- 对于黑默丁格的生存而言,【E电子风暴手雷】的成功命中是非常重要的。减速和晕眩效果都能让敌人乖乖呆在远处被你痛揍,但它也是对付敌方奇袭的第一道防线。
- 炮塔的布局是战斗中一个决定性因素。对于大多数敌人,扎堆放置炮塔来攻击敌人是最佳方法,但如果敌人有很多群伤技能,那么你的防御塔可能很快就会被摧毁。此外,将炮塔放置在草丛中,可以进行有利于己方的突袭。
- 暗影突袭是很强的逃生技能,但也可以用来对敌方团队发起攻势。
- 【E刺客之道】可用来抄敌人的后路,来为【Q诺克萨斯式外交】的近战攻击营造施放条件。
- 作战前先选好目标,将所有技能都集中在一个目标身上效果甚佳,但是如果将技能分散用于多个目标,则会收效甚微。
The 大发明家 刀锋之影 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 刀锋之影, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.
Overall, 大发明家 sees a large worsening in his KDA (ratio of kills and assists to deaths) when paired with 刀锋之影. His KDA decreased from NaN to NaN. This worsening shows that 刀锋之影 helps 大发明家 perform worse in ranked League matches. Yet, the small difference demonstrates that this performance change is only marginal.
When 大发明家 is an ally to 刀锋之影, he observes a small increase in his total damage output. This change may indicate that 刀锋之影 provides cover for him to deal more damage or that his presence on the team also helps extend the match's duration. Similarly, when 大发明家 is played alongside 刀锋之影 on the same side, he usually scores many fewer killing sprees than when he plays on his own. This is contrasting evidence that he is worse when playing alongside 刀锋之影.
Moreover, when 大发明家 plays with 刀锋之影 on the same side, he usually takes a little less damage than when he fights alone. Getting dealt not as much damage may indicate that 刀锋之影 does a decent job of protecting 大发明家 in team fights.
There is no universally accepted best ally for 大发明家 that will no matter what be his #1 synergy. Yet, overall, 刀锋之影 is a very typical teammate for 大发明家. By playing on the same team as 大发明家, he has no effect on their win rate by 0.0% to 49.6%. This signals that there is a weak bond between 大发明家 and 刀锋之影 that results in them performing at the same level together than alone.
刀锋之影 has a lower difficulty than 大发明家. That means 大发明家 players don't need to be very careful when enlisting 刀锋之影 comrades to go into battle on the same side as, as they will have to have a lower level of skill to be able to fight well with you.
Fighting cooperatively, 大发明家 players will likely see an overall large increase in your team’s ability to dish out massive AD. Together, these champions can tear through the other team with a lot of physcial damage.
In contrast, by grouping 大发明家 and 刀锋之影 together, you may not be giving your side a lot of support. We recommend you include other champions on your team that helps cover this relative hole in their abilities.
Regardless of your 刀锋之影 ally's ability, you should focus on maximizing your gold income, staying alive by avoiding foolish fights, and clearing objectives. If you follow these simple suggestions, you should do well, regardless.
To learn all of the intricacies of 大发明家 in order to synergize with 刀锋之影 during both the early game and mid / late game phases of League of Legends rounds, you should keep reading to pick up some more lessons on this champion pairing. If you pay attention to the build and suggestions presented above, you will increase your win rate by a lot.
The most important finished items to have in your 大发明家 and 刀锋之影 synergy build consist of 瑞莱的冰晶节杖, 扎兹沙克的溃口, and 兰德里的折磨. When 大发明家 included at least these three great items in his build, he performed significantly better when fighting alongside 刀锋之影 than with many other commonly used builds. In fact, 大发明家 boasted an average winrate of 49.6% when playing alongside 刀锋之影 with these items in his kit.
To have the highest probability of annihilating your oponents, 大发明家 players should take the 奥术彗星, 法力流系带, 绝对专注, 焦灼, 饼干配送, and 神奇之鞋 runes from the 巫术 and 启迪 rune sets. Of all the runes we have analyed for this champion pairing, this set of runes resulted in the top win rate. Moreover, these runes gave a 49.6% win rate overall.
If you want to see 大发明家 and 刀锋之影 cooperations tips and stats for a a specific rank, please choose one from the selection menu displayed above. By default, the stats and build suggestions given are computed using every game completed with both champions.