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altText1复仇之矛 is in the b tier of champions

复仇之矛 with 荒漠屠夫

altText2复仇之矛 is in the b tier of champions
Marksman
FighterTank

subTitle

numAnalyzed
胜率
44.8 %
kda
2.19
受欢迎度
1.7 %

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At MOBA Champion, we take in data from from millions of League of Legends rounds directly from Riot Games each week. 复仇之矛 has gone into battle with 荒漠屠夫 in 572 recent, competitive games. By amassing so much great data straight from the publishers of League, we are completely sure that we can produce high quality, accurate builds to help 复仇之矛 play with 荒漠屠夫. It is relatively rare for 复仇之矛 to play alongside 荒漠屠夫 on the same side. This pairing has only taken place in approximately 1.7% of matches with 复仇之矛.

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Unfortunately, 复仇之矛 has done a pathetic job of fighting on the same side as 荒漠屠夫. On average, she wins a poor 44.8% of rounds the champions fight together on the same side. If you want to win more matches as 复仇之矛 when playing with 荒漠屠夫 by figuring out how to better synergize your play style with him, then check out the full build (with items, runes, summoner spells, and skills) below!

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物品

第一项

期望时间
多兰之刃生命药水

下一个项目

5分钟
短剑吸血鬼节杖

Core 复仇之矛 Items

22分钟
智慧末刃鬼索的狂暴之刃破败王者之刃

可选项目

卢安娜的飓风界弓

Summoner Spells

summonerflash summoner spell D
summonerheal summoner spell F

技能顺序

为复仇之矛提升等级的第一个技能e
>
为复仇之矛提供的第二种能力,以提高水平q
>
复仇之矛 最大化的最后一项技能w

符文

精密致命节奏凯旋传说:欢欣致命一击
主宰血之滋味寻宝猎人
Attack SpeedAdaptive ForceArmor
复仇之矛's passive ability p
复仇之矛's q ability q
复仇之矛's w ability w
复仇之矛's e ability e
复仇之矛's ultimate ability r
1
E
2
Q
3
W
4
E
5
E
6
R
7
E
8
Q
9
E
10
Q
11
R
12
Q
13
Q
14
W
15
W
16
R

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guide.playingAs

- 撕裂是一个有用的补刀手段,因为它会在击杀一个单位后重置冷却时间。

- 进行一个触发了武术姿态的移动指令时,将不会清除掉卡莉丝塔的普攻目标。

- 由于她的被动技能,卡莉丝塔的移动速度会通过攻击速度而得到显著提升。

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- 狂怒状态下巨鳄狂袭可以汲取额外的生命值,你可以借此让敌人错误的低估你。

- 横冲直撞非常适合骚扰。先释放技能突入,触发后使用直撞返回安全的位置。

- 冷却缩减对雷克顿来说是不错的属性,可以迅速获得并使用怒气。

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复仇之矛 Image
winRate
44.8 %
VS
winRate
55.2 %
荒漠屠夫 Image
7.7
< kills >
8.1
6.4
< deaths >
6.8
6.3
< assists >
6.1
1.81
< killingSprees >
1.87
171
< cs >
170
0.4
< dragons >
0.36
0.53
< inhibitors >
0.49
16,192
< physicalDamage >
17,374
2,720
< magicDamage >
2,772
442
< trueDamage >
491
19,354
< damageDealt >
20,637
21,835
< damageTaken >
22,803
12,408
< goldEarned >
12,595
2.42
< towers >
2.35
0.18
< barons >
0.15
6,307
< heal >
6,568
12,004
< xp >
12,251
19
< visionScore >
19
8
< wardsPlaced >
8
172
< ccTime >
173

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The 复仇之矛 荒漠屠夫 synergy stats shown here demonstrate the areas of her gameplay that do better (or worse) when paired with 荒漠屠夫, compared to her overall stats. Significant differences are areas of focus that highlight how her gameplay changes when paired with this other champion.

Overall, 复仇之矛 sees a very large drop in her KDA (ratio of kills and assists to deaths) when paired with 荒漠屠夫. His KDA decreased from NaN to NaN. This decrease shows that 荒漠屠夫 helps 复仇之矛 perform poorer in ranked LoL rounds. Yet, the small difference indicates that this performance change is only marginal.

When 复仇之矛 is paired with 荒漠屠夫, she observes a little decrease in her complete damage dealt. This change could indicate that 荒漠屠夫 does not help cover for her to dish out more damage or that his allyship also helps increase the match's duration. Similarly, when 复仇之矛 is played together with 荒漠屠夫 on the same side, he usually scores many fewer killing sprees than when she plays alone. This is contrasting evidence that she is worse when playing alongside 荒漠屠夫.

Additionally, when 复仇之矛 plays with 荒漠屠夫 on the same team, she usually takes a little less damage than when she plays alone. Getting dealt not as much damage could indicate that 荒漠屠夫 does a decent job of protecting 复仇之矛 in team fights.

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伤害数据

复仇之矛
荒漠屠夫
物理伤害
魔法伤害
真实伤害

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复仇之矛
荒漠屠夫

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There is no universally accepted best ally for 复仇之矛 that will 100% of the time be her ideal synergy. However, overall, 荒漠屠夫 is a relatively poor ally for 复仇之矛. By being on the same team as 复仇之矛, he lowers their win rate by -2.6% to 44.8%. This demonstrates that there is a negative bond between 复仇之矛 and 荒漠屠夫 that results in them performing not as well together than without each other.

荒漠屠夫 has a much lower diffuclty than 复仇之矛. That means 复仇之矛 players don't need to be careful when finding 荒漠屠夫 allies to play with, as they will require a much lower level of skill to be able to do well with you.

When playing cooperatively, 复仇之矛 players will likely observe an overall large increase in your team’s ability to destroy wih physical damage. Together, these two should be able to take down targets with auto-attacks and other AD damage abilities.

Conversely, by aligning 复仇之矛 and 荒漠屠夫 together, you will not be granting your other allies a great deal of support. Make sure to pick other champions on your team that neutralizes this gap in this pairing's potential.

Regardless of your 荒漠屠夫 ally's ability, you should focus on maximizing your gold income, outlasting your enemies, and clearing objectives. If you do this, you will do well, regardless.

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To truly master 复仇之矛 in order to synergize with 荒漠屠夫 during both the lane and mid / late game phases of League of Legends games, you should keep reading to learn a few extra tricks and insights into this champion pairing. If you listen to the build and tips shown above, you will grow your win rate by a lot.

The most crucial finished items to get in your 复仇之矛 and 荒漠屠夫 synergy build include 智慧末刃, 鬼索的狂暴之刃, and 破败王者之刃. When 复仇之矛 used at least these three items in her build, she performed a lot better as an ally of 荒漠屠夫 than with many other commonly used builds. In fact, 复仇之矛 had an average win rate of 44.8% when synergizing her build and playstyle to 荒漠屠夫 with these items in her kit.

To have the greatest chance of vanquishing your oponents, 复仇之矛 players should use the 致命节奏, 凯旋, 传说:欢欣, 致命一击, 血之滋味, and 寻宝猎人 runes from the 精密 and 主宰 rune sets. Out of all the runes that we analyzed for 复仇之矛 and 荒漠屠夫 pairings, this sequence of runes resulted in the highest win rate. Notably, these runes gave a 44.8% win rate overall.

If you would like to see 复仇之矛 with 荒漠屠夫 cooperations tips and builds for a a specific player tier, please select one from the selection menu above. If viewing for the first time, the statistics and strategies shown are computed using every round run with both champs.