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altText1战争之影 is in the a tier of champions

战争之影 with 天启者

altText2战争之影 is in the b tier of champions
FighterTank
MageSupport

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numAnalyzed
胜率
46.6 %
kda
2.43
受欢迎度
2.8 %

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Our servers download the results of from millions of League of Legends rounds straight from Riot Games each week. 战争之影 has fought alongside 天启者 in 2675 recent, competitive games. By pooling so much great data directly from the makers of League of Legends, we have complete confidence that we can produce robust, usable builds to help 战争之影 play with 天启者. It is relatively rare for 战争之影 to play with 天启者 on the same team. This pairing has only happened in approx. 2.8% of matches with 战争之影.

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Unfortunately, 战争之影 does a awful job of synergizing with 天启者. Usually, he wins a poor 46.6% of games the champs fight together on the same side. If you want to play better as 战争之影 when fighting on the same team as 天启者 by learning how to better synergize your playstyle with her, then review the full build (with items, runes, summoner spells, and skills) below!

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物品

第一项

期望时间
风行狐幼体生命药水

下一个项目

5分钟
十字镐明朗之靴

Core 战争之影 Items

22分钟
斯特拉克的挑战护手三相之力朔极之矛

可选项目

赛瑞尔达的怨恨星蚀亵渎九头蛇黑色切割者

Summoner Spells

summonerhaste summoner spell D
summonersmite summoner spell F

技能顺序

为战争之影提升等级的第一个技能q
>
为战争之影提供的第二种能力,以提高水平w
>
战争之影 最大化的最后一项技能e

符文

巫术相位猛冲灵光披风迅捷水上行走
精密凯旋传说:韧性
Adaptive ForceAdaptive ForceHealth Scaling
战争之影's passive ability p
战争之影's q ability q
战争之影's w ability w
战争之影's e ability e
战争之影's ultimate ability r
1
Q
2
W
3
Q
4
E
5
Q
6
R
7
Q
8
W
9
Q
10
W
11
R
12
W
13
W
14
E
15
E
16
R

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- 【E毁灭冲锋】会根据移动的距离来输出更多的伤害。试着使用【R暗影冲击】或者诸如【幽灵疾步】或【闪现】等召唤师技能来最大化此技能的伤害。

- 【W恐惧之灵】会在周围敌人受到伤害时恢复赫卡里姆的生命值,即使这些伤害是赫卡里姆的队友造成的。在大型团战中施放这个技能,可以最大化地提升赫卡里姆的生存能力。

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- 在有梵咒时,不要过于保守。聚能之炎是最强大的团战技能,因此可以轻易地为梵咒进行多次充能。

- 聚能之炎鼓励激进型的打法。找机会把技能和普攻扔到你的对手身上,来降低梵咒的冷却时间,并保持攻击的态势。

- 在使用坚定不移时,先用心灵烈焰来减速你的敌人,或者用鼓舞来加强自己的速度,就能帮你解决跟不上目标的烦恼。

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战争之影 Image
winRate
46.6 %
VS
winRate
53.4 %
天启者 Image
7.1
< kills >
6.9
6.1
< deaths >
6.1
7.7
< assists >
8.1
1.62
< killingSprees >
1.57
35
< cs >
35
1.59
< dragons >
1.55
0.35
< inhibitors >
0.35
14,858
< physicalDamage >
14,271
2,751
< magicDamage >
2,668
772
< trueDamage >
776
18,382
< damageDealt >
17,715
41,148
< damageTaken >
41,147
12,296
< goldEarned >
12,215
1.2
< towers >
1.19
0.34
< barons >
0.35
21,690
< heal >
21,274
14,169
< xp >
14,150
19
< visionScore >
19
5
< wardsPlaced >
5
237
< ccTime >
233

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The 战争之影 天启者 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 天启者, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.

Overall, 战争之影 sees a large worsening in his KDA (ratio of kills and assists to deaths) when paired with 天启者. His KDA went down from NaN to NaN. This drop shows that 天启者 helps 战争之影 perform worse in ranked League of Legends matches. Yet, the small difference proves that this performance change is not very impactful.

When 战争之影 plays on the same team as 天启者, he observes a small increase in his complete damage dealt. This may demonstrate that 天启者 supports by providing protection for him to deal more damage or that her participation also helps extend the match's duration. Similarly, when 战争之影 is played with 天启者 on the same team, he usually scores many fewer killing sprees than when he plays without 天启者. This is contrasting evidence that he is worse when playing with 天启者.

Moreover, when 战争之影 plays with 天启者 on the same side, he often receives a little more damage than when he plays alone. Getting dealt more damage may mean that 天启者 does a poor job of protecting 战争之影 during team fights.

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伤害数据

战争之影
天启者
物理伤害
魔法伤害
真实伤害

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战争之影
天启者

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There is no perfect companion for 战争之影 that will always be his ideal teammate. However, overall, 天启者 is a not very good teammate for 战争之影. By locking into the same team as 战争之影, she lowers their win rate by -1.9% to 46.6%. This proves that there is a negative strategic relationship between 战争之影 and 天启者 that allows them to perform not as well together than alone.

天启者 has a lower difficulty than 战争之影. That means 战争之影 players don't need to be cautious when arranging 天启者 teammates to fight alongside, as they will need a lower level of skill to cooperate well with you.

Playing cooperatively, you will likely observe an overall large increase in your team’s capacity to to cover for your other teammates. When paired, these champions will be a great protective duo.

Although, by grouping 战争之影 and 天启者 together, you probably will not be granting your side enough utility. We recommend you include other champs on your team that neutralizes this relative hole in this pairing's potential.

Regardless of your 天启者 ally's skill level, you need to focus on increasing your gold income, outlasting your enemies, and taking down objectives. If you heed this simple advice, you will do well, regardless.

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To learn all of the intricacies of 战争之影 in order to pair well with 天启者 during both the early game and mid / late game phases of LoL matches, you should continue reading to pick up a few extra lessons on this champion pairing. If you listen to the build and suggestions displayed here, you should grow your win rate significantly.

The most crucial items to focus on in your 战争之影 and 天启者 synergy build include 斯特拉克的挑战护手, 三相之力, and 朔极之矛. When 战争之影 bought at least these three pieces in his build, he performed significantly better when fighting alongside 天启者 than with most other commonly used item sets. In fact, 战争之影 had an average win rate of 46.6% when synergizing his build and playstyle to 天启者 with these items in his kit.

To have the highest chance of annihilating your oponents, 战争之影 players should equip the 相位猛冲, 灵光披风, 迅捷, 水上行走, 传说:韧性, and 凯旋 runes from the 巫术 and 精密 rune sets. Out of all the rune combinations players used for this team composition, this blending of runes resulted in the highest win rate. Moreover, these runes averaged a 46.6% winrate overall.

If you need to see 战争之影 and 天启者 collaboration tips and builds for a an individual division, feel free to choose one from the selection menu above. At first, the stats and tips and suggestions displayed are computed using every round played with these champions.