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altText1戏命师 is in the s tier of champions

戏命师 with 祖安怒兽

altText2戏命师 is in the a tier of champions
MarksmanMage
FighterTank

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numAnalyzed
胜率
50.8 %
kda
2.91
受欢迎度
4.1 %

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Our servers take in data from from millions of League games straight from Riot Games each week. 戏命师 has gone into battle with 祖安怒兽 in 17693 recent, competitive matches. By amassing so much accurate data directly from the makers of League of Legends, we are completely sure that we can give you robust, insightful builds to help 戏命师 play with 祖安怒兽. It is somewhat uncommon for 戏命师 to play with 祖安怒兽 on the same team. This pairing has only occurred in approximately 4.1% of matches with 戏命师.

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戏命师 has done a average job of fighting on the same side as 祖安怒兽. Typically, he wins an acceptable 50.8% of games the champions fight alongside one another. If you want to play better as 戏命师 when fighting on the same team as 祖安怒兽 by figuring out how to better synergize your strategy with him, then dig into the full build (with items, runes, summoner spells, and skills) below!

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物品

第一项

期望时间
长剑多兰之刃

下一个项目

5分钟
鞋子剑翎

Core 戏命师 Items

22分钟
收集者狂妄感电三轮刃

可选项目

赛瑞尔达的怨恨守护天使饮血剑疾射火炮

Summoner Spells

summonerflash summoner spell D
summonerhaste summoner spell F

技能顺序

为戏命师提升等级的第一个技能q
>
为戏命师提供的第二种能力,以提高水平w
>
戏命师 最大化的最后一项技能e

符文

精密迅捷步法气定神闲传说:血统致命一击
巫术迅捷风暴聚集
Adaptive ForceAdaptive ForceArmor
戏命师's passive ability p
戏命师's q ability q
戏命师's w ability w
戏命师's e ability e
戏命师's ultimate ability r
1
Q
2
W
3
Q
4
E
5
Q
6
R
7
Q
8
W
9
Q
10
W
11
R
12
W
13
W
14
E
15
E
16
R

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- 对方的生命值越高,你的终极技能造成的伤害值越低。好好观察局势,找机会送那些残血的敌人上路。

- 【W致命华彩】有着难以置信的超远射程。在加入一场战斗之前,先观察下前方是否有能被你禁锢的敌人。

- 你在装弹时仍然可以施放技能。利用技能来撑过装弹时的脆弱期。

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- 沃里克的终极技能的施放距离可以从任何移动速度加成中获益,包括友方的增益效果和召唤师技能。

- 跟随你的【W鲜血追猎】的血迹就能找到那些生命值较低的敌方英雄。

- 【Q野兽之口】会跟随敌人。在你按住这个技能键时,即使敌人用了奔跑、突进或传送技能,沃里克也会跟随他们出现在相应位置。

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戏命师 Image
winRate
50.8 %
VS
winRate
49.2 %
祖安怒兽 Image
7.7
< kills >
7.8
5.4
< deaths >
5.4
8
< assists >
7.9
1.78
< killingSprees >
1.8
169
< cs >
173
0.21
< dragons >
0.22
0.5
< inhibitors >
0.49
19,143
< physicalDamage >
19,375
1,121
< magicDamage >
1,080
386
< trueDamage >
401
20,651
< damageDealt >
20,857
18,992
< damageTaken >
19,220
12,223
< goldEarned >
12,383
2.25
< towers >
2.24
0.04
< barons >
0.05
5,080
< heal >
5,079
12,809
< xp >
12,956
17
< visionScore >
17
8
< wardsPlaced >
9
147
< ccTime >
148

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The 戏命师 祖安怒兽 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 祖安怒兽, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.

Overall, 戏命师 sees a large worsening in his KDA (ratio of kills and assists to deaths) when paired with 祖安怒兽. His KDA fell from NaN to NaN. This worsening shows that 祖安怒兽 helps 戏命师 perform poorer in competitive League of Legends games. Yet, the small difference proves that this performance change is not very impactful.

When 戏命师 plays on the same team as 祖安怒兽, he sees a barely noticable drop in his full damage output. This change could demonstrate that 祖安怒兽 does not provide protection for him to dish out more damage or that his allyship also helps extend the match's duration. Similarly, when 戏命师 is played together with 祖安怒兽 on the same team, he usually scores many fewer killing sprees compared to when he plays on his own. This is contrasting evidence that he is worse when playing alongside 祖安怒兽.

Additionally, when 戏命师 plays with 祖安怒兽 on the same team, he on average takes a little less damage than when he plays alone. Receiving not as much damage could indicate that 祖安怒兽 does a decent job of protecting 戏命师 during team fights.

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伤害数据

戏命师
祖安怒兽
物理伤害
魔法伤害
真实伤害

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戏命师
祖安怒兽

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There is no one best champion pairing for 戏命师 that will always be his #1 ally. Yet, 祖安怒兽 is a very typical ally for 戏命师. By being on the same side as 戏命师, he drops their win rate by -0.2% to 50.8%. This shows that there is a weak strategic relationship between 戏命师 and 祖安怒兽 that results in them performing worse together than without each other.

祖安怒兽 has a much lower diffuclty than 戏命师. That means you don't need to be very careful when enlisting 祖安怒兽 allies to go into battle on the same side as, as they will need a much lower level of skill to be able to cooperate well with you.

When playing cooperatively, 戏命师 players will likely observe an overall large increase in your team’s capacity to dish out massive AD. Combined, these champions should be able to take down targets with auto-attacks and other AD damage abilities.

Conversely, by aligning 戏命师 and 祖安怒兽 together, you probably will not be giving your other teammates a lot of engage. Make sure to bring other champs on your team that neutralizes this gap in this pairing's capabilities.

Regardless of the ability of your 祖安怒兽 ally, you should focus on maximizing your income, staying alive by avoiding foolish fights, and taking down objectives. If you follow these simple suggestions, you will do well, regardless.

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If you would like to learn all of the intricacies of 戏命师 to pair well with 祖安怒兽 during both the laning and mid / late game phases of League matches, you should continue reading to master additional tricks and insights into this champion pairing. If you mind the build and tips shown above, you will grow your win rate significantly.

The most crucial items to prioritize in your 戏命师 and 祖安怒兽 synergy build consist of 收集者, 狂妄, and 感电三轮刃. When 戏命师 combined at least these three finished items in his build, he performed much better when fighting alongside 祖安怒兽 than with most other common builds. In fact, 戏命师 had an average win rate of 50.8% when playing alongside 祖安怒兽 with this build.

To have the highest chance of crushing your oponents, you should use the 迅捷步法, 气定神闲, 传说:血统, 致命一击, 风暴聚集, and 迅捷 runes from the 精密 and 巫术 rune sets. Of all the rune builds players chose for this champion pairing, this combination of runes yielded the highest win rate. Notably, these runes provided a 50.8% win rate overall.

If you need to see 戏命师 with 祖安怒兽 synergy tips and stats for a a specific rank, feel free to choose one from the selection menu shown above. At first, the stats and strategies shown are computed using every round played with both champions.