- 卡萨丁的终极技能有很多用途,并且比多数终极技能的冷却时间短,你可以把它作为常规技能来用。
- 卡萨丁有多条装备路线,他可以通过法力和法术强度装备来做一个法师,或者出冷却缩减和魔法抗性的装备来对抗对方的法师。
- 尽量获得苍蓝雕纹魔像增益来缓冲【R虚空行走】不断提升的法力消耗。
【矢志不退】会在5次技能或普攻后激活——提前做好计划,可使你在战斗中激活一次以上的【矢志不退】。
先用【Q贯星长枪】消耗敌人,然后再跳过去将其处决。
如果一名敌人即将走出你的【E神佑枪阵】的范围,你可以再次施放这个技能来立刻用圣盾进行猛击。
The 虚空行者 不屈之枪 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 不屈之枪, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.
Overall, 虚空行者 sees a large worsening in his KDA (ratio of kills and assists to deaths) when paired with 不屈之枪. His KDA went down from NaN to NaN. This decrease shows that 不屈之枪 helps 虚空行者 perform worse in competitive League rounds. Yet, the small difference indicates that this performance change is only marginal.
When 虚空行者 plays on the same team as 不屈之枪, he observes a small increase in his complete damage dealt. This change could indicate that 不屈之枪 provides cover for him to dish out more damage or that his presence on the team also helps increase the match's duration. Similarly, when 虚空行者 is played alongside 不屈之枪 on the same team, he usually scores many fewer killing sprees compared to when he plays without 不屈之枪. This is contrasting evidence that he is worse when playing synergisticly with 不屈之枪.
Additionally, when 虚空行者 plays with 不屈之枪 on the same side, he often receives a little less damage than when he plays alone. Receiving not as much damage could indicate that 不屈之枪 does a decent job of protecting 虚空行者 in teamfights.
There is no universally accepted best synergy for 虚空行者 that will no matter what be his top teammate. However, overall, 不屈之枪 is a not very good ally for 虚空行者. By locking into the same team as 虚空行者, he lowers their win rate by -1.3% to 48.7%. This demonstrates that there is a negative bond between 虚空行者 and 不屈之枪 that allows them to perform not as well together than without each other.
不屈之枪 has a much lower diffuclty than 虚空行者. That means you don't need to be careful when finding 不屈之枪 allies to go into battle on the same side as, as they will need a much lower level of skill to be able to cooperate well with you.
Fighting on the same side, 虚空行者 players should expect to witness an overall large increase in your team’s capacity to destroy wih physical damage. Combined, these champions can provide a great amount of sustained physical damage.
In contrast, by bringing 虚空行者 and 不屈之枪 together, you will not be granting your side much protection for burst damage. Make sure to bring other champs on your team that offsets this relative disparity in their capabilities.
Regardless of your 不屈之枪 ally's ability, you need to focus on maximizing your gold income, staying alive by avoiding foolish fights, and taking down objectives. If you heed this simple advice, you will do well, regardless.
If you would like to learn all of the intricacies of 虚空行者 in order to work well with 不屈之枪 during both the early game and mid / late game phases of LoL games, you should keep reading to master additional tips and tricks for this champion pairing. If you pay attention to the build and stats shown above, you will grow your win rate significantly.
The best items to build first in your 虚空行者 and 不屈之枪 synergy build consist of 炽天使之拥, 灭世者的死亡之帽, and 残疫. When 虚空行者 incorporated at least these three great items in his build, he did much better when fighting alongside 不屈之枪 than with many other typical builds. In fact, 虚空行者 boasted an average win rate of 48.7% when playing alongside 不屈之枪 with these items in his kit.
To have the best chance of vanquishing your oponents, 虚空行者 players should take the 先攻, 神奇之鞋, 未来市场, 星界洞悉, 猛然冲击, and 终极猎人 runes from the 启迪 and 主宰 rune sets. Of all the rune sets we have analyed for this team composition, this mixture of runes resulted in the best win rate. Notably, these runes provided a 48.7% win rate overall.
If you would like to get 虚空行者 and 不屈之枪 collaboration tips and stats for a a distinct division rank, please choose one from the selection menu displayed above. At first, the stats and guides given are calculated using every match played with both champions.