additionally, when 影流之镰 plays with 刀锋舞者 on the same team, he usually receives a little less damage than when he fights alone. Receiving not as much damage may indicate that 刀锋舞者 does a decent job of protecting 影流之镰 during teamfights.

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伤害数据

影流之镰
刀锋舞者
物理伤害
魔法伤害
真实伤害

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影流之镰
刀锋舞者

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There is no perfect synergy for 影流之镰 that will 100% of the time be his top teammate. Yet, overall, 刀锋舞者 is a very typical companion for 影流之镰. By locking into the same side as 影流之镰, she drops their win rate by -0.9% to 48.3%. This signals that there is only a small synergy between 影流之镰 and 刀锋舞者 that results in them performing worse together than without each other.

刀锋舞者 has a much lower diffuclty than 影流之镰. That means 影流之镰 players don't need to be careful when arranging 刀锋舞者 comrades to fight alongside, as they will need a much lower level of skill to be able to play well with you.

Playing together, you should expect to witness an overall large increase in your team’s ability to deal physical damage. When paired, these two should be able to take down targets with auto-attacks and other AD damage abilities.

Although, by aligning 影流之镰 and 刀锋舞者 together, you may not be giving your side very much magical damage output. Make sure to include other champions on your team that nullifies this relative hole in this pairing's capabilities.

Regardless of the ability of your 刀锋舞者 ally, you should focus on increasing your income, outlasting your enemies, and clearing objectives. If you follow these simple suggestions, you will do well anyway.

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If you would like to learn all of the intricacies of 影流之镰 to synergize with 刀锋舞者 during both the lane and mid / late game phases of League of Legends matches, you should keep reading to gather a few extra lessons on this champion pairing. If you listen to the build and suggestions displayed here, you should grow your win rate by a lot.

The most important finished items to include in your 影流之镰 and 刀锋舞者 synergy build include 赛瑞尔达的怨恨, 狂妄, and 禁忌时机. When 影流之镰 incorporated at least these three finished items in his build, he performed much better when paired up with 刀锋舞者 than with many other common item sets. In fact, 影流之镰 had an average win rate of 48.3% helping carry 刀锋舞者 with these items in his kit.

To have the highest chance of crushing your oponents, you should equip the 召唤:艾黎, 灵光披风, 超然, 风暴聚集, 猛然冲击, and 寻宝猎人 runes from the 巫术 and 主宰 rune sets. Out of all the rune builds players chose for this team composition, this blending of runes resulted in the top win rate. In fact, these runes averaged a 48.3% winrate overall.

If you would like to see 影流之镰 and 刀锋舞者 collaboration tips and stats for a a distinct division, please choose one from the selection menu shown above. If viewing for the first time, the stats and build suggestions given are computed using all rounds played with both champions.