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altText1大发明家 is in the b tier of champions

大发明家 with 复仇焰魂

altText2大发明家 is in the s tier of champions
MageSupport
Mage

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numAnalyzed
胜率
50.3 %
kda
1.83
受欢迎度
4.3 %

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At MOBA Champion, we take in the results of from millions of League matches straight from Riot Games each week. 大发明家 has gone into battle with 复仇焰魂 in 2520 recently played, competitive matches. By accumulating so much relevant data straight from the developers of League of Legends, we have complete confidence that we can give you high quality, accurate builds to help 大发明家 synergize with 复仇焰魂. It is somewhat uncommon for 大发明家 to play alongside 复仇焰魂 on the same team. This has only happened in about 4.3% of games with 大发明家.

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大发明家 does a average job of teaming up with 复仇焰魂. Normally, he wins an acceptable 50.3% of the time the champs try and synergize their gameplay. If you want to do better as 大发明家 when playing with 复仇焰魂 by figuring out how to better synergize your tactics with him, then dig into the complete build (with items, runes, summoner spells, and skills) below!

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物品

第一项

期望时间
生命药水云游图鉴

下一个项目

5分钟
增幅典籍遗失的章节

Core 大发明家 Items

22分钟
瑞莱的冰晶节杖莫雷洛秘典兰德里的折磨

可选项目

影焰灭世者的死亡之帽扎兹沙克的溃口中娅沙漏

Summoner Spells

summonerflash summoner spell D
summonerdot summoner spell F

技能顺序

为大发明家提升等级的第一个技能w
>
为大发明家提供的第二种能力,以提高水平q
>
大发明家 最大化的最后一项技能e

符文

巫术奥术彗星法力流系带绝对专注焦灼
启迪神奇之鞋饼干配送
Adaptive ForceAdaptive ForceHealth Scaling
大发明家's passive ability p
大发明家's q ability q
大发明家's w ability w
大发明家's e ability e
大发明家's ultimate ability r
1
Q
2
E
3
W
4
W
5
W
6
R
7
W
8
Q
9
W
10
Q
11
R
12
Q
13
Q
14
E
15
E
16
R

guide.title

guide.playingAs

- 对于黑默丁格的生存而言,【E电子风暴手雷】的成功命中是非常重要的。减速和晕眩效果都能让敌人乖乖呆在远处被你痛揍,但它也是对付敌方奇袭的第一道防线。

- 炮塔的布局是战斗中一个决定性因素。对于大多数敌人,扎堆放置炮塔来攻击敌人是最佳方法,但如果敌人有很多群伤技能,那么你的防御塔可能很快就会被摧毁。此外,将炮塔放置在草丛中,可以进行有利于己方的突袭。

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- 你可以将布兰德的技能自由组合,连招攻击。

- 你可以对敌方英雄附近的小兵使用技能点燃他们,再使用烈火燃烧来溅射到敌方英雄。

- 烈焰风暴随机在周围敌人间反弹,如果您想对同一目标进行多次反弹,最好对一小撮敌人施放此技能。

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大发明家 Image
winRate
50.3 %
VS
winRate
49.7 %
复仇焰魂 Image
5
< kills >
4.8
6.5
< deaths >
6.4
6.9
< assists >
7.1
1.14
< killingSprees >
1.09
146
< cs >
134
0.17
< dragons >
0.16
0.51
< inhibitors >
0.49
844
< physicalDamage >
822
23,611
< magicDamage >
23,760
689
< trueDamage >
688
25,144
< damageDealt >
25,270
21,134
< damageTaken >
20,524
11,305
< goldEarned >
10,957
2.13
< towers >
2.02
0.06
< barons >
0.06
2,277
< heal >
2,107
14,322
< xp >
13,685
25
< visionScore >
28
12
< wardsPlaced >
13
268
< ccTime >
264

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The 大发明家 复仇焰魂 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 复仇焰魂, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.

Overall, 大发明家 sees a very large drop in his KDA (ratio of kills and assists to deaths) when paired with 复仇焰魂. His KDA fell from NaN to NaN. This fall shows that 复仇焰魂 helps 大发明家 perform worse in ranked LoL rounds. Yet, the small difference indicates that this performance change is only marginal.

When 大发明家 plays on the same team as 复仇焰魂, he observes a little decrease in his complete damage dealt. This could demonstrate that 复仇焰魂 doesn't help cover for him to deal more damage or that his participation also helps increase the round's duration. Similarly, when 大发明家 is played alongside 复仇焰魂 on the same side, he usually scores many fewer killing sprees compared to when he plays on his own. This is contrasting evidence that he is worse when playing alongside 复仇焰魂.

Additionally, when 大发明家 plays with 复仇焰魂 on the same team, he on average takes a little more damage than when he fights alone. Taking more damage may mean that 复仇焰魂 does a poor job of protecting 大发明家 during teamfights.

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伤害数据

大发明家
复仇焰魂
物理伤害
魔法伤害
真实伤害

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大发明家
复仇焰魂

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There is no universally accepted best companion for 大发明家 that will no matter what be his top synergy. However, 复仇焰魂 is a very typical ally for 大发明家. By playing on the same side as 大发明家, he improves their win rate by 0.7% to 50.3%. This signals that there is not really a strong bond between 大发明家 and 复仇焰魂 that results in them performing stronger together than alone.

复仇焰魂 has a much lower diffuclty than 大发明家. That means 大发明家 players don't need to be very careful when finding 复仇焰魂 allies to play with, as they will have to have a much lower level of skill to work well with you.

Fighting on the same side, you should witness an overall large increase in your team’s capacity to to do a lot of AP damage. When paired, these champs can blast through enemies with magic damage.

Conversely, by bringing 大发明家 and 复仇焰魂 together, you may not be giving your team a great deal of sustained damage output. Plan to pick other champs on your team that fills this relative gap in their playstyle.

Regardless of the ability of your 复仇焰魂 ally, you need to focus on maximizing your income, warding to avoid ambushes, and taking down objectives. If you follow these simple suggestions, you will do well anyway.

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If you would like to truly master 大发明家 in order to work well with 复仇焰魂 during both the early game and mid / late game phases of League rounds, you should continue reading to learn a few extra tips and tricks for this champion pairing. If you mind the build and stats shown here, you should increase your win rate significantly.

The most important items to include in your 大发明家 and 复仇焰魂 synergy build consist of 瑞莱的冰晶节杖, 莫雷洛秘典, and 兰德里的折磨. When 大发明家 bought at least these three great items in his build, he did a lot better when paired up with 复仇焰魂 than with most other commonly used item sets. In fact, 大发明家 had an average win rate of 50.3% when playing alongside 复仇焰魂 with these items in his kit.

To have the greatest likelihood of crushing your oponents, 大发明家 players should equip the 奥术彗星, 法力流系带, 绝对专注, 焦灼, 饼干配送, and 神奇之鞋 runes from the 巫术 and 启迪 rune sets. Out of all the runes players chose for 大发明家 and 复仇焰魂 pairings, this set of runes yielded the top win rate. Notably, these runes averaged a 50.3% win rate overall.

If you want to view 大发明家 and 复仇焰魂 cooperations tips and builds for a a particular rank, please choose one from the selection menu shown above. If viewing for the first time, the stats and strategies given are calculated using every round finished with both champions.