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altText1刀锋舞者 is in the b tier of champions

刀锋舞者 with 沙漠死神

altText2刀锋舞者 is in the a tier of champions
FighterAssassin
FighterTank

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numAnalyzed
胜率
49.2 %
kda
1.79
受欢迎度
1.4 %

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We download the results of from millions of League rounds directly from Riot Games each week. 刀锋舞者 has gone into battle with 沙漠死神 in 1379 recently played, competitive matches. By gathering so much complete data directly from the creators of League, we are confident that we can showcase high-quality, insightful builds to help 刀锋舞者 play with 沙漠死神. It is very rare for 刀锋舞者 to play alongside 沙漠死神 as allies. This pairing has only occurred in approx. 1.4% of games with 刀锋舞者.

summary.title

Unfortunately, 刀锋舞者 has done a poor job of synergizing with 沙漠死神. Normally, she wins an acceptable 49.2% of games the champions fight alongside one another. If you want to do better as 刀锋舞者 when fighting on the same team as 沙漠死神 by figuring out how to better synergize your gameplay with him, then review the complete build (with items, runes, summoner spells, and skills) below!

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物品

第一项

期望时间
多兰之刃生命药水

下一个项目

5分钟
十字镐吸血鬼节杖

Core 刀锋舞者 Items

22分钟
海克斯注力刚壁破败王者之刃死亡之舞

可选项目

界弓贪欲九头蛇斯特拉克的挑战护手焚天

Summoner Spells

summonerflash summoner spell D
summonerdot summoner spell F

技能顺序

为刀锋舞者提升等级的第一个技能q
>
为刀锋舞者提供的第二种能力,以提高水平w
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刀锋舞者 最大化的最后一项技能e

符文

精密征服者凯旋传说:欢欣坚毅不倒
启迪饼干配送星界洞悉
Attack SpeedAdaptive ForceMagic Resist
刀锋舞者's passive ability p
刀锋舞者's q ability q
刀锋舞者's w ability w
刀锋舞者's e ability e
刀锋舞者's ultimate ability r
1
Q
2
E
3
W
4
Q
5
Q
6
R
7
Q
8
W
9
Q
10
W
11
R
12
W
13
W
14
E
15
E
16
R

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- 【距破之舞】不可被控制效果打断,可尝试用它来免除即将到来的控制效果。

- 【比翼双刃】没有最大飞行距离,可尝试以创造性的方式来使用它。

- 在你前往目标英雄的途中,先用【利刃冲击】攻击低生命的小兵,再用【利刃冲击】攻击目标英雄,便可瞬间移动很远的距离。

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- 如果时刻注意用【Q汲魂痛击】来补刀的话,就能在游戏的后期拥有强大的冲击力。

- 如果你1个人单走一路,那么【E灵魂烈焰】会是一个很好的刷兵手段。如果你在一条有2个英雄的兵线上,并且推进太远的话,【E灵魂烈焰】就不那么好用了。在【Q汲魂痛击】的单体补刀与【E灵魂烈焰】范围伤害技能的刷兵之间找到正确的平衡点。

- 如果你防御力低下,人们就会集中攻击你,就算是你在终极技能的持续时间中。即使你要走物攻路线,也要尽量购买一些提高生存能力的装备。

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刀锋舞者 Image
winRate
49.2 %
VS
winRate
50.8 %
沙漠死神 Image
7.6
< kills >
7.3
7
< deaths >
7
4.9
< assists >
5
1.73
< killingSprees >
1.66
201
< cs >
206
0.12
< dragons >
0.1
0.44
< inhibitors >
0.47
15,891
< physicalDamage >
16,208
6,031
< magicDamage >
6,139
961
< trueDamage >
751
22,884
< damageDealt >
23,099
30,937
< damageTaken >
31,302
12,780
< goldEarned >
12,894
2.05
< towers >
2.3
0.02
< barons >
0.03
10,543
< heal >
10,768
14,726
< xp >
15,027
17
< visionScore >
17
8
< wardsPlaced >
8
107
< ccTime >
113

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The 刀锋舞者 沙漠死神 synergy stats shown here demonstrate the areas of her gameplay that do better (or worse) when paired with 沙漠死神, compared to her overall stats. Significant differences are areas of focus that highlight how her gameplay changes when paired with this other champion.

Overall, 刀锋舞者 sees a very large drop in her KDA (ratio of kills and assists to deaths) when paired with 沙漠死神. His KDA worsened from NaN to NaN. This fall shows that 沙漠死神 helps 刀锋舞者 perform not as well in ranked League of Legends games. Yet, the small difference proves that this performance change is only marginal.

When 刀锋舞者 plays on the same team as 沙漠死神, she gets a small decrease in her full damage dealt. This change could indicate that 沙漠死神 doesn't help cover for her to dish out more damage or that his allyship also helps extend the match's duration. Similarly, when 刀锋舞者 is played alongside 沙漠死神 on the same team, he usually scores many fewer killing sprees compared to when she plays alone. This is contrasting evidence that she is worse when playing synergisticly with 沙漠死神.

Additionally, when 刀锋舞者 plays with 沙漠死神 on the same side, she on average takes a little less damage than when she fights alone. Taking not as much damage may indicate that 沙漠死神 does a decent job of protecting 刀锋舞者 during teamfights.

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伤害数据

刀锋舞者
沙漠死神
物理伤害
魔法伤害
真实伤害

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刀锋舞者
沙漠死神

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There is no one best companion for 刀锋舞者 that will always be her ideal teammate. Yet, overall, 沙漠死神 is a very typical teammate for 刀锋舞者. By being on the same team as 刀锋舞者, he decreases their win rate by -0.6% to 49.2%. This demonstrates that there is only a small bond between 刀锋舞者 and 沙漠死神 that allows them to perform not as well together than without each other.

沙漠死神 has a greater difficulty than 刀锋舞者. That means 刀锋舞者 players should be cautious when lining up 沙漠死神 teammates to fight alongside, as they will need a greater level of skill to fight well with you.

Fighting on the same side, you should expect to see an overall large increase in your team’s capability to destroy wih physical damage. Together, these champs can provide a great amount of sustained physical damage.

Conversely, by bringing 刀锋舞者 and 沙漠死神 together, you may not be giving your side a lot of utility. Make sure to pick other champions on your team that nullifies this relative hole in this pairing's playstyle.

Regardless of the skill of your 沙漠死神 teammate, you should focus on maximizing your gold income, outlasting your enemies, and taking down objectives. If you heed this simple advice, you should do well, regardless.

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To learn all of the intricacies of 刀锋舞者 in order to work well with 沙漠死神 during both the lane and mid / late game phases of League rounds, you should keep reading to gather a few extra tricks and insights into this champion pairing. If you mind the build and tips presented here, you will increase your win rate by a lot.

The most important finished items to include in your 刀锋舞者 and 沙漠死神 synergy build include 海克斯注力刚壁, 破败王者之刃, and 死亡之舞. When 刀锋舞者 incorporated at least these three pieces in her build, she did significantly better as an ally of 沙漠死神 than with many other typical item sets. In fact, 刀锋舞者 had an average win rate of 49.2% helping carry 沙漠死神 with this build.

To have the highest chance of beating your oponents, 刀锋舞者 players should take the 征服者, 凯旋, 传说:欢欣, 坚毅不倒, 饼干配送, and 星界洞悉 runes from the 精密 and 启迪 rune sets. Out of all the rune builds we have analyed for this champion pairing, this combination of runes yielded the top win rate. Moreover, these runes averaged a 49.2% win rate overall.

If you would like to get 刀锋舞者 with 沙漠死神 synergy tips and stats for a a specific rank, please select one from the selection menu displayed above. If viewing for the first time, the stats and build suggestions displayed are computed using every game with data with these champions.