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altText1战争之影 is in the a tier of champions

战争之影 with 复仇之矛

altText2战争之影 is in the b tier of champions
FighterTank
Marksman

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numAnalyzed
胜率
47.3 %
kda
2.56
受欢迎度
0.9 %

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At MOBA Champion, we pull the stats from from millions of League matches straight from Riot Games each and every week. 战争之影 has fought alongside 复仇之矛 in 822 recent, competitive games. By accumulating so much relevant data directly from the hosts of LoL, we are sure that we can present to you high-quality, accurate builds to help 战争之影 play with 复仇之矛. It is very rare for 战争之影 to play alongside 复仇之矛 on the same side. This has only happened in approx. 0.9% of matches with 战争之影.

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Unfortunately, 战争之影 has done a below average job of fighting on the same side as 复仇之矛. On average, he wins a poor 47.3% of the time the champs fight together on the same side. If you want to maximize your potential as 战争之影 when playing with 复仇之矛 by learning how to better synergize your strategy with her, then dig into the full build (with items, runes, summoner spells, and skills) below!

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物品

第一项

期望时间
风行狐幼体生命药水

下一个项目

5分钟
长剑十字镐

Core 战争之影 Items

22分钟
黑色切割者朔极之矛星蚀

可选项目

焚天斯特拉克的挑战护手亵渎九头蛇三相之力

Summoner Spells

summonerhaste summoner spell D
summonersmite summoner spell F

技能顺序

为战争之影提升等级的第一个技能q
>
为战争之影提供的第二种能力,以提高水平w
>
战争之影 最大化的最后一项技能e

符文

巫术相位猛冲灵光披风迅捷水上行走
精密凯旋传说:韧性
Adaptive ForceAdaptive ForceHealth Scaling
战争之影's passive ability p
战争之影's q ability q
战争之影's w ability w
战争之影's e ability e
战争之影's ultimate ability r
1
Q
2
W
3
Q
4
E
5
Q
6
R
7
Q
8
W
9
Q
10
W
11
R
12
W
13
W
14
E
15
E
16
R

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guide.playingAs

- 【E毁灭冲锋】会根据移动的距离来输出更多的伤害。试着使用【R暗影冲击】或者诸如【幽灵疾步】或【闪现】等召唤师技能来最大化此技能的伤害。

- 【W恐惧之灵】会在周围敌人受到伤害时恢复赫卡里姆的生命值,即使这些伤害是赫卡里姆的队友造成的。在大型团战中施放这个技能,可以最大化地提升赫卡里姆的生存能力。

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- 撕裂是一个有用的补刀手段,因为它会在击杀一个单位后重置冷却时间。

- 进行一个触发了武术姿态的移动指令时,将不会清除掉卡莉丝塔的普攻目标。

- 由于她的被动技能,卡莉丝塔的移动速度会通过攻击速度而得到显著提升。

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战争之影 Image
winRate
47.3 %
VS
winRate
52.7 %
复仇之矛 Image
6.7
< kills >
6.9
5.7
< deaths >
6.1
7.9
< assists >
8.1
1.54
< killingSprees >
1.57
34
< cs >
35
1.55
< dragons >
1.55
0.36
< inhibitors >
0.35
14,142
< physicalDamage >
14,271
2,690
< magicDamage >
2,668
785
< trueDamage >
776
17,617
< damageDealt >
17,715
40,181
< damageTaken >
41,147
12,027
< goldEarned >
12,215
1.28
< towers >
1.19
0.28
< barons >
0.35
21,305
< heal >
21,274
13,930
< xp >
14,150
19
< visionScore >
19
5
< wardsPlaced >
5
237
< ccTime >
233

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The 战争之影 复仇之矛 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 复仇之矛, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.

Overall, 战争之影 sees a very large drop in his KDA (ratio of kills and assists to deaths) when paired with 复仇之矛. His KDA worsened from NaN to NaN. This negative change shows that 复仇之矛 helps 战争之影 perform not as well in competitive League games. Yet, the small difference demonstrates that this performance change is not very impactful.

When 战争之影 plays on the same team as 复仇之矛, he gets a little decrease in his total damage dealt. This could demonstrate that 复仇之矛 does not provide protection for him to dish out more damage or that her presence also helps extend the game's duration. Similarly, when 战争之影 is played with 复仇之矛 on the same team, he usually scores many fewer killing sprees than when he plays alone. This is contrasting evidence that he is worse when playing alongside 复仇之矛.

Moreover, when 战争之影 plays with 复仇之矛 on the same team, he typically takes a little less damage than when he plays alone. Receiving not as much damage may indicate that 复仇之矛 does a decent job of covering 战争之影 during team fights.

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伤害数据

战争之影
复仇之矛
物理伤害
魔法伤害
真实伤害

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战争之影
复仇之矛

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There is no perfect companion for 战争之影 that will 100% of the time be his top teammate. However, overall, 复仇之矛 is a relatively poor companion for 战争之影. By locking into the same side as 战争之影, she decreases their win rate by -1.2% to 47.3%. This clearly indicates that there is a harmful synergy between 战争之影 and 复仇之矛 that results in them performing worse together than without each other.

复仇之矛 has a greater difficulty than 战争之影. That means you should be very careful when finding 复仇之矛 teammates to play with, as they will need a greater level of skill to be able to fight well with you.

When playing on the same side, you will likely witness an overall large increase in your team’s ability to dish out massive AD. When paired, these champs can tear through the other team with a lot of physcial damage.

In contrast, by pairing 战争之影 and 复仇之矛 together, you may not be giving your other teammates a great deal of utility. We recommend you include other champs on your team that offsets this relative disparity in their abilities.

Regardless of your 复仇之矛 ally's ability, you should focus on maximizing your gold income, warding to avoid ambushes, and taking down objectives. If you do this, you will do well, regardless.

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To truly master 战争之影 in order to synergize with 复仇之矛 during both the lane and mid / late game phases of League games, you should continue reading to learn a few extra tips and tricks for this champion pairing. If you use the build and tips shown here, you will grow your win rate significantly.

The ideal items to have in your 战争之影 and 复仇之矛 synergy build include 黑色切割者, 朔极之矛, and 星蚀. When 战争之影 used at least these three finished items in his build, he did a lot better as an ally of 复仇之矛 than with many other commonly used builds. In fact, 战争之影 had an average winrate of 47.3% when synergizing his build and playstyle to 复仇之矛 with these items in his kit.

To have the highest likelihood of coming out on top against your oponents, 战争之影 players should use the 相位猛冲, 灵光披风, 迅捷, 水上行走, 传说:韧性, and 凯旋 runes from the 巫术 and 精密 rune sets. Out of all the rune builds that we analyzed for this team composition, this blending of runes resulted in the top win rate. Notably, these runes gave a 47.3% win rate overall.

If you want to see 战争之影 with 复仇之矛 cooperations tips and stats for a an individual skill level, feel free to select one from the selection menu displayed above. If viewing for the first time, the statistics and build suggestions displayed are calculated using all rounds played with both champs.